Schemes
March 29, 2024, 12:05 AM

zmg

Zero-G minigolf

Scheme #4704, Viewed 742 Time(s)

Basic Information
Summary
Util.
F2
F7
F8
F9
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: zmg
Name: Zero-G minigolf
Type: Race, Rubberworm
Submitted by: Finland orbik

Download this scheme:
Downloaded 97 time(s).

Time: September 19, 2022, 09:55 PM
Description:
Basic minigolf based on zero gravity and grenades. Teleport to the final location of the grenade. There's no tele-nade in basic WA so you'll just have to look where the grenade falls and place yourself as accurately as you can! Grenades have no explosion so this isn't hard if you just follow it with teleport cursor. Instead of holes you plop your ball in the great sea in order to advance.

Alternatively you could just ignore turns and count shots needed per course, host decides.
Scheme game options
Game options
1
Time options
70
30
5
0
10
Crate options
0
Sudden death options
Objects options
8
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
Inf
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Allied)
Worms+Weapons
Phased Worms (Enemy)
Worms+Weapons
Maximum rope speed
32.00000
Keep control after bumping head
Loss of control doesn't end turn
Weapon use doesn't end turn
RubberWorm air viscosity
0.00290
RubberWorm gravity type
Standard
RubberWorm gravity strength
0.00000
RubberWorm anti-sink
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #4703, CRAZY SHOPPER submitted by Viktori  (Read 472 times)

0 Members and 1 Guest are viewing this topic.

Online Lupastic

Scheme #4703, CRAZY SHOPPER submitted by Viktori
« on: September 20, 2022, 12:05 AM »
this is basically supermarket shopper with true kaos elements like: no turn loss upon receiving damage, and some bouncing

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Re: Scheme #4703, CRAZY SHOPPER submitted by Viktori
« Reply #1 on: September 20, 2022, 12:17 AM »
I liked that the creator of Crazy Shopper referenced the original scheme that was based on. wkShopper is older than Triple Shopper, lol. Not sure if Warg created wkShopper, since many of his uploads are schemes that other people created, and TUS has no authorship field to schemes yet. wkShopper is probably the real first published Rubber Shopper scheme (multishot shopper), which is way older than Supermarket that got the fame of the idea.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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