Schemes
March 28, 2024, 08:00 AM

K2S

Kill to Steal

Scheme #4544, Viewed 2010 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Scheme Rate
3.33 / 5
Total Members Voted: 3
Acronym: K2S
Name: Kill to Steal
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 204 time(s).
Example replays: Downloaded 259 time(s)

Time: May 29, 2022, 12:53 PM
Description:
Kill to Steal (K2S), is a theft strategic ground scheme, where player can kill CPU weapon worm and use them. This scheme is best played on random generated map.

Examples, Rules, & Setup:
Example: If you kill a CPU worm named SHEEP, you get to use this weapon and no one else can.
Person A: I killed a CPU worm named Dynamite! Now I can use it!
Person B: Damn.. I can't use Dynamite, only Person A..

What can you use? Bazooka, Grenade, Axe, Bow, Fire Punch, Dragon Ball, Mine, Mole, Bat, Drill, Blow Torch, Girder, Ninja Rope, Parachute, Freeze, and Worms Select.

When there is only 1 human left, the game is over.
When CPU is dead, the game is not over.

Worm Rotation is Random.

1. The HOST Makes a CPU team of 8 worms, no special order.
- Sheep
- Homing Missile
- Dynamite
- Holy Hand Grenade
- Sheep Launcher
- Flame Thrower
- Minigun
- Old Woman

2. 1 Team with 5-8 worms per player.

3. Unlock (steal) powerful weapons by killing CPU weapon worms and use them.

4. You can use anything else that is not included in CPU's team.

5. Air Strike is exclusive only for CPU.

Rule Breaking
If a player uses a weapon that is not unlocked e.g: Sheep, and kills another CPU worm(s) e.g: Minigun, then that weapon (minigun) can no longer be used. Plus that player has to skip next turn.
If a player uses a weapon that is not unlocked e.g: Sheep on a human player, that person that used that sheep has to skip.

Scheme game options
Game options
101
1
100%
Time options
12
45
5
5
10
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
3
Mortar
0
Homing Pigeon
0
Sheep Launcher
3
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
0
Minigun
3
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
2
Mine
2
Sheep
2
Super Sheep
0
Mole Bomb
1
Air Strike
Inf
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
2
Bungee
Inf
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
3
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
1
Sudden Death disables Worm Select
Sudden Death worm damage per turn
0
Health crates cure poison
Don't cure
Conserve instant utilities
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Block roofing
Block everywhere
Floating weapon glitch
Worm Selection doesn't end Hot Seat
RubberWorm Kaos mod
25, 25, 0, 5, 20, 10, 10, 5, 0
Help

Author Topic: Scheme #4544, K2S submitted by Kradie  (Read 2019 times)

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Offline FoxHound

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Scheme #4544, K2S submitted by Kradie
« on: May 29, 2022, 04:19 PM »
This is a very original idea. Congratulations, Kradie. I wonder if you really tested deeply this idea, or just released right after you made the first testings.

Some things I would like to ask:

  • Did you consider limiting the ammo of the weapons unlocked by killing the CPU worms?
  • Did you test the game with multishot? Maybe it would be interesting to kill a CPU first and attack other players with that unlocked weapon, all in the same turn. The fact you spend a turn to be able to unlock a weapon might not be ideal for the strategy, since you could be attacking an enemy worm during that turn. So attacking CPU worms in single shot mode would only be worthy if you have only very weak weapons or cannot attack an enemy worm, or if the CPU is piled with the enemy.
  • Did you test different amount of health for CPU worms and players? Less health for CPU worms would be more easy to unlock weapons, while more health would be more difficult and players might not want to attack CPU worms so much, only if they get lower health or are ploppable.
  • Did you considered making it a bit of only crates / kaos / team17? In the sense you have only very basic weapons and movement tools in the beginning. This could be interesting, so that in the beginning the game would be around surviving CPU worms and then try to kill a worm to be able to use a decent weapon to attack other worms. So instead of playing Team17 with crates, you are playing Team17 with CPU worms as crates to unlock the weapons.

Your idea is really great and I'm very interested in it. I'm just saying the things I would test a lot to see the optimal possibility for the idea, before releasing the scheme.
« Last Edit: May 29, 2022, 04:24 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4544, K2S submitted by Kradie
« Reply #1 on: May 29, 2022, 04:53 PM »
Quote
Did you consider limiting the ammo of the weapons unlocked by killing the CPU worms?


Yes but I haven't tested this.

Quote
Did you test the game with multishot? Maybe it would be interesting to kill a CPU first and attack other players with that unlocked weapon, all in the same turn. The fact you spend a turn to be able to unlock a weapon might not be ideal for the strategy, since you could be attacking an enemy worm during that turn. So attacking CPU worms in single shot mode would only be worthy if you have only very weak weapons or cannot attack an enemy worm, or if the CPU is piled with the enemy.


No, but this is a good idea and could be a variation of the one-shot version.

