Schemes
March 29, 2024, 09:51 AM

TripleShopper

Rubberworm

Scheme #541, Viewed 2728 Time(s)

Basic Information
Summary
F1
F7
F8
F12
Crate probability
15.3%
12.1%
10.7%
9.7%
8.2%
7.2%
7%
6%
6%
5.1%
3.8%
3.1%
3.1%
1.9%
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: TripleShopper
Name: Rubberworm
Type: Battle
Submitted by: South Korea DumbBongChow

Download this scheme:
Downloaded 536 time(s).
Example replays: Downloaded 556 time(s)

Time: July 19, 2011, 03:20 AM
Description:
Triple Shopper
Author:
DumbBongChow
Maps:
Good shopper maps with no easy plopping area
Worms Recommendations:
1v1: 6 for each player
2v2: 3 or 4 for each player
3v3: 2 for each player
3 FFA : 6 for each player
4 FFA: 4 or 5 for each player
(Note that this game is still very playable with more worms than what is stated above for bigger shopper maps, playing in larger maps are especially better with many players.)
Rules:
- cba (crate before attack) [just one crate b4 attack]
- afr (attack from rope)
- ktl (kill the leader) [players can just do dmg 1 to leader each turn and/or don't need to damage leader first in every turn]
Turn and Sudden Death Time:
40 sec / 12 min
Stockpiling:
Additional Weapon Every Round
RubberWorm Features:
sdet, ldet, fdpt, craterate(3), and cratelimit(3)

Players need to download rubberworm to play this game and watch replays for this scheme. Click the download link below.
https://www.tus-wa.com/files/file-42/msg72130/

== Basic Information ==
Tripple Shoper is faster paced game than regular shopper that also have balanced gameplay to make it more competitive. There is no non-afr weapon in the crate in this scheme as well. Number of very weak, useless weapons are not in the crate anymore to balance out the game. There's much more room for errors with rope as fall damage or self-damage does not end turn anymore, meaning the game doesn't need to be played by roping very carefully and slowly to help win the game. All other information regarding difference between tus shopper is written in the next part.

== Difference Between Regular Tus Shopper ==
- Craterate is 3 instead of 1. (Max crate is 3.)
- Shooting weapon does not end turn. (sdet)
- Players can use as many weapon as they want in every turn.
- Turn time is 10 seconds longer.
- There's no retreat time, so be careful what players do at last second.
- Fall damage or self-damage does not end turn anymore. (ldet)
- Players don get to freely place worms at the beginning of game anymore due to downtime of having too many worms to place.
- Each worm have more health now. (250 health)
- Hotseat delay is reduced to 8 seconds.
- Firing weapon does not pause turn time. (fdpt)
- Players start out with weapons from previous round other than the first one.
- Crate probability of weapons are more varied than the regular one to make it more balanced. (better wepaon, less chance of getting it)
- Petrol Bomb (largely due to ldet), Cluster Bomb (far too map and/or situation dependent), Shotgun, Uzi, Minigun, Fire Punch, Dragonball, Baseball Bat, Skunk, and Flamethrower are not in crate anymore.
- Grenade have weaker power due to 3 ammo per crate and sdet. (40 damage)
- Holy Hand Grenade and Mad Cow now can be obtained from crate, and both of them have weaker power.
- Dynamite, Homing Pigeon, Sheep, Sheep Launcher, and Old Woman have weaker power. (60 damage)
- Players Have 3 Pnuematic Drill to help knock and mini-damage opponent's worms.
- Non-water rising sudden death occurs after 20 minute.

== Updates ==
July 30, 2011
- Bazooka problem in crate has been solved.
- Stockpile issue that doens\\'t stockpile Pnuematic Drill has been fixed
- Crate probability of weapons is also changed, further balancing out the game.
August 20, 2011
- Most recent, highly competitive replays are uploaded.
Scheme game options
Game options
250
2
100%
Time options
20
40
0
10
8
Crate options
25
Sudden death options
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
3
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
3
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: DabbleAndFidget scheme, By LeTotalKiller  (Read 2930 times)

0 Members and 1 Guest are viewing this topic.

Offline DumbBongChow

DabbleAndFidget scheme, By LeTotalKiller
« on: July 13, 2011, 08:16 PM »
I noticed there have been a problem with the update for the Dabble and Fidget especially in the tournament. Talk to lacoste and Lex about the latest scheme version of this. If you already have the latest version of this scheme, update this uploaded scheme by altering game and weapon options that matches with latest game version or something.

