Schemes
March 29, 2024, 07:31 AM

Free17

Freedom Team17

Scheme #4790, Viewed 236 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
3.6%
2.4%
0.7%
0.6%
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Scheme Rate
Not rated yet
Acronym: Free17
Name: Freedom Team17
Type: Battle
Submitted by: Brazil Kaleu

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 119 time(s).
0 members and about 119 guests have downloaded this scheme.

Time: November 25, 2022, 09:42 PM
Description:
I present you the Free17!
Free17 stands for Freedom Team17 and basically it is the Team17 that you all already know, but much more dynamic. This mode allows you to have total control of your team of worms within 45 seconds.
Hide only, attack or both? Choose wisely according to your needs.
The real challenge in this scheme is to test who controls their team as a whole in a multitask level.
This scheme was only possible because version 3.8 extended game options.

Main changes:
- Worm Selection available in every turn. (SD will not disable this.)
- Worm Selection is never canceled. (In fact the main feature of this scheme. The Tab key can always be used during a turn to switch to another Worm.)

Things you probably know but worth mentioning:

- Maps should be always random generated Double Layer Cavern.
- Glitches disabled. (Bungee from Jetpack, Bow/bat/rope angle modifications, Roofing, Skip walking, Floating weapon, Glide.)


This scheme may change anytime, feel free to discuss!

Launch date: 25/11/2022.
Last edited: 25/11/2022.

Scheme game options
Game options
150
1
100%
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope Knocking
0
Sudden Death disables Worm Select
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Floating weapon glitch
Terrain overlap phasing glitch
Worm Selection is never cancelled
Help

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