Schemes
March 28, 2024, 11:26 AM

wFw

Walk For Weapons

Scheme #56, Viewed 4643 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Scheme Rate
4 / 5
Total Members Voted: 5
Acronym: wFw
Name: Walk For Weapons
Type: Battle
Submitted by: Russian Federation DarKxXxLorD

  • This scheme must be played in Free league(s).
Download this scheme:
Downloaded 2461 time(s).
Example replays: Downloaded 965 time(s)

Time: August 21, 2009, 06:45 AM
Description:
1.1 A weapon/utilties may only be used by a worm if that worm is standing on a box containing a picture of that weapon/utilties.
1.1.1 The worm may fire the weapon if it is standing on the box with a pixel, even if it not standing on top of it (that means he must stay on that box, if hes touching box from the other side than top then its forbidden).
1.1.2 The worm may fire the weapon if it is adjacent to another worm which itself or standing on a picture of that weapon (and similar for any number of worms in a chain).
1.1.2 The worm may fire a weapon mid-jump provided it was last touching or standing on the box when it left the ground, but cannot use weapon when landed (must be used while flight).
1.1.3 Some maps have special rules regarding specific weapons. These rules are outlined in text on the map, and must be followed. There is implemented a readme file with rules in mappack for each map.
1.2 If a worm is blocked more then two times in a row, it is allowed to teleport to a teleport box.
1.3 Teleport using is limited to 9 times.
1.4 The maps is chosen wITH THE CONSENT OF ALL participant.
1.5 If player make cow without demage opponent wormmhe must skip 1 turn,if he damage worm he skipp 2 turns,and if he kill worm with cow,he lose game.

Rules were designed participant NNN-leagues.
Scheme game options
Game options
200
1
100%
Time options
60
20
5
0
10
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
0
Battle Axe
0
Earth Quake
Inf
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
Inf
Suicide Bomber
0
Prod
Inf
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
0
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
Inf
Teleport
9
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
Inf
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
Inf
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: wFw scheme, By DarKxXxLorD  (Read 4216 times)

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Offline DarKxXxLorD

wFw scheme, By DarKxXxLorD
« on: June 20, 2010, 08:51 PM »
Probably, there was a site error. In the scheme there was no select worm. >:( >:(

Please, download the correct version here!!!