Schemes
April 18, 2024, 04:15 PM

The WormNET Shopper 2.0

flashR's WormNET Shopper 2.0

Scheme #4774, Viewed 809 Time(s)

Basic Information
Summary
Util.
F1
F7
F8
F12
Crate probability
8.9%
8.9%
6.7%
6.7%
6.7%
6.7%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
4.4%
2.2%
2.2%
2.2%
2.2%
1.1%
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: The WormNET Shopper 2.0
Name: flashR's WormNET Shopper 2.0
Type: Battle
Submitted by: Russian Federation flashR

Download this scheme:
Downloaded 158 time(s).

Time: November 09, 2022, 01:54 PM
Description:

This is my version of WormNET Shopper scheme v2.0 based on standard HostingBuddy's scheme with some small balance changes described below.

GENERAL

Dud Mines have been enabled (why not if all mines are random?)
Petrol Turn Decay have been increased, which means Petrol Bomb's flame decay lasts 3 turns after being thrown (previously 5 turns)*.
Petrol Touch Decay have been reduced to 15 (previously 30), which means a worm can touch the flame more times before it disappears (and therefore take more damage)*.
Keep control and rope after skimming have been enabled, which means you can do surf things wherever you get access to water.
Donor Cards have been disabled.

WEAPONS

Battle Axe have been added with crate probability 2.24% and power 3 (inflicts damage equal 50% of current hp).

POWER

Mole Bomb power have been increased to 15 (previously 5).
Mad Cow power have been reduced to 2 (previously 3).
Holy Hand Grenade power have been reduced to 2 (previously 3).

CRATE PROBABILITY

Homing Pigeon crate probability have been reduced to 6.74% (previously 8.42%).
Mad Cow crate probability have been reduced to 4.49% (previously 6.31%).
Holy Hand Grenade crate probability have been reduced to 4.49% (previously 6.31%).
Super Sheep crate probability have been reduced to 4.49% (previously 6.31%).
Petrol Bomb crate probability have been reduced to 4.49% (previously 6.31%)*.
Old Woman crate probability have been increased to 6.74% (previously 4.21%).
▣ Crate Probability of other weapons have been slightly changed according to the new percentage settings.

*These Petrol Bomb changes are made in order to motivate some players use Petrol Bomb for direct damage instead of petrol traps.

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RULES

The principle rules for Shopper are as follows:

◉ Crate Before Attack [CBA] – players must pick up a crate at the start of each turn before attack.
◉ Attack From Rope [AFR] – players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
◉ Kill The Leader [KTL] – players must injure worms belonging to the team in first place.
    or All But Last [ABL] – players must not injure any worms belonging to the team in last place, unless they are in pile and also injure other worms in the same attack.
◉ Wall Before Attack [WBA] (if WxW Shopper) – players must touch a number of specified walls during their turn before attack.
◉ Fly Before Attack [FBA] (if Fly Shopper) – players must use the ninja rope to flying their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attack.

When you join any Shopper game, please tell 'CAK' (Crate Before Attack, Attack From Rope, Kill The Leader) to the player-host to show him that you know these basics.

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Now I'd like to propose my personal amendments regarding players who has violated the rules (called 'Cow'). Why is this necessary? I'll try to explain it briefly.

PROBLEM

If someone has violated the rules, they must skip the next turn. This is very old tradition, everyone is used to it. In this case, the next player behind the Cow gets an extra crate, but this player isn't the Cow victim more often than not. As a result, one player suffers, and the other gets a huge advantage as an extra crate. This unfair point has a big impact in a 'free-for-all' matches, but no competitive or team matches (1x1, 2x2 3x3). Moreover, the cowed player feels overpunished in a competitive/team games, because a missed turn and an extra crate are incredible boosts for the opposing team. The other effect is in a 'free-for-all' games: the Cow feels almost unpunished, because a missed turn has almost no effect on the results of the match because of KTL/ABL rule (except some rare cases).

SOLUTION

If someone has violated the rules, they can move worms and collect a crates, but must not attack next turn. Moreover, the players that has been injured, gains an optional opportunity called PTC - Punish The Cow, which means they can attack the violator next turn, but without injuring another players (for example, if a worm of the violator stands alone, or if piled with worms, which are allowed to be attacked due KTL/ABL). Those players can also forgive the Cow and continue following KTL/ABL.

If someone has violated the rules two (or more) times in a row on purpose, the KTC (Kill The Cow) rule replaces KTL/ABL, which means players must target the Cow until he has been killed or gone. This is standard.

SUMMARY IN A NUTSHELL

If someone has violated one time - follow PTC. If twice or more - follow KTC till the end, as usual.

I hope that these amendments will prove to be very useful to make Shopper games more balanced and fair. Enjoy and HF!

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ALL MY SCHEMES

The WormNET Shopper 1.0 https://www.tus-wa.com/schemes/scheme-4760
The WormNET Shopper 2.0 https://www.tus-wa.com/schemes/scheme-4774 < You are here >
The WormNET Shopper 2.0 (1 Crate) https://www.tus-wa.com/schemes/scheme-4777
Practice Mode Shopper https://www.tus-wa.com/schemes/scheme-4848
WxW Shopper https://www.tus-wa.com/schemes/scheme-5151
WxW Shopper (1 Crate) https://www.tus-wa.com/schemes/scheme-5152
Acrobatic WxW Shopper https://www.tus-wa.com/schemes/scheme-5200
Military Warmer https://www.tus-wa.com/schemes/scheme-5252

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Thanks to fos and Kevin04 for a good ideas

Updated: 07.07.2023
Scheme game options
Game options
200
1
100%
Time options
30
30
3
10
10
Crate options
25
Sudden death options
Objects options
8
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Petrol Turn Decay
0.25500
Petrol Touch Decay
15
Keep control after skimming
Keep control and rope
Help

Author Topic: Scheme #4774, The WormNET Shopper 2.0 submitted by flashR  (Read 417 times)

0 Members and 1 Guest are viewing this topic.

Offline flashR

Updated 07.07.2023:

▣ Mad Cow power have been reduced to 2 (previously 3).
▣ Holy Hand Grenade power have been reduced to 2 (previously 3).
« Last Edit: July 07, 2023, 01:34 PM by flashR »

Offline flashR

Re: Scheme #4774, The WormNET Shopper 2.0 submitted by flashR
« Reply #1 on: January 24, 2024, 07:02 PM »
Updated 24.01.2024

Donor Cards have been disabled.