Schemes
April 25, 2024, 12:44 PM

K2S

Kill to Steal

Scheme #4544, Viewed 2071 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Scheme Rate
3.33 / 5
Total Members Voted: 3
Acronym: K2S
Name: Kill to Steal
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 233 time(s).
Example replays: Downloaded 276 time(s)

Time: May 29, 2022, 12:53 PM
Description:
Kill to Steal (K2S), is a theft strategic ground scheme, where player can kill CPU weapon worm and use them. This scheme is best played on random generated map.

Examples, Rules, & Setup:
Example: If you kill a CPU worm named SHEEP, you get to use this weapon and no one else can.
Person A: I killed a CPU worm named Dynamite! Now I can use it!
Person B: Damn.. I can't use Dynamite, only Person A..

What can you use? Bazooka, Grenade, Axe, Bow, Fire Punch, Dragon Ball, Mine, Mole, Bat, Drill, Blow Torch, Girder, Ninja Rope, Parachute, Freeze, and Worms Select.

When there is only 1 human left, the game is over.
When CPU is dead, the game is not over.

Worm Rotation is Random.

1. The HOST Makes a CPU team of 8 worms, no special order.
- Sheep
- Homing Missile
- Dynamite
- Holy Hand Grenade
- Sheep Launcher
- Flame Thrower
- Minigun
- Old Woman

2. 1 Team with 5-8 worms per player.

3. Unlock (steal) powerful weapons by killing CPU weapon worms and use them.

4. You can use anything else that is not included in CPU's team.

5. Air Strike is exclusive only for CPU.

Rule Breaking
If a player uses a weapon that is not unlocked e.g: Sheep, and kills another CPU worm(s) e.g: Minigun, then that weapon (minigun) can no longer be used. Plus that player has to skip next turn.
If a player uses a weapon that is not unlocked e.g: Sheep on a human player, that person that used that sheep has to skip.

Scheme game options
Game options
101
1
100%
Time options
12
45
5
5
10
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
3
Mortar
0
Homing Pigeon
0
Sheep Launcher
3
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
0
Minigun
3
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
2
Mine
2
Sheep
2
Super Sheep
0
Mole Bomb
1
Air Strike
Inf
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
2
Bungee
Inf
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
3
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
1
Sudden Death disables Worm Select
Sudden Death worm damage per turn
0
Health crates cure poison
Don't cure
Conserve instant utilities
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Block roofing
Block everywhere
Floating weapon glitch
Worm Selection doesn't end Hot Seat
RubberWorm Kaos mod
25, 25, 0, 5, 20, 10, 10, 5, 0
Help

Author Topic: Scheme #5153, John Wick submitted by kirill470  (Read 609 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Scheme #5153, John Wick submitted by kirill470
« on: June 04, 2023, 01:11 PM »
I'd say it's a Kaos-like scheme with a different name, but seems good.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Lupastic

Re: Scheme #5153, John Wick submitted by kirill470
« Reply #1 on: June 04, 2023, 05:38 PM »
it's a combination of freemediate + kaos features in my opinion. not exactly kaos, cuz of short turntime, less crates, less weapons.. there's crate showering, new weapons being unlocked after delay time. just John Wick style :D

Offline Kaleu

Re: Scheme #5153, John Wick submitted by kirill470
« Reply #2 on: September 11, 2023, 12:16 AM »
This scheme is the only one I've seen so far that most often exploit this mechanic of changing worms at any time during the turn.
Not even my freemediate scheme comes close to this one, congratulations, the scheme is incredible and balanced!
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Kradie

Re: Scheme #5153, John Wick submitted by kirill470
« Reply #3 on: September 11, 2023, 04:14 PM »
Cool scheme there you made Kirill. Impressive 8)
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