Schemes
April 16, 2024, 10:02 PM

DestrFort

destructive forts

Scheme #4794, Viewed 394 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
12%
12%
12%
8%
8%
8%
8%
8%
8%
8%
4%
4%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym: DestrFort
Name: destructive forts
Type: Battle
Submitted by: Ukraine ValDorado

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 80 time(s).

Time: November 26, 2022, 01:56 PM
Description:
I see you are interested in this scheme, well, I’m telling you:
It's like capturing the flag, BUT instead of the flag, you need to destroy your enemy's castle. I have some weapons.In this scheme, you can kill all the worms of the enemy and win, this rule can be banned at will.If you destroyed the castle by 90% (Required to win), then you win. :-\ :-X :-\
Scheme game options
Game options
128
2
100%
Time options
17
30
3
3
5
Crate options
32
Sudden death options
45
Objects options
10
2
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
2
Low Gravity
1
Fast Walk
4
Laser Sight
Inf
Invisibility
1
Bazooka
Inf
Homing Missile
1
Mortar
2
Homing Pigeon
0
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
1
Banana Bomb
1
Battle Axe
0
Earth Quake
0
Shotgun
5
Handgun
5
Uzi
5
Minigun
3
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
3
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
1
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
1
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
2
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
110
Wind Bias
20
Rope Knocking
100
Pneumatic Drill imparts velocity
Help

Author Topic: Scheme #3399, Freemediate submitted by Kaleu  (Read 935 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Scheme #3399, Freemediate submitted by Kaleu
« on: August 30, 2020, 05:36 AM »
The scheme reduces Intermediate's luck especially at the beginning and allows some interesting moves with the feature of pressing tab to change worms. All worms usually are well positioned almost the entire game in Freemediate. You don't control a worm, you control a team. Normal players definitely should try this scheme!
« Last Edit: August 30, 2020, 06:39 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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Offline Kradie

Re: Scheme #3399, Freemediate submitted by Kaleu
« Reply #1 on: November 26, 2022, 01:48 PM »
Nice scheme.
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Offline Kaleu

Re: Scheme #3399, Freemediate submitted by Kaleu
« Reply #2 on: November 26, 2022, 03:40 PM »
Thanks!
Experience the best TTRR gameplays with my maps!

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