Max Damage 2

Mission 5

Scheme #4733, Viewed 288 Time(s)

Basic Information
Summary
Util.
F1
F2
F5
F8
F9
F10
F11
F12
Scheme Rate
Not rated yet
Acronym: Max Damage 2
Name: Mission 5
Type: Battle
Submitted by: Russian Federation kirill470

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Downloaded 173 time(s).

Time: October 15, 2022, 04:57 AM
Scheme game options
Game options
200
1
100%
Time options
45
3
5
5
Crate options
25
Sudden death options
Objects options
250
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
1
Mortar
0
Homing Pigeon
1
Sheep Launcher
0
Grenade
1
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
1
Sheep
1
Super Sheep
1
Mole Bomb
1
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
1
Holy Hand Grenade
1
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
0
Keep control after bumping head
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Worm Selection doesn't end Hot Seat
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