Schemes
April 19, 2024, 04:52 PM

Abnormal Shopper

Scheme #4732, Viewed 534 Time(s)

Basic Information
Summary
Util.
F1
F7
F8
F12
Crate probability
7.5%
7.5%
7.5%
7.5%
7.5%
7.5%
7.5%
7.5%
7.5%
7.5%
7.5%
5%
5%
5%
1.2%
Scheme Rate
0 / 5
Total Members Voted: 1
Acronym: Abnormal Shopper
Name:
Type: Battle
Submitted by: Hungary Lupastic

Download this scheme:
Downloaded 106 time(s).
0 members and about 106 guests have downloaded this scheme.
Example replays: Downloaded 109 time(s)

Time: October 14, 2022, 09:29 PM
Description:

This is a reversed Shopper scheme, the goal is to kill your own worms and be out of the game as soon as possible. The player who loses first, wins. :)

It should be played on normal size Shopper maps only.
If both players are out of the game on the same last turn, it's a draw situation.
You are allowed to attack the enemy worms as well - if you want - knock'em, push'em, make damage to them, if it makes sense. (Not without CBA or AFR rules though!)

CBA, AFR rules need to be kept

Another cowing situation is, when you are about to plop your own worm and you use a weapon to help you in the process of plopping, that's also cow and you gotta skip, or - you lose the round (if it was your last worm) You can only use a weapon if you picked up a crate first, even if the damage is only applied to your worm. Ropeknocking worms to water and plopping your own worm is obviously not considered to be a weapon attack, you can do that anytime.

This scheme only works in 1v1, you play with 2 teams per player.
Should be played best of 3.
Scheme game options
Game options
125
9
100%
Time options
120
30
5
10
10
Crate options
25
Sudden death options
Objects options
10
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #4732, Abnormal Shopper submitted by Lupastic  (Read 518 times)

0 Members and 1 Guest are viewing this topic.

Online Lupastic

Scheme #4732, Abnormal Shopper submitted by Lupastic
« on: October 14, 2022, 09:37 PM »
https://worms2d.info/Shopper
Here this scheme is called "Loser Shopper" I like to name it "Abnormal Shopper" since it obviously derives from the reversed Intermediate scheme - Abnormal.

Offline TheKomodo

Re: Scheme #4732, Abnormal Shopper submitted by Lupastic
« Reply #1 on: October 14, 2022, 10:15 PM »
Why AFR? Shopper is more diverse where you have the option of attacking off or on rope.

The current League scheme also allows players to attack off the rope.

Online Lupastic

Re: Scheme #4732, Abnormal Shopper submitted by Lupastic
« Reply #2 on: October 14, 2022, 10:32 PM »
Why AFR? Shopper is more diverse where you have the option of attacking off or on rope.

The current League scheme also allows players to attack off the rope.

Thank you for the comment Komi, Shopper is universally played with AFR rule. The only place where you find non-AFR shopper scheme is TUS. For me it doesn't really make a difference if we play with our without it, but people on wormnet got used to the good old "cak" rules. (: I also share their AFR idea.

Oh and by the way, in this scheme 99% of the times you will want to attack from rope, cuz you have 10 sec roperetreat time, and 5 sec weaponretreat time. After an attack from the rope, you will always want to plop yourself at the end of the turn, that's the fastest way to die. Not attacking from rope you will struggle by walking and jumping your way to the plopholes :D AFR is ideal for Abnormal Shoppa

Offline TheKomodo

Re: Scheme #4732, Abnormal Shopper submitted by Lupastic
« Reply #3 on: October 14, 2022, 11:05 PM »
You said "universally" then instantly contradict that. :D

Anyway, yeah that kinda makes sense to me given the ground retreat time is 5 seconds. Though couldn't you make both 10 seconds and allow attacking off the rope for more variety to improve on the scheme for competitive gameplay?

Has that been attempted yet? Or you are specifically against off the rope attacks for other reasons?

There are many beneficial reasons why League schemes have usually had, what most serious competitive players seem to consider, improvements to schemes different from their casual counterparts.