Schemes
March 28, 2024, 04:58 PM

CRAZY SHOPPER

CRAZY SHOPPA

Scheme #4703, Viewed 481 Time(s)

Basic Information
Summary
F7
F8
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
7.4%
7.4%
5.6%
5.6%
5.6%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
1.8%
0.9%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: CRAZY SHOPPER
Name: CRAZY SHOPPA
Type: Battle, Rubberworm
Submitted by: Ukraine Mlaofmd

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 108 time(s).
Example replays: Downloaded 45 time(s)

Time: September 18, 2022, 06:01 PM
Description:
Alright guys that my first scheme but that edited scheme: wkShopper link: https://www.tus-wa.com/schemes/scheme-132/
Scheme game options
Game options
250
1
100%
Time options
10
45
5
10
0
Crate options
99
Sudden death options
5
Objects options
80
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
Inf
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Unrestrict Rope
Maximum crate count on map at once
32
Batty Rope
Rope-roll drops
As from rope or jump
Fall damage is triggered by explosions
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Double Time stack limit
2
RubberWorm bounciness
0.50195
RubberWorm wind influence
0.25097
RubberWorm crate rate
16
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
Help

Author Topic: Scheme #4704, zmg submitted by orbik  (Read 741 times)

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Online FoxHound

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Scheme #4704, zmg submitted by orbik
« on: September 20, 2022, 12:52 AM »
This scheme is a jewel. sbs is already planning a map for this scheme. And maybe I will make myself one. It needs a replay file.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline SIBASA

Re: Scheme #4704, zmg submitted by orbik
« Reply #1 on: September 20, 2022, 12:24 PM »
Yes, a good variation on golf.
I have a similar idea, only I want to make a single map with complex obstacles without sections, where there is only a start and finish, and the same teleport rule to the place of the fallen grenade. I wanted to call it Golf Race))
Maybe someday I will make such a map, or someone else can do it, just sharing the idea

Online FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
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Re: Scheme #4704, zmg submitted by orbik
« Reply #2 on: September 20, 2022, 03:34 PM »
Orbik is working on this scheme since 2019, according to him.

I think the idea of teleporting the worm into the grenade is very similar to the PX weapon called "Jump" I think, that you fire your own worm like throwing a grenade, and the worm is launched according to the force and angle you applied. The worm goes in that jumping/landing posture as if it was flying with jet pack and landed because it ran out of fuel.

That Jump weapon along with RubberWorm bounciness feature could be great in this scheme, because it would make the worm as the ball and wouldn't need teleporting the worm into the grenade (or HHG). The worm would automatically stay where it landed. It's sad that PX is not implemented in WA, is not being updated and to run it, it is very complicated (needs WA version 3.6.31.0).

SIBASA's idea is like Jump Race from PX using this weapon I described, but with the grenade and without PX.




« Last Edit: September 20, 2022, 03:41 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheWalrus

Re: Scheme #4704, zmg submitted by orbik
« Reply #3 on: September 20, 2022, 07:44 PM »
Looks like a great scheme!  I would be all over this if I was playing