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April 20, 2024, 03:21 AM

TheFullHysteria

The Full Hysteria

Scheme #656, Viewed 1727 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
10.7%
10.7%
10.7%
10.7%
10.7%
10.7%
10.7%
8.9%
8.9%
6.4%
0.4%
Scheme Rate
Not rated yet
Acronym: TheFullHysteria
Name: The Full Hysteria
Type: Battle
Submitted by: Australia Kangaroo

Download this scheme:
Downloaded 632 time(s).

Time: February 15, 2012, 01:43 AM
Description:
The Full Hysteria

Each players Gets full weapons with 1 shot ammo

Armaggeddon, Donkey and Nuke are all taken out of scheme.

Rounds: Minimum is bo3, (can be played bo5 or more, But Can Not Be played bo1)
Map style : any
Starting Health : 255hp
Hotseat time : 10 secs
turn time:  1 sec
Land retreat time: 5 secs
Rope retreat time: 10 secs
Land Objects : Drum and Mine
Object count : 15 (normal Hysteria is 8 with no drums)
Mine Fuse: Random
Dude Mines: On
100% Fall Damage
SD = Water Rise, Full Speed
SD time = 10 secs (10 missed turns)
turn order : Normal
Stockpiling : Weapons carry over into next round with no Restock!
Crates Drop at 50%
Utility Drops at 15%
Suggestested Number of Worms: Minimum 8 per team, If 1v1 it should be 16worms vs 16worms (2 full teams each) the more the better!

Rope, Girder, Girderpack Are all on 5 star power (full)(inf rope shot)
All air drop attacks are on 1 star power (low)
All other weapons are on 3 Star power (medium)

I have raised the crate probability of the most standard hysteria Weapons: Drill, Firepunch, Grenade, Bazooka, blowtorch, petrol, mine, jetpack, teleport, lowgravity so that they are most likey to fall.

Allthough Jetpack and teleport have a little bit higher probability of falling, this is to enhance movement around the map and to avoid the unlikely senario of a "stalemate".

other weapons may fall but, Cratespy, x2 Damage, Double turntime, Invisibility and fastwalk are set on the lowest probability

the idea of the game is to win 2 rounds.
Allthough weapons do not restock each round.
playing this scheme bo1 does not work due to the fact weapon shortages make it harder and harder each round and bo1 doesnt allow for this.

this scheme is best played with max number of worms possible, When played 1v1 16v16 worms is the fairest and funniest way to play.


Hints and tips ...................................................................................................

Play with max possible worms.
Play bo5 for a longer more strategic match.
Collect as Many Crates as possible to raise your chance of finding a teleport or Jetpack
Save valuable weapons for when needed, aka (jetpack+teleport+rope)
test scheme on differant maps such as cavern and lake cavern to change the strategy of how game is played.
and Remember there are no Rules soo do what u gotta do to win!

GL HF and may your game be Full of Hysteria.


Peice of shit, Aka Pizzasheet.
Scheme game options
Game options
255
2
100%
Time options
10
1
5
10
10
Crate options
0
Sudden death options
45
Objects options
15
4
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
1
Bazooka
1
Homing Missile
1
Mortar
1
Homing Pigeon
1
Sheep Launcher
1
Grenade
1
Cluster Bomb
1
Banana Bomb
1
Battle Axe
1
Earth Quake
1
Shotgun
1
Handgun
1
Uzi
1
Minigun
1
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
1
Suicide Bomber
1
Prod
1
Dynamite
1
Mine
1
Sheep
1
Super Sheep
1
Mole Bomb
1
Air Strike
1
Napalm Strike
1
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
1
Pnuematic Drill
1
Girder
1
Baseball Bat
1
Girder Starter Pack
1
Ninja Rope
1
Bungee
1
Parachute
1
Teleport
1
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
1
MB Bomb
1
Petrol Bomb
1
Skunk
1
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
1
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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