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fort remix

like other but multishot

Scheme #5922, Viewed 85 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
37%
29.6%
7.4%
7.4%
7.4%
7.4%
3.7%
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Scheme Rate
Not rated yet
Acronym: fort remix
Name: like other but multishot
Type: Battle
Submitted by:

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
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Time: April 05, 2025, 03:16 PM
Scheme game options
Game options
125
2
28%
Time options
3
25
6
0
8
Crate options
35
Sudden death options
21
Objects options
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
4
Fast Walk
3
Laser Sight
2
Invisibility
1
Bazooka
Inf
Homing Missile
2
Mortar
7
Homing Pigeon
2
Sheep Launcher
3
Grenade
Inf
Cluster Bomb
8
Banana Bomb
4
Battle Axe
1
Earth Quake
0
Shotgun
1
Handgun
0
Uzi
0
Minigun
4
Longbow
17
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
Inf
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
5
Sheep
1
Super Sheep
1
Mole Bomb
6
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
8
Pnuematic Drill
4
Girder
15
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
11
Bungee
6
Parachute
2
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
Inf
Sally Army
0
MB Bomb
0
Petrol Bomb
6
Skunk
4
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
4
Homing Missile
1
Mortar
0
Homing Pigeon
0
Sheep Launcher
1
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
2
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
2
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
2
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
4
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
5
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
50
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
12
Homing Missile
4
Mortar
14
Homing Pigeon
1
Sheep Launcher
2
Grenade
1
Cluster Bomb
9
Banana Bomb
12
Battle Axe
256
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
15
Longbow
1
Fire Punch
15
Dragon Ball
15
Kamikaze
15
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
15
Sheep
15
Super Sheep
5
Mole Bomb
15
Air Strike
14
Napalm Strike
10
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
1
Pnuematic Drill
1
Girder
4
Baseball Bat
15
Girder Starter Pack
1
Ninja Rope
2
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
19
Flame Thrower
15
Sally Army
1
MB Bomb
1
Petrol Bomb
14
Skunk
5
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
3
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
1
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
1
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
1
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
5
Napalm Strike
4
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
65425
Wind Bias
44
Terrain Friction
0.95000
Rope Knocking
50
Petrol Turn Decay
0.30000
Petrol Touch Decay
22
Maximum flamelet count
100
Maximum crate count on map at once
2
Rope-roll drops
As from rope or jump
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Keep control and rope
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Fractional round timer
Automatic end-of-turn retreat
Sheep Heaven's gate
fuse
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
66
Indian Rope glitch
Herd-doubling glitch
Skip-walking
Facilitated
Terrain overlap phasing glitch
Auto-Place Worms by Ally
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
RubberWorm wind influence applies to Worms
RubberWorm crate rate
4
RubberWorm remember weapons
RubberWorm extended fuses/herds
Help