Schemes
April 16, 2024, 07:19 AM

Drive for Weapons

Combination of Driver + Walk for Weapons. Based on Boom for Weapons. Acronym:DFW

Scheme #4752, Viewed 510 Time(s)

Basic Information
Summary
Util.
F1
F2
F5
F7
F8
F9
F10
F11
F12
Scheme Rate
Not rated yet
Acronym: Drive for Weapons
Name: Combination of Driver + Walk for Weapons. Based on Boom for Weapons. Acronym:DFW
Type: Race, Rubberworm
Submitted by: Brazil FoxHound

Download this scheme:
Downloaded 205 time(s).
Example replays: Downloaded 80 time(s)

Time: October 31, 2022, 11:42 PM
Description:


The concept of Drive for Weapons or DFW is a combination of Driver and Walk for Weapons. It is a race in which each player has 2 worms and it has to use only 1 of these (Driver) to go driving the other (Stoned) throughout the circuit (just like Driver scheme) but this time the indestructible maps are filled with weapon sprites on the floor due to the mandatory rule of only using a weapon if the worm being controlled is adjacent to a sprite of that weapon (just like Walk for Weapons). The scheme was based on Boom for Weapons.

Rules

  • Place one worm at the ''Driver'' worm start and the other worm at the ''Stoned'' worm start (inside the Skunk Chamber).
  • The second worm is like a "ball". It cannot be controled. Only the driver worm is able to move the stoned worm (attacking it).
  • You can only use a weapon or utility if the driver worm is touching an area bounded to the weapon sprite. Teleport to teleport (following their colors).
  • To win the game, first it is necessary to leave the stoned worm at its finish (hospital roof on first map) and plop it twice in a row, then the driver worm needs to go to its finish (at home on first map) and plop twice there too. Only with the two worms eliminated from the game (after they reached their finishes and their team health bar disappear from the game) it will be a valid victory.

Scheme Teaser/Trailer

made by director Kirill-Gamer



Autorship

The scheme was created as a partnership of FoxHound and sbs.

More details about this scheme can be found on Worms Knowledge Base: https://worms2d.info/Drive_for_Weapons
Scheme game options
Game options
1
100%
Time options
30
30
0
0
5
Crate options
0
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
Inf
Mortar
0
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
Inf
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
Inf
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
Inf
Holy Hand Grenade
Inf
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
Inf
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
Inf
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind Bias
0
Rope Knocking
100
Phased Worms (Enemy)
Worms+Weapons+Damage
Explosions push all objects
Petrol Turn Decay
0.99998
Sudden Death disables Worm Select
Keep control after skimming
Keep control and rope
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Automatic end-of-turn retreat
Indian Rope glitch
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #4752, Drive for Weapons submitted by FoxHound  (Read 484 times)

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Offline FoxHound

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Scheme #4752, Drive for Weapons submitted by FoxHound
« on: November 01, 2022, 02:46 PM »
I realized that I made a mistake on this replay. I played with the stoned worm in the end, so I killed Driver on the hospital roof. I don't have time to upload a new replay now, but at night I will fix this.

the mistake is minimal, though. I think people will still get the idea.

EDIT: Replay updated. Now without mistakes, didactic gameplay.
« Last Edit: November 02, 2022, 01:22 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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