Schemes
November 19, 2017, 06:03 PM

team17cup2

team17 cup (7 girders)

Scheme #449, Viewed 1127 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
2.4%
0.6%
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym: team17cup2
Name: team17 cup (7 girders)
Type: Battle
Submitted by: Russian Federation Dmitry

Download this scheme:
Downloaded 309 time(s).

Time: February 14, 2011, 10:47 AM
Description:
Both players start with 4 worms on a double cavern map (unless both players agree on something else) with random placement at start. A crate will fall every turn, and you have worm select untill sudden death comes.
 
Rules
 
- No ropeknocking (includes bungee) if a person knocks a worm they are NOT allowed to attack that worm untill that worm has had a chance to move (if its not sudden death the vicitim gets one turn to move) if there is a big change in the game due to a knock report it in the complaint forums and the mods will either void it or give the victim the win
 
- No going on the roof. If a player goes on the roof the game either needs to be retarted or void (victims choice) if a player wins a game because of roofing the victim gets the win.
Scheme game options
Game options
150
1
67
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0

Author Topic: team17cup2 scheme, By Dmitry  (Read 1251 times)

0 Members and 1 Guest are viewing this topic.

team17cup2 scheme, By Dmitry
« on: February 14, 2011, 10:49 AM »
scheme 118 with 7 girders.









Re: team17cup2 scheme, By Dmitry
« Reply #1 on: October 06, 2012, 08:37 PM »
3.7% of airstrike and napalm. intresting. ;)

Re: team17cup2 scheme, By Dmitry
« Reply #2 on: October 07, 2012, 04:31 AM »
it 0 in scheme xD


i played more 100 times and use this scheme - 0 airstrike and napalm









Offline MonkeyIsland

Re: team17cup2 scheme, By Dmitry
« Reply #3 on: October 07, 2012, 06:27 AM »
Those values are map based. If played on open map, airstrike will have 3.7% chance. If in closed map, then it will be 0. The map being open or closed is not stored in the scheme file itself, so TUS can't know which is which.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. There's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.