Schemes
April 20, 2024, 05:24 AM

MM

Mine Madness

Scheme #5, Viewed 6254 Time(s)

Basic Information
Summary
Util.
F3
F4
F8
F12
Scheme Rate
4.54 / 5
Total Members Voted: 11
Acronym: MM
Name: Mine Madness
Type: Battle
Submitted by: Russian Federation pr

  • This scheme must be played in Free league(s).
Download this scheme:
Downloaded 2669 time(s).

Time: November 18, 2008, 04:45 PM
Description:
Scheme explanation

The Mine Madness (MM) scheme is played on specially created landscapes which consist solely of a random arrangement of specks or small objects. To win, players must carefully navigate the map using Chute, Bungee, Rope, Jetpack, Low gravity or Teleport and kill their enemies with one of the following weapons: Longbow, Shotgun, Handgun, Kamikaze or powerful Minigun.

Scheme rules

1v1 - 3 teams with 8 worms from each player
2v2 - 1 team with 8 worms from each player
3v3 - 1 team with 8 worms from each player

Scheme FAQ

Q: Can i use other maps for MM?
A: Sure, but remember that  MM maps should contain tons of pixels.


This scheme must be played best of 3 games
Scheme game options
Game options
2
Time options
127
25
0
0
5
Crate options
0
Sudden death options
Objects options
250
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
0
Minigun
1
Longbow
Inf
Fire Punch
0
Dragon Ball
0
Kamikaze
Inf
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Elemental scheme, By Warg  (Read 5832 times)

0 Members and 1 Guest are viewing this topic.

Offline Koras

Elemental scheme, By Warg
« on: February 13, 2010, 02:51 PM »
crates?!

Re: Elemental scheme, By Warg
« Reply #1 on: February 14, 2010, 10:59 AM »
« Last Edit: April 15, 2010, 11:40 AM by Warg »


Re: Elemental scheme, By Warg
« Reply #2 on: February 14, 2010, 11:16 AM »
Bah. There is only one true elemental - the one from ymzk with crates, power3 cluster and power5 mortar. Dario's elemental is luckless, and Warg's can be called other scheme with 15 sec turn time and moles :D
<Ramone> we're just nicknames
<Ramone> isn't that sad..

<Johnny`> !fart
* Johnny` has farted out 0 Scoville units.
<Johnny`> Sonova

My W:A related channel: https://www.youtube.com/user/HighCostage


Re: Elemental scheme, By Warg
« Reply #3 on: February 14, 2010, 11:23 AM »
So which element better for leagues "Luckless" or "Ymzk original"? ::) I can edit it anytime.
« Last Edit: February 14, 2010, 11:51 AM by Warg »


Offline Zemke

Re: Elemental scheme, By Warg
« Reply #4 on: February 14, 2010, 12:23 PM »
Luckless. :P

Offline Free

Re: Elemental scheme, By Warg
« Reply #5 on: February 14, 2010, 01:24 PM »
NATURALLY luckless sounds the best choice as a league scheme.

Offline pr

Re: Elemental scheme, By Warg
« Reply #6 on: February 14, 2010, 02:15 PM »

Offline Korydex

Re: Elemental scheme, By Warg
« Reply #7 on: April 22, 2013, 10:58 AM »
How many worms in team games?