Schemes
April 25, 2024, 12:08 PM

DestrFort

destructive forts

Scheme #4794, Viewed 399 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
12%
12%
12%
8%
8%
8%
8%
8%
8%
8%
4%
4%
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?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
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?!?%
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?!?%
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Scheme Rate
4 / 5
Total Members Voted: 1
Acronym: DestrFort
Name: destructive forts
Type: Battle
Submitted by: Ukraine ValDorado

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 81 time(s).

Time: November 26, 2022, 01:56 PM
Description:
I see you are interested in this scheme, well, I’m telling you:
It's like capturing the flag, BUT instead of the flag, you need to destroy your enemy's castle. I have some weapons.In this scheme, you can kill all the worms of the enemy and win, this rule can be banned at will.If you destroyed the castle by 90% (Required to win), then you win. :-\ :-X :-\
Scheme game options
Game options
128
2
100%
Time options
17
30
3
3
5
Crate options
32
Sudden death options
45
Objects options
10
2
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
2
Low Gravity
1
Fast Walk
4
Laser Sight
Inf
Invisibility
1
Bazooka
Inf
Homing Missile
1
Mortar
2
Homing Pigeon
0
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
1
Banana Bomb
1
Battle Axe
0
Earth Quake
0
Shotgun
5
Handgun
5
Uzi
5
Minigun
3
Longbow
Inf
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
3
Suicide Bomber
0
Prod
0
Dynamite
1
Mine
1
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
1
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
2
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
110
Wind Bias
20
Rope Knocking
100
Pneumatic Drill imparts velocity
Help

Author Topic: Scheme #4110, No jumping submitted by czlowiek-kredens  (Read 1337 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Scheme #4110, No jumping submitted by czlowiek-kredens
« on: September 05, 2022, 03:18 AM »
Okay I just watched the new replays here and I laughed many times, thanks for this. It has a similar vibe of kredens' Realistic scheme, but the gravity is even more insane. I think Realistic is more tactical than this one, more balanced too. There are too many strong weapons available and it's not hard to find a super weapon that can destroy easily the map. I think it has more potential if upgraded in the future.

Anyway, the idea is great and just having fun trying the weapons already worths playing this scheme. I had a lot of fun watching you two flying with the Jet Pack, Magic Bullet was really weird ahahaha, I liked the Napalm exploding on ground and the flames glow so hard in this scheme... It's beautiful and they dig a lot the terrain too.

I think the turn time is a bit too long, maybe to allow people deal with the rope without wasting ammo, but that causes half of the turn time become people trying to flagpole with the rope. The axe can kill worms without high gravity, if you set 256 power to it. So, the axe can be balanced if needed for example: setting power = 1, will make it cause 25% of damage, with the gravity it will be more, but won't kill so easily. Another thing to consider is to experiment this scheme as a plop war version, it could be interesting too.
« Last Edit: September 05, 2022, 07:09 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'


Offline czlowiek-kredens

Re: Scheme #4110, No jumping submitted by czlowiek-kredens
« Reply #2 on: September 06, 2022, 02:33 PM »
Updated:
 reduced Hot Chair (by 8s) to 7s
 changed max rope speed to unlimited
 changed Battle Axe power to 256 and Cluster Bomb to 4
 changed Battle Axe delay to 9 and Cluster Bomb delay to 10
 changed Battle Axe ammo to 1
 increased Jetpack power (by 4) to 70
 increased Ninja Rope ammo (by 3) to 11
 increased Aqua Sheep crate chance from 16,4% to 23,1%
 gave Napalm Strike crate chance equal to 2,8%
 gave 3 ammo of Mortar with 15 power and 9 delay

and so I deleted the replays
« Last Edit: September 07, 2022, 07:08 AM by czlowiek-kredens »

Offline czlowiek-kredens

Re: Scheme #4110, No jumping submitted by czlowiek-kredens
« Reply #3 on: September 07, 2022, 07:11 AM »
changed axe power to 5
increased Jet Pack fuel to 90 and ammo to 4

Offline Lupastic

Re: Scheme #4110, No jumping submitted by czlowiek-kredens
« Reply #4 on: September 07, 2022, 10:58 AM »
example replay?

Offline czlowiek-kredens

Re: Scheme #4110, No jumping submitted by czlowiek-kredens
« Reply #5 on: September 09, 2022, 09:22 AM »
added

Offline czlowiek-kredens

Re: Scheme #4110, No jumping submitted by czlowiek-kredens
« Reply #6 on: December 23, 2022, 12:06 AM »
scheme is completely reworked, just try! :)

Offline Mega`Adnan

Re: Scheme #4110, No jumping submitted by czlowiek-kredens
« Reply #7 on: December 23, 2022, 03:30 PM »
Wow, reworked version now feels like it's out of the world! :D



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Re: Scheme #4110, No jumping submitted by czlowiek-kredens
« Reply #8 on: December 24, 2022, 09:50 PM »
Wow, very nice! The result of the testings seem to have reached a much more interesting gameplay scheme than it already was!

I might be wrong, but maybe this is the first public scheme to actually use slow motion (slow game engine speed) feature. It is funny to listen the sounds and speeches in slow motion.

The mechanic of using parachute with a very high gravity, was only possible due to a modified scheme version of Goku Battle Arena by pavlepavle. I only suggested that parachute with combined gravities mechanic to this scheme and czlowiek-kredens tested it very well.

The only two things I would say about this scheme are:

  • Maybe only 1 fuel for jet pack might be too hard for beginners.
  • Less time to play could make the scheme more challenging, something like an aerial game, or my scheme Jet Pack War, but with this crazy gravity and using parachute as jet pack.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline czlowiek-kredens

Re: Scheme #4110, No jumping submitted by czlowiek-kredens
« Reply #9 on: December 25, 2022, 01:53 PM »
new changes:
Reduced turn time from 14s to 12s
« Last Edit: December 25, 2022, 08:56 PM by czlowiek-kredens »