Acronym: Practice Mode Shopper
Name: flashR's Practice Mode Shopper
Type: Battle,
Rubberworm
Submitted by:
flashR
Download this scheme:
Downloaded 47 time(s).
flashRJanuary 03, 2023, 10:51 PM
Time: January 02, 2023, 06:40 PM
Description:
≡This version of Shopper have been designed for training roping skills and practicing shooting with various weapons, which most commonly used in this type of schemes.
☢ GENERAL FEATURES▣
All most commonly used weapons are available with infinite ammo. Shoot with no limits!
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First-aid crates falls every turn instead of weapon crates, because a weapon crates can't drop anymore since you have infinite ammo. But now you can heal an injured buddy!
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Initial energy of worms is 250. I hadn't made them invincible, because you would like to see amount of damage done in most cases.
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Turn time is infinite. So be aware, any player can keep turn as long as needed.
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Type and number of objects set to 8 Mines + Oil Drums. You can practice interaction with any object.
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Mole Bomb power is 15. The Mole Bomb has always been useless in Shopper schemes (except Mole Shopper of course), and I'd like to fix that. Now Mole is a
WEAPON, not shit.
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Keep control and rope after skimming is enabled. Now you can practice casual surf things.
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Keep control after bumping head is enabled. It allows you to practice crazy surf things.
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X-Impact loss of control is disabled. It allows you to practice insane surf things.
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Rubberworm antisink is enabled. Now you can't even drown.
☢ WHAT CAN YOU PRACTICE▣
Roping skills, including knocking worms into water with no fear to be drowned.
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Aiming and shooting skills with most commonly used weapons, seeing the amount of damage done.
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Certain glitches like floating bazooka.
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Interaction with any object (mines, oil drums).
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Surf things, even the craziest tricks like 'ass-surfing'.
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Last scheme update: 05.01.2022