Schemes
April 25, 2024, 12:38 AM

GBA

Goku Battle Arena 3.8

Scheme #4510, Viewed 716 Time(s)

Basic Information
Summary
Util.
F4
F7
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: GBA
Name: Goku Battle Arena 3.8
Type: Battle, Rubberworm
Submitted by: Serbia pavlepavle

Download this scheme:
Downloaded 100 time(s).
Example replays: Downloaded 63 time(s)

Time: May 10, 2022, 12:13 PM
Description:
Goku Battle Arena or GBA is a RubberWorm scheme in which the core weapon is Dragon Ball, being possible to attack multiple times with the energy balls due to the multishot feature and the lower gravity that increases the amplitude of the jumps. There are some few other unlimited weapons such as the Jet Pack with only 5 fuel and the Parachute, all being useful to navigate through the map with better precision. There is also infinite Pneumatic Drill that may sometimes be a better choice to plop enemy worms, or to change the direction the worm is facing in mid-air. The battle concept is about throwing the opponent's worms outside the arena (drowning them), or dealing damage to them, even though the inicial health is high and there are several Health Crates that cure 35 HP each. The scheme should be played with 150% speed (Game Engine Speed row on "Gameplay 1" section in extended game options) and has 40 seconds of turn time.

No rules!

Big thanks to Orbik, Tomt, Muk and SiD for helping, giving some great ideas, making maps and testing!

Maps:
https://www.wmdb.org/42809
https://www.wmdb.org/42807
https://www.wmdb.org/42805
https://www.wmdb.org/42806

More about Goku on this link https://worms2d.info/Goku_Battle_Arena

Thanks to FoxHound for making wiki arcticle!
Scheme game options
Game options
255
3
100%
Time options
60
40
0
0
10
Crate options
35
Sudden death options
Objects options
5
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Game engine speed
1.50000
RubberWorm gravity type
Standard
RubberWorm gravity strength
0.16667
RubberWorm remember weapons
Help

Author Topic: Scheme #4510, GBA submitted by pavlepavle  (Read 698 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Scheme #4510, GBA submitted by pavlepavle
« on: May 13, 2022, 11:31 AM »
Thanks for bringing this masterpiece to the community. I hope people play it in Experimental Schemes League.

I would still like to add some good replays to the wiki article. I believe it would be very rich with the replays.
« Last Edit: May 13, 2022, 12:22 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4510, GBA submitted by pavlepavle
« Reply #1 on: May 13, 2022, 12:01 PM »
This is a good and unique scheme In my honest opinion. I remember when Pavle showed it and I personally thought it was good but also I alienated it because of the hard learning curve. Once you have overcome learning trial it should be easy and fun. Should add it to NES League :D
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