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

Offline LeTotalKiller

Re: DabbleAndFidget scheme, By LeTotalKiller
« Reply #1 on: July 13, 2011, 09:01 PM »
I don't have the latest scheme yet. I don't even know if it got uploaded on WKB.

Offline DumbBongChow

Re: DabbleAndFidget scheme, By LeTotalKiller
« Reply #2 on: July 16, 2011, 05:05 AM »
Ok I figured out what you need to fix for that outdated version. :-\

Ammos:
- Have 1 ammo for Low Gravity (1 more than beofre, had none)
- Reduce Ninja Rope ammo to 2 (1 less than before)
- Reduce Shotgun ammo to 5 (3 less than before)

Since you uploaded that scheme, your one only one who can fix this scheme quickly and effectively Killer. GL on it.  ;)

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

Offline LeTotalKiller

Re: DabbleAndFidget scheme, By LeTotalKiller
« Reply #3 on: July 16, 2011, 10:09 AM »
OK, that's done. Thank you.

Offline DumbBongChow

Re: DabbleAndFidget scheme, By LeTotalKiller
« Reply #4 on: July 16, 2011, 10:12 AM »
Good work mate! Now it's more updated, balanced version of Lex's Dabble and Fidget. (Doing under Lex's wish!) ;D

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

Offline Lex

Re: DabbleAndFidget scheme, By LeTotalKiller
« Reply #5 on: August 27, 2011, 09:14 AM »
More recent Edit than the Edit below: I have made some balance changes to the scheme.  Do not ignore this post, despite the contents of the below edit.  I have updated the Dabble scheme.  You can see the correct file history here: http://worms2d.info/File:Dabble_and_Fidget.wsc  Also, the link below is correct.

Edit: Good work, DumbBongChow.  This scheme is correct (at the time of this edit).  Man, I should really read all the comments before posting something like this.  :D

The correct version of the scheme is linked in the WKB article, and is not the one used in the example replay (which is a replay with an early, unfinished version of the scheme, submitted by Run at the time).

The correct scheme is here: http://worms2d.info/images/6/6c/Dabble_and_Fidget.wsc

If this is different from the scheme used for this tournament, please update the tournament's scheme.  I don't mind if you don't want to do that work, but it would help me contain this confusion about which scheme is correct.  Thanks so much for being interested in this scheme!  I love it, and I'm glad others do too.  :)
« Last Edit: August 27, 2011, 12:03 PM by Lex »

Offline DumbBongChow

Re: DabbleAndFidget scheme, By LeTotalKiller
« Reply #6 on: August 27, 2011, 09:10 PM »
YES SIR LEX!

Ok, LetotalKiller you got two jobs to do: scheme setting and replay.

Scheme Setting:
- Reduce Girder to 5
- Reduce Baseball Bat to 2

Replay:
Remove the outdated replay (people may extract the scheme through replay) or replace the old one with a replay of a latest version of this scheme.
https://www.tus-wa.com/tournaments/tournament-237/
« Last Edit: August 27, 2011, 11:06 PM by DumbBongChow »

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow

Offline DumbBongChow

Re: DabbleAndFidget scheme, By LeTotalKiller
« Reply #7 on: August 28, 2011, 11:21 PM »
GJ Killer. Everythings good now.
8)
The scheme at this site is the latest version as well now everyone!
:)
« Last Edit: August 28, 2011, 11:23 PM by DumbBongChow »

I like making myself Feel(S) Good Man!

Our Community: (Our newest, updated schemes are at this site!)
http://wosc.tk/

DBC's Legendary Profile:
http://worms2d.info/User:DumbBongChow
http://worms2d.info/User_talk:DumbBongChow