Schemes
March 29, 2024, 07:46 AM

Pro

Pro scheme

Scheme #555, Viewed 2569 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
Scheme Rate
4.16 / 5
Total Members Voted: 6
Acronym: Pro
Name: Pro scheme
Type: Battle
Submitted by: Lithuania K4Tsis

Download this scheme:
Downloaded 1189 time(s).
Example replays: Downloaded 476 time(s)

Time: August 10, 2011, 10:16 AM
Description:
Pro is a strategic scheme with very little luck factor.

Rules:
bo3. The whole point of Pro is in having multiple rounds, as anti-stockpiling is on.
Quiting or network drops are considered as a lose of the whole match.
Maps order: cave-cave-island
USE CAVE MAPS WITH FULL BORDER TO AVOID CAMPING. DON’T FORGET TO RAISE WATER FOR PLOPS.
Playing:  1vs1 use 5 worms per player.
               2vs2 use 2 worms per player.
Rope and bungee knocks are allowed.
Don't go on the roof of cave maps! Don't use skip-walking!

* Grenade does a max damage of 50. Petrols are a bit more powerfull as well.
* Banana is a psychological weapon. Enemies will feel alot more confident when they know you don't have banana.
* Territorial control and weapons management are two priorities. Before killing an enemy worm, think is it worth leaving your current position and wasting weapons.
* Your worms are most effective when they are close together, so they can help each other. But if you keep them too close they will be vulnerable to banana or skunk. You need to find a balance.
* Keep an eye on the clock! Sudden Death will come in about 20 min. You can save your worms from poison if you freeze in time.
* Save your homing weapons for SD.
* Don't forget that homing missiles can fly through water and above roof (in caves). Keep your distance.
* Last worm can acomplish alot. Use teleports to your advantage.
* If you feel that the round is lost, don't waste anything! (unless its your last round)
Scheme game options
Game options
100
2
100%
Time options
10
30
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
1
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
1
Battle Axe
1
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
1
Prod
Inf
Dynamite
1
Mine
2
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
3
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #555, Pro submitted by K4Tsis  (Read 940 times)

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Offline K4Tsis

Scheme #555, Pro submitted by K4Tsis
« on: March 05, 2018, 07:05 PM »
Best scheme ever.