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Scheme #531
DabbleAndFidget
Dabble and Fidget
Scheme #531, Viewed 2912 Time(s)
Basic Information
Summary
Util.
F1
F3
F4
F5
F6
F7
F8
F10
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym:
DabbleAndFidget
Name:
Dabble and Fidget
Type:
Battle
Submitted by:
LeTotalKiller
Download this scheme:
Downloaded 651 time(s).
10 members and about 641 guests have downloaded this scheme.
Dmitry
September 25, 2012, 02:45 PM
Xrayez
November 03, 2013, 03:43 PM
Вэлс
January 22, 2014, 07:30 AM
Quai
April 02, 2014, 06:48 PM
STRGRN
January 09, 2017, 03:17 PM
K4Tsis
March 05, 2018, 07:03 PM
JumboShrimp
April 12, 2023, 01:54 PM
Time:
July 05, 2011, 01:23 PM
Description:
Your worms don't have many health (35 HP), but your weapons aren't powerful too (no baz, no grenade, no mines, no dynamites...). There must be between 4 and 6 worms per team.
You have to kill each other as usually in Battles. However, there is a rule:
- Let people have fun and/or win, don't tell them they broke a rule.
Tip: keep crates for sudden death, since you'll only have 1 HP and there won't be crates anymore...
All informations here:
http://worms2d.info/Dabble_and_Fidget
Scheme game options
Game options
35
1
100%
Time options
8
45
4
4
10
Crate options
15
Sudden death options
5
Objects options
8
2
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
1
1
1
0
0
0
0
3
0
0
0
0
0
0
0
5
Inf
0
1
5
2
2
1
0
Inf
0
0
0
0
3
1
0
0
0
1
4
4
5
2
0
2
Inf
Inf
3
1
0
0
0
0
0
2
3
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
0
2
0
0
0
0
0
0
0
0
0
0
6
0
0
0
9
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
4
3
3
3
3
3
3
1
3
3
3
3
3
3
3
3
1
3
3
3
3
3
3
1
3
1
1
1
3
3
3
3
1
2
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
100%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: Neocombat scheme, By DumbBongChow (Read 2586 times)
0 Members and 1 Guest are viewing this topic.
oinky
New Member
Lithuania
aAa clan
WoSC community
PoC community
Posts: 4
Neocombat scheme, By DumbBongChow
«
on:
September 30, 2011, 11:32 AM »
Very well balanced scheme. Great Kaos alternative, less dependent on crates. Keep up the good work, DBC.
Logged
DumbBongChow
Karma [-87]
Sr. Member
South Korea
WoSC community
Posts: 379
RAWRAGUYAH! I'm STILL UGLY!!!
Re: Neocombat scheme, By DumbBongChow
«
Reply #1 on:
September 30, 2011, 11:41 AM »
Thanks a lot for your interest in this scheme. I did put tons of effort trying to make the scheme balanced while using sdet and many kind of weapons.
«
Last Edit: September 30, 2011, 11:45 AM by DumbBongChow
»
Logged
I like making myself Feel(S) Good Man!
Our Community:
(Our newest, updated schemes are at this site!)
http://wosc.tk/
DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow
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Scheme #531