Quote
Did you test different amount of health for CPU worms and players? Less health for CPU worms would be more easy to unlock weapons, while more health would be more difficult and players might not want to attack CPU worms so much, only if they get lower health or are ploppable.

Yes I have tested this, and I quite liked it this way. I decided to let CPU have normal health as human players, no one has suggested your proposal since I made the change and I may go back to it after more testing.

Quote
Did you considered making it a bit of only crates / kaos / team17? In the sense you have only very basic weapons and movement tools in the beginning. This could be interesting, so that in the beginning the game would be around surviving CPU worms and then try to kill a worm to be able to use a decent weapon to attack other worms. So instead of playing Team17 with crates, you are playing Team17 with CPU worms as crates to unlock the weapons.

This here I have not thought of and honestly I like this Idea as a unique variation. Basically Team17 with CPU, kill CPU worm (Banana), and you can only use it if you get crate containing it

Thanks for appreciating some work, you can surprise. I think the scheme does feel complete, fun and original. I suppose there could be some minor changes and tweaks here and there to make it complete though.

I have provided some more replays 2vs2.

Made some changes: Banana power cheat is disabled..... Allowed crates is now 20 instead of 1....
« Last Edit: May 29, 2022, 05:54 PM by Kradie »
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Offline Kradie

Re: Scheme #4544, K2S submitted by Kradie
« Reply #2 on: May 30, 2022, 03:57 PM »
I have taken the liberty to make some significant changes to the scheme.

Overpowered super weapons are no longer present but instead you get: Sheep, Sheep Launcher, Homing Pigeon, Flame Thrower, Dynamite, Old Woman, Mad Cows, and Holy Hand Grenade. You can check the delays per weapon on the scheme page...
100HP for all worms and 25hp per health crates.
Sudden Death after 10 minutes with medium water rise.
Additional weapons are Included: Bow, Cluster, Grenade, Mine, and Baseball Bat.

For now I will keep the current replay of the game.
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Offline FoxHound

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Re: Scheme #4544, K2S submitted by Kradie
« Reply #3 on: May 30, 2022, 09:23 PM »
I'd like to play or test this scheme. The idea has a lot of potential. I liked the changes you made now. I always think that quality is better than quantity. This scheme must be tested a lot to reach an optimum version.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4544, K2S submitted by Kradie
« Reply #4 on: May 31, 2022, 04:28 AM »
I'd like to play or test this scheme. The idea has a lot of potential. I liked the changes you made now. I always think that quality is better than quantity. This scheme must be tested a lot to reach an optimum version.
That's why I release some of my schemes ''prematurely'' publicly so that the community can choose to join the testing process and offer ideas and changes.

This scheme Idea has been floating inside my mind for some weeks, so eventually I decided to put it to test and tested it with some players before release. 

I agree with a potential argument that schemes should be tested thoroughly before release so it can provide an accurate representation of what it is going for.
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Offline FoxHound

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Re: Scheme #4544, K2S submitted by Kradie
« Reply #5 on: May 31, 2022, 04:39 AM »
Yeah, it is good to receive feedback and see what people say, but I think the Schemes forum TUS area is more adequate for sharing an unfinished idea. I think I'll share some of my projects there, and only release the official version as a scheme of mine to be found among other schemes later.
« Last Edit: May 31, 2022, 04:43 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4544, K2S submitted by Kradie
« Reply #6 on: June 02, 2022, 04:32 AM »
Just like in Weapon Me scheme, Air Strike is now Included. This weapon is only for CPU and not humans.

Some delays on weapons have been changed.
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Offline Kradie

Re: Scheme #4544, K2S submitted by Kradie
« Reply #7 on: June 17, 2022, 05:45 PM »
Homing Missile replaced Mad Cows. Homing Missile does same dmg as a dynamite.
1 star power level for blow torch and drill.
2 star power for Shotgun and Fire Punch.
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Offline Kradie

Re: Scheme #4544, K2S submitted by Kradie
« Reply #8 on: June 19, 2022, 02:25 PM »
Land mines are removed.
Jetpack, prod, and petrol added.
Clusters are removed.
Turn time is now 45s.
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Offline Kradie

Re: Scheme #4544, K2S submitted by Kradie
« Reply #9 on: September 09, 2023, 11:40 AM »
This scheme has received modifications:

1. The weapons that you can acquire does no longer have infinite ammo.
- Sheep Launcher 3 ammo.
- Homing Missile 3 ammo.
- Flame Thrower 3 ammo.
- Old woman 3 ammo.
- Dynamite 2 ammo.
- Sheep 2 ammo.
- Holy Hand Grenade 2 ammo.

2, Fire Punch, Dragon Ball, Ninja Rope, and Baseball Bat have 1 turn delay.

3. Old woman is currently replaced with minigun.

4. Landmines are back, and detonates after 3 seconds.

5. Blow Torch and Drill does minimum damage.

These are the significant changes so far.

That's it for now.
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