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The Ultimate Site
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Scheme #507
BurningGirders
Burning Girders
Scheme #507, Viewed 1764 Time(s)
Basic Information
Summary
F8
F10
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym:
BurningGirders
Name:
Burning Girders
Type:
Battle
Submitted by:
LeTotalKiller
Download this scheme:
Downloaded 621 time(s).
8 members and about 613 guests have downloaded this scheme.
AHIAZ
April 06, 2013, 02:32 AM
vENDettaTeam
February 02, 2016, 12:44 PM
Ledan
February 13, 2017, 05:17 PM
Tomi
December 03, 2018, 01:01 PM
ghost1x1
June 05, 2021, 11:11 PM
LEGION-2000
May 31, 2022, 09:41 AM
idek
January 23, 2023, 09:21 PM
Time:
June 03, 2011, 05:04 PM
Description:
How often do you use the Petrol Bomb?
This weapon can block worms for a few turns, you see. But there, we\\'re killing them with the Petrol Bomb. And you only have 1 teleport to change one of your worms\\' spot.
The landscape must be empty (because the girders will be generated automatically). However, if you want that the girders always appear on the same spots, you can use this map:
https://www.tus-wa.com/maps/map-2357/
Scheme game options
Game options
200
1
100%
Time options
15
20
7
0
5
Crate options
25
Sudden death options
45
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
Inf
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
1
1
3
3
3
3
1
3
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
1
2.53%
1
2.53%
2
5.06%
2
5.06%
1
2.53%
1
2.53%
1
2.53%
1
2.53%
0
???
0
0%
0
0%
0
0%
2
5.06%
1
2.53%
0
0%
0
0%
0
0%
0
???
0
0%
1
2.53%
1
2.53%
1
2.53%
2
5.06%
2
5.06%
1
2.53%
1
2.53%
0
???
0
???
0
???
1
2.53%
1
2.53%
1
2.53%
1
2.53%
0
???
1
2.53%
1
2.53%
1
2.53%
1
2.53%
0
???
0
???
2
5.06%
2
5.06%
0
???
0
???
1
0%
1
2.53%
0
???
0
???
0
???
2
5.06%
2
5.06%
0
???
0
???
0
???
0
0%
0
0%
0
1.26%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: MoleShoppa scheme, By Warg (Read 4370 times)
0 Members and 1 Guest are viewing this topic.
MonkeyIsland
TUS Founder
Hero Member
Iran
dP clan
REM community
NfBX community
Posts: 6,445
MoleShoppa scheme, By Warg
«
on:
October 20, 2009, 01:45 PM »
Is this your favorite version of this scheme?
I've never played mole with crates containing only sheeps.
Logged
Due to massive misunderstandings: MonkeyIsland refers to an
island
not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.
Warg
New Member
Russian Federation
che clan
tS community
Posts: 39
Re: MoleShoppa scheme, By Warg
«
Reply #1 on:
October 31, 2009, 02:44 PM »
Scheme file updated!
«
Last Edit: May 10, 2010, 05:47 PM by Warg
»
Logged
DarKxXxLorD
Full Member
Russian Federation
RS clan
e2n community
wFw community
Posts: 142
wormnet: RS`DaRK`X`LOrD
Re: MoleShoppa scheme, By Warg
«
Reply #2 on:
May 10, 2010, 05:35 PM »
this is a good scheme, unlike another on this sayte.
Logged
Dmitry
Hero Member
Russian Federation
che clan
pH community
ae community
Posts: 2,038
Re: MoleShoppa scheme, By Warg
«
Reply #3 on:
May 16, 2011, 07:01 AM »
maybe use this scheme (made this scheme official) ?
scheme , which use now, have not random placements.
i think original tus scheme must have random placements.
Logged
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Scheme #507