Schemes
November 29, 2022, 10:50 AM

The WormNET Shopper 2.0

flashR's WormNET Shopper 2.0

Scheme #4774, Viewed 131 Time(s)

Basic Information
Summary
Util.
F1
F7
F8
F12
Crate probability
8.6%
8.6%
8.6%
6.4%
6.4%
6.4%
6.4%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
4.3%
2.1%
2.1%
2.1%
2.1%
1%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: The WormNET Shopper 2.0
Name: flashR's WormNET Shopper 2.0
Type: Battle
Submitted by: Russian Federation flashR

Download this scheme:
Downloaded 32 time(s).

Time: November 09, 2022, 01:54 PM
Description:
This is my version of WormNET Shopper scheme v2.0 based on standard HostingBuddy's Shopper scheme with some small balance changes:

GENERAL

Dud Mines has been enabled (why not if all mines are random?)
Petrol Turn Decay has been increased, which means Petrol Bomb's flame decay now lasts 3 turns after being thrown (previously 5 turns)*.
Petrol Touch Decay has been reduced to 15 (previously 30), which means a worm can do more touches the flame before it disappears (and therefore take more damage)*.
Keep control and rope after skimming has been enabled, which means now you can do surf things in certain casual shopper maps.

ADDED WEAPONS

Battle Axe has been added with crate probability 2.15% and power 3 (inflicts damage equal 50% of current hp).

POWER

Mole Bomb power has been increased to 20 (previously 5).
Petrol Bomb power has been increased to 5 (previously 3)*.

CRATE PROBABILITY

Mad Cow crate probability has been reduced to 4.3% (previously 6.18%).
Holy Hand Grenade crate probability has been reduced to 4.3% (previously 6.18%).
Old Woman crate probability has been increased to 6.45% (previously 4.12%).
Petrol Bomb crate probability has been reduced to 4.3% (previously 6.18%)*.
– Crate Probability of other weapons has slightly changed according to the new percentage settings.

*These Petrol Bomb changes are made in order to motivate some players use Petrol Bomb for direct damage instead of petrol traps.

RULES:

– Crate Before Attack
– Attack From Rope
– Kill The Leader
– Wall Before Attack (if WxW)
– Fly Before Attack (if Fly Shopper)

If cow, skip a turn.
If cowed multiple times on purpose, Kill The Cow replaces Kill The Leader until the violator is gone.

HF!

Last update: 11.11.2022
Scheme game options
Game options
200
1
100%
Time options
30
30
3
10
5
Crate options
25
Sudden death options
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Petrol Turn Decay
0.25500
Petrol Touch Decay
15
Keep control after skimming
Keep control and rope
Help

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