Acronym: The WormNET Shopper 2.0 (1 Crate)
Name: flashR's WormNET Shopper 2.0 (1 Crate)
Type: Battle
Submitted by: flashR
Download this scheme:
Downloaded 124 time(s).
flashRNovember 14, 2022, 11:44 AM
Time: November 09, 2022, 01:55 PM
Description:
≡This is my WormNET Shopper scheme (1 Crate version) based on standard HostingBuddy's scheme with some small balance changes described below.
☢ GENERAL▣
Maximum crate count on map at once have been set to 1 (previously 5), which means if someone fail a turn, another crate won't spawn.
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Type and number of objects have been set to 12 Mines + Oil Drums (previously 8 Mines)
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Dud Mines have been enabled (why not if all mines are random?)
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Petrol Turn Decay have been increased, which means Petrol Bomb's flame decay lasts 3 turns after being thrown (previously 5 turns)*.
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Petrol Touch Decay have been reduced to 15 (previously 30), which means a worm can touch the flame more times before it disappears (and therefore take more damage)*.
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Keep control and rope after skimming have been enabled, which means you can do surf things wherever you get access to water.
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Donor Cards have been disabled.
☢ WEAPONS▣
Battle Axe have been added with crate probability 2.24% and power 3 (inflicts damage equal 50% of current hp).
☢ POWER▣
Mole Bomb power have been increased to 15 (previously 5).
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Mad Cow power have been reduced to 2 (previously 3).
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Holy Hand Grenade power have been reduced to 2 (previously 3).
☢ CRATE PROBABILITY▣
Homing Pigeon crate probability have been reduced to 6.74% (previously 8.42%).
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Mad Cow crate probability have been reduced to 4.49% (previously 6.31%).
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Holy Hand Grenade crate probability have been reduced to 4.49% (previously 6.31%).
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Super Sheep crate probability have been reduced to 4.49% (previously 6.31%).
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Petrol Bomb crate probability have been reduced to 4.49% (previously 6.31%)*.
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Old Woman crate probability have been increased to 6.74% (previously 4.21%).
▣ Crate Probability of
other weapons have been slightly changed according to the new percentage settings.
*These Petrol Bomb changes are made in order to motivate some players use Petrol Bomb for direct damage instead of petrol traps.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
☢ RULESThe principle rules for Shopper are as follows:
◉ Crate Before Attack
[CBA] – players must pick up a crate at the start of each turn before attack.
◉ Attack From Rope
[AFR] – players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
◉ Kill The Leader
[KTL] – players must injure worms belonging to the team in first place.
or All But Last
[ABL] – players must not injure any worms belonging to the team in last place, unless they are in pile and also injure other worms in the same attack.
◉ Wall Before Attack
[WBA] (if WxW Shopper) – players must touch a number of specified walls during their turn before attack.
◉ Fly Before Attack
[FBA] (if Fly Shopper) – players must use the ninja rope to flying their worm over the map's central pillar, without touching it with their worm, and without the ninja rope being attached to anything during the crossing, before attack.
When you join any Shopper game, please tell
'CAK' (
Crate Before Attack,
Attack From Rope,
Kill The Leader) to the player-host to show him that you know these basics.
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☢ ALL MY SCHEMES◆
The WormNET Shopper 1.0 https://www.tus-wa.com/schemes/scheme-4760◆
The WormNET Shopper 2.0 https://www.tus-wa.com/schemes/scheme-4774◆ The WormNET Shopper 2.0 (1 Crate) https://www.tus-wa.com/schemes/scheme-4777 < You are here >◆
Practice Mode Shopper https://www.tus-wa.com/schemes/scheme-4848◆
WxW Shopper https://www.tus-wa.com/schemes/scheme-5151◆
WxW Shopper (1 Crate) https://www.tus-wa.com/schemes/scheme-5152 ◆
Acrobatic WxW Shopper https://www.tus-wa.com/schemes/scheme-5200◆
Military Warmer https://www.tus-wa.com/schemes/scheme-5252▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Updated: 07.07.2023