TRC #6

Scheme #5447, Viewed 90 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
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F5
F6
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F8
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F11
F12
Scheme Rate
Not rated yet
Acronym: TRC #6
Name:
Type: Battle
Submitted by: Russian Federation kirill470

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Time: January 31, 2024, 04:38 PM
Scheme game options
Game options
150
1
100%
Time options
30
120
3
5
5
Crate options
25
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
1
Homing Missile
1
Mortar
1
Homing Pigeon
1
Sheep Launcher
1
Grenade
1
Cluster Bomb
1
Banana Bomb
0
Battle Axe
1
Earth Quake
0
Shotgun
1
Handgun
1
Uzi
1
Minigun
1
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
0
Suicide Bomber
0
Prod
1
Dynamite
1
Mine
1
Sheep
1
Super Sheep
1
Mole Bomb
1
Air Strike
1
Napalm Strike
1
Mail Strike
1
Mine Strike
1
Mole Squadron
0
Blow Torch
1
Pnuematic Drill
1
Girder
0
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
6
Bungee
1
Parachute
6
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
1
Damage x2
0
Scheme extended game options
Scheme extended game options
Keep control after bumping head
Keep control after skimming
Keep control
Loss of control doesn't end turn
Weapon use doesn't end turn
Help

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