Schemes
November 29, 2022, 11:43 AM

Kaos Madness

Kaos Madness

Scheme #4744, Viewed 200 Time(s)

Basic Information
Summary
F8
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
0.2%
?!?%
?!?%
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?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Kaos Madness
Name: Kaos Madness
Type: Battle, Rubberworm
Submitted by: Norway Ashtar

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 44 time(s).
Example replays: Downloaded 29 time(s)

Time: October 25, 2022, 06:55 PM
Description:
Extra chaotic version of Kaos. Many crates spawn simultaneously, even during turns. Along with weapons being affected by explosions, it leads to surprising, dramatic consequences. A truly action-packed scheme that often leads to disaster and laughter.

The turn time is short. The player must learn to think and act swiftly and fiercely. Because players keep leftover weapons and utilities for next round, it typically leads to greater intensity for each round.

Scheme game options
Game options
249
2
100%
Time options
29
29
5
5
1
Crate options
200
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Explosions push all objects
Pneumatic Drill imparts velocity
Maximum flamelet count
5000
Maximum crate count on map at once
50
Batty Rope
Fall damage is triggered by explosions
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Automatic end-of-turn retreat
Sheep Heaven's gate
explode
Block roofing
Block above
Worm Selection doesn't end Hot Seat
Girder Radius Assist
RubberWorm crate rate
50
RubberWorm crate shower
RubberWorm extended fuses/herds
RubberWorm Kaos mod
25, 15, 5, 0, 20, 20, 10, 5, 0
Help

Author Topic: Scheme #4744, Kaos Crazy submitted by Ashtar  (Read 188 times)

0 Members and 1 Guest are viewing this topic.

Offline Lupastic

Scheme #4744, Kaos Crazy submitted by Ashtar
« on: October 26, 2022, 11:33 AM »
upload some example replay ;W

Offline Ashtar

Re: Scheme #4744, Kaos Crazy submitted by Ashtar
« Reply #1 on: October 26, 2022, 04:17 PM »
upload some example replay ;W

Done. Thank you for the tip. I believe recordings and pictures make it more attractive. Changed the name of the scheme too.
« Last Edit: October 26, 2022, 04:21 PM by Ashtar »