Schemes
March 19, 2024, 07:58 AM

Numbers

Numbers!

Scheme #517, Viewed 1305 Time(s)

Basic Information
Summary
Util.
F1
F2
F8
F12
Scheme Rate
3 / 5
Total Members Voted: 1
Acronym: Numbers
Name: Numbers!
Type: Battle
Submitted by: United Kingdom TheKomodo

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Time: June 16, 2011, 01:59 PM
Description:
Numbers:

Each player is given 5 turns.

Each player must hide open, minimum protection .

If player A has 1st turn, player B gives player A any number between 1-45, for example Player B calls for Player A to hit for 38hp, Player A then must hit Player B for 38hp or as close to.

You are not allowed to repeat any number.

If you miss, you gain 50 points.
If you hit for the exact number given, you lose 30 points, this is called "Bullseye".
If you hit the worm for a number not given, you gain the difference in points.

You must give your opponent their number before their turn starts, if you didn't give a number in time, you may skip turns so they can begin their turn.

You are allowed to teleport to another hide, before shooting, if you have been pushed into a bad position, you must also teleport to an open hide, for your opponent to hit you, if you have been pushed.

After both players have had 5 shots, the points are added up and the player with the lowest score wins.

Both players should take responsibility and keep track of the score.

In the event of a plop, the shot is void, the game is to be restarted and continued with the player who plopped the other to take his turn again.

The lowest score possible is -150 the highest being 250.

The current record submitted is "+12" - By "surgeon".


Special thanks to:

darKz - Co-Designer
lacoste - Tester
surgeon - Tester
madog/coek - Tester
Scheme game options
Game options
255
1
100%
Time options
30
20
0
0
15
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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