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untouchable

for testing all weapons 0dmg 256 power

Scheme #5648, Viewed 140 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
90.9%
9%
?!?%
?!?%
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?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: untouchable
Name: for testing all weapons 0dmg 256 power
Type: Other
Submitted by:

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 50 time(s).
0 members and about 50 guests have downloaded this scheme.

Time: July 28, 2024, 01:06 PM
Scheme game options
Game options
7
2
508%
Time options
100
50
3
5
5
Crate options
1
Sudden death options
45
Objects options
250
3
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
Inf
Laser Sight
Inf
Invisibility
Inf
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
1
Earth Quake
1
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
Inf
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
Inf
Suicide Bomber
1
Prod
Inf
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
Inf
Napalm Strike
2
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
Inf
Girder Starter Pack
Inf
Ninja Rope
Inf
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
1
Super Banana Bomb
0
Holy Hand Grenade
Inf
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
1
Skunk
Inf
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
1
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
2
Freeze
Inf
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
3
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
9
Jet Pack
250
Low Gravity
256
Fast Walk
256
Laser Sight
256
Invisibility
256
Bazooka
256
Homing Missile
256
Mortar
256
Homing Pigeon
256
Sheep Launcher
256
Grenade
256
Cluster Bomb
256
Banana Bomb
256
Battle Axe
256
Earth Quake
1
Shotgun
256
Handgun
256
Uzi
256
Minigun
256
Longbow
248
Fire Punch
256
Dragon Ball
256
Kamikaze
256
Suicide Bomber
1
Prod
256
Dynamite
256
Mine
256
Sheep
256
Super Sheep
256
Mole Bomb
256
Air Strike
256
Napalm Strike
256
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
256
Pnuematic Drill
256
Girder
256
Baseball Bat
256
Girder Starter Pack
1
Ninja Rope
256
Bungee
256
Parachute
256
Teleport
256
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
256
Flame Thrower
256
Sally Army
1
MB Bomb
1
Petrol Bomb
256
Skunk
256
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
256
Old Woman
256
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
5
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope Knocking
250
Phased Worms (Allied)
Worms+Weapons
Pneumatic Drill imparts velocity
Petrol Turn Decay
0.00000
Petrol Touch Decay
1
Maximum flamelet count
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
1
Weapon use doesn't end turn
Health crates cure poison
Cure all allied worms
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
2
Indian Rope glitch
Herd-doubling glitch
Skip-walking
Facilitated
Terrain overlap phasing glitch
Circular Aim
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
254
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help