Schemes
April 19, 2024, 10:29 PM

Kaos Madness

Kaos Madness

Scheme #4744, Viewed 834 Time(s)

Basic Information
Summary
F8
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
0.2%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Kaos Madness
Name: Kaos Madness
Type: Battle, Rubberworm
Submitted by: Norway Ashtar

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 205 time(s).
Example replays: Downloaded 136 time(s)

Time: October 25, 2022, 06:55 PM
Description:
Extra chaotic version of Kaos. Many crates spawn simultaneously, even during turns. Along with weapons being affected by explosions, it leads to surprising, dramatic consequences. A truly action-packed scheme that often leads to disaster and laughter.

The turn time is short. The player must learn to think and act swiftly and fiercely. Because players keep leftover weapons and utilities for next round, it typically leads to greater intensity for each round. It is recommended to play on large islands.

Batty Rope is enabled; worms can stay on the rope or jetpack after ended turn. Grenade fuse can be set from zero to nine seconds. Mad Cow herd can be set from one to ten.
Scheme game options
Game options
249
2
100%
Time options
29
29
5
5
1
Crate options
200
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Explosions push all objects
Pneumatic Drill imparts velocity
Maximum flamelet count
5000
Maximum crate count on map at once
50
Batty Rope
Fall damage is triggered by explosions
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Automatic end-of-turn retreat
Sheep Heaven's gate
explode
Block roofing
Block above
Worm Selection doesn't end Hot Seat
Girder Radius Assist
RubberWorm crate rate
50
RubberWorm crate shower
RubberWorm extended fuses/herds
RubberWorm Kaos mod
25, 15, 5, 0, 20, 20, 10, 5, 0
Help

Author Topic: Scheme #5257, HB Supersheeper submitted by Lancelot  (Read 360 times)

0 Members and 1 Guest are viewing this topic.

Online FoxHound

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I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Online Lupastic

Re: Scheme #5257, HB Supersheeper submitted by Lancelot
« Reply #1 on: August 11, 2023, 12:43 AM »
Duplified scheme?

https://www.tus-wa.com/schemes/scheme-5226/

yep, its exactly the same, although I don't mind.. on my scheme it is written that games need to be played AT LEAST in bo3 (unless agreed on bo1) and here Lancy seems like he wanted bo1 games only. although not sure you would normally upload a scheme 1 more time only for this :D the HB supersheeper can be played in bo1, it's just doesn't make sense to play that cuz the scheme is heavily luck-based and spawn-based. bo3 always better

Offline Lancelot

Re: Scheme #5257, HB Supersheeper submitted by Lancelot
« Reply #2 on: August 11, 2023, 08:32 AM »
Duplified scheme?

https://www.tus-wa.com/schemes/scheme-5226/

after the cup I will delete these schemes, don't worry.