Schemes > Schemes

Scheme #4498, Kaos scheme submitted by Lupastic

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Kayz:
"More skill is required", says you. I argue it's harder to maintain your weapon arsenal over a longer game; that it requires more skill to collect more stuff than your opponent, which the removal of stockpiling doesn't award.
I'd say it's harder to have no hot seat time, so it rewards the faster thinker with more turntime. I don't understand why you put your opinion in your scheme description, as if those things were facts.
I always appreciate variations of kaos schemes, though, so it's an interesting idea to play every round as if it was a bo1. Definitely changes the playstyle to be more aggressive and less stingy with strong weapons.

Lupastic:
Scheme is updated, now inf ammo of parachute and no bungee for smoother gameplay ;o
Since Kaos itself is a very luck based scheme, I believe adding parachutes and relying on the wind instead of bungees will not make a great difference to the already existing luck factors, and I have seen others hosting kaos games like this where they replace bungees and go for more pro collecting with the help of parachute! And I haven't seen any kaos schemes uploaded to TUS where parachute is being used for mobility around the map : ]

Echiko:
Parachute is imho an interesting variant. I hope my (even if poor) skills can help me some good crates! :D

FoxHound:
Yeah, this is one of the things I don't like about Kaos. It doesn't have Parachute like Team17 and Neocombat. Only Crates also didn't have parachutes in WWP, but it had infinite teleport.

I don't understand why they keep playing with utility crates when they spawn Double Time, when they can simply play without utility crates and more mobility to collect crates.

Lupastic:

--- Quote from: FoxHound on June 28, 2022, 09:36 PM ---I don't understand why they keep playing with utility crates when they spawn Double Time, when they can simply play without utility crates and more mobility to collect crates.

--- End quote ---

Next 3.9 WA update should include the feature of disabling double turntime from utilitycrates and a longtime problem would be solved by this right away ;c I'd like to live with that option and many others too I believe

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