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The Ultimate Site
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Schemes
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Scheme #449
May 22, 2025, 11:47 PM
Schemes
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team17cup2
team17 cup (7 girders)
Scheme #449, Viewed 2647 Time(s)
Basic Information
Summary
F4
F7
F8
F12
Crate probability
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
2.4%
0.6%
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym:
team17cup2
Name:
team17 cup (7 girders)
Type:
Battle
Submitted by:
Dmitry
Download this scheme:
Downloaded 888 time(s).
11 members and about 877 guests have downloaded this scheme.
Rogi
September 03, 2012, 04:36 AM
Booker
September 06, 2012, 02:50 PM
skOrpuz
September 06, 2012, 02:54 PM
Roman
September 15, 2012, 07:47 AM
Phanton
September 23, 2012, 05:13 PM
Worm_gamer
October 07, 2012, 11:57 AM
AHIAZ
April 06, 2013, 02:32 AM
Dmitry
August 15, 2013, 05:27 AM
Deadcode
August 30, 2014, 04:57 AM
Time:
February 14, 2011, 10:47 AM
Description:
Both players start with 4 worms on a double cavern map (unless both players agree on something else) with random placement at start. A crate will fall every turn, and you have worm select untill sudden death comes.
Rules
- No ropeknocking (includes bungee) if a person knocks a worm they are NOT allowed to attack that worm untill that worm has had a chance to move (if its not sudden death the vicitim gets one turn to move) if there is a big change in the game due to a knock report it in the complaint forums and the mods will either void it or give the victim the win
- No going on the roof. If a player goes on the roof the game either needs to be retarted or void (victims choice) if a player wins a game because of roofing the victim gets the win.
Scheme game options
Game options
150
1
100%
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
0
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Inf
Inf
0
0
Inf
0
0
0
0
0
0
0
0
0
0
Inf
Inf
7
0
0
1
Inf
Inf
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
3
3
3
3
1
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
5
5
3
3
1
5
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
3
3.72%
3
3.72%
3
3.72%
3
3.72%
3
3.72%
3
3.72%
3
3.72%
0
0%
3
3.72%
0
???
3
3.72%
3
3.72%
3
3.72%
3
3.72%
3
3.72%
0
0%
0
0%
0
0%
0
???
0
0%
3
3.72%
3
3.72%
3
3.72%
3
3.72%
3
3.72%
3
3.72%
3
3.72%
0
???
0
???
0
???
0
0%
0
0%
0
0%
3
3.72%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
3
3.72%
3
3.72%
0
???
0
???
3
3.72%
3
3.72%
0
???
0
???
0
???
2
2.48%
3
3.72%
0
???
0
???
0
???
0
0%
0
0%
0
0.62%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
0 Members and 1 Guest are viewing this topic.
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User actions
Dmitry
Russia
Hero Member
Posts: 2,038
Logged
team17cup2 scheme, By Dmitry
February 14, 2011, 10:49 AM
scheme 118 with 7 girders.
KBA3u
Russia
New Member
Posts: 43
Logged
Re: team17cup2 scheme, By Dmitry
#1
October 06, 2012, 08:37 PM
3.7% of airstrike and napalm. intresting.
Dmitry
Russia
Hero Member
Posts: 2,038
Logged
Re: team17cup2 scheme, By Dmitry
#2
October 07, 2012, 04:31 AM
it 0 in scheme xD
i played more 100 times and use this scheme - 0 airstrike and napalm
MonkeyIsland
TUS Founder
Iran
Hero Member
Posts: 6,599
Logged
Re: team17cup2 scheme, By Dmitry
#3
October 07, 2012, 06:27 AM
Those values are map based. If played on open map, airstrike will have 3.7% chance. If in closed map, then it will be 0. The map being open or closed is not stored in the scheme file itself, so TUS can't know which is which.
Due to massive misunderstandings: MonkeyIsland refers to an
island
not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.
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Scheme #449
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