Schemes > Schemes

Scheme #4530, Hide and Seek submitted by czlowiek-kredens

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Lupastic:
ok I will act a bit like Foxhound now...

...

...hey, isn't this scheme and the maps very similar to https://worms2d.info/Ghost_Knocking ? :O why hide and seek, it's basically a copy of the Ghost Knocking scheme :-\ :-\ :o

Lupastic:
Is this ZaR Ghost Knocking maybe? ::)

FoxHound:
It would be nice to see a replay of this scheme. It's easier to understand with a replay.


--- Quote from: Lupastic on May 19, 2022, 07:10 PM ---Is this ZaR Ghost Knocking maybe? ::)

--- End quote ---

Well, it has Parachute, it doesn't have Zook, but it has Rope. I liked a lot the idea of Health Crates being an obstacle. This is a smart idea that I never seen in any scheme before. Also this scheme uses a different map style, it has higher friction, and it has Shot Doesn't End Turn feature, which is interesting with prod. I liked that it has phased allied worms as well. I don't know if freeze is interesting for gameplay, I would have to experiment or watch to see if it makes a difference.

Don't forget that there's a scheme with the same name, by TheMadCharles. But all 3 schemes are different variants of the same concept. It is a scheme category: "Invisibility schemes" (I think GhostRefuging can be included in it too).

czlowiek-kredens:

--- Quote from: FoxHound on May 19, 2022, 10:42 PM ---it has higher friction
--- End quote ---

Well, the friction is lower, not higher. ;)

FoxHound:

--- Quote from: czlowiek-kredens on August 31, 2022, 03:07 PM ---
--- Quote from: FoxHound on May 19, 2022, 10:42 PM ---it has higher friction
--- End quote ---

Well, the friction is lower, not higher. ;)

--- End quote ---

Oh, sorry, now it makes more sense to me: the worms slide more, so it's easier to plop them, nice. I probably confused the 3.8 friction values with RubberWorm values that could support even worms accelerating when sliding (in 3.8 that's not possible). I think friction = 1 in RubberWorm times was the stickiest one.

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