Schemes > Schemes

Scheme #4597, ParaShoppa submitted by sumaka

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FoxHound:
Oh, now I realize Weapon Use Doesn't End Turn is marked there. Maybe because it was only one feature enabled, it was so small that I didn't notice it lol

Echiko:

--- Quote from: FoxHound on July 12, 2022, 06:36 AM ---Oh, now I realize Weapon Use Doesn't End Turn is marked there. Maybe because it was only one feature enabled, it was so small that I didn't notice it lol

--- End quote ---

Yeah I made him notice in the Roman dialect  :D

sumaka:

--- Quote from: FoxHound on July 11, 2022, 04:17 PM ---Is it an old RubberWorm scheme file? If Weapon Use Doesn't End Turn is on, why it doesn't appear on TUS scheme extended game options preview?

Is this scheme played on Parachute Shopper maps or regular Shopper maps?

--- End quote ---

It should be played on specially customized maps, I uploaded a replay and a brend new map. Is a new scheme that I created.
I'm new on TUS, so if something is wrong tell me what it is and I will fix it.

Lupastic:
now that I saw an example replay of this scheme, I wouldn't call this "parachute shopper" at all. its a mix of teleporting + opening the parachute in the air; parachute shoppering on real parachute shopper maps takes much more than that, opening chutes over and over and gliding well.

I believe a perfect name for this scheme would be "Hit and Run" :D describes it well. H&R scheme!

FoxHound:

--- Quote from: Lupastic on July 13, 2022, 04:52 PM ---now that I saw an example replay of this scheme, I wouldn't call this "parachute shopper" at all. its a mix of teleporting + opening the parachute in the air; parachute shoppering on real parachute shopper maps takes much more than that, opening chutes over and over and gliding well.

I believe a perfect name for this scheme would be "Hit and Run" :D describes it well. H&R scheme!

--- End quote ---

Yes, it is definitely different than regular Parachute Shopper, not only due to Weapon Use Doesn't End Turn, but also the specially-designed maps and gameplay using teleport to attack and collect crates. I'll add this scheme to Scheme ideas' list of alternative schemes.


--- Quote from: sumaka ---BUGS:
- If you teleport in the air during any bomb countdown teleport make worm fall without possibility of open the parachute.
- No retreat time, caused by "weapon use don't end turn" mode. Use turn time to retreat.

--- End quote ---

The bug you mentioned about teleport during explosions is already fixed by the devs, but not on 3.8.1 (the one we are using), the fix will be implemented on the next update.

The other bug you mentioned is not a bug, but the solution to this was implemented in 3.8: it's an Extended Scheme Option you could activate to be able to play with retreat time. By The Way, you could check all extended scheme options to see if there are other things you'd like to add to your scheme, not only Weapon Use Doesn't End Turn (but it's up to you decide!)

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