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March 29, 2024, 06:43 AM

CreamFlavour

Luckless slow-SD lots-of-nerfed-SWs INTERMEDIATE

Scheme #69, Viewed 2040 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Scheme Rate
1.33 / 5
Total Members Voted: 3
Acronym: CreamFlavour
Name: Luckless slow-SD lots-of-nerfed-SWs INTERMEDIATE
Type: Battle
Submitted by: Brazil Kraidhan

Download this scheme:
Downloaded 598 time(s).

Time: September 13, 2009, 09:59 AM
Description:
This is a funnier version of our luckless slow-SD intermediate.

I recommend you play it before reading (cause there`s a lot of changes) but have in mind that:

- each player will get a set of weakened super weapons instead of his/her super weapon of choice (and a weakened 9-turns-delayed Banana Bomb as well)
- players will have more Parachutes/Bungees in exchange of some ropes
- some strategic weapons (the ones that make the game boring, IMO) were removed.

Now to the rules ;)

Luckless: no crates or dud mines.

Slowest sudden death: water rises as slow as possible with no damage/penalties to worms.

Removed weapons: mortar, cluster bomb, handgun, bow & arrow, molotov & napalm strike.

Reduced to only 1 stock: battle axe, mine & uzzi.

Traded weapons: Sheep is now a Sheep Launcher.

All utility weapons are now available at the same quantity of 3. So:
- Ninja Rope: 3 (default is 5)
- Bungee, Parachute & Teleport: 3 (default is 2)
- Blowtorch, Girders & Pneumatic Drill remain at 3

Extra tools:
- 1x Fast Walk (no delay)
- 1x Laser Sight (no delay)

Extra weapons:
Instead of super weapons, each player will get...

- 1x Homing Pigeon (power set to 1, no delay)
- 1x Flame Thrower (power set to 2, no delay)
- 1x Mole Bomb (no delay)

- 1x Aqua Sheep (power set to 1, 5 turns delay)
- 3x Mad Cow (power set to 1, 5 turns delay)
- 1x Holy Grenade (power set to 1, 5 turns delay)

- 1x Banana Bomb (power set to 1, 9 turns delay)
- 1x Beretta (9 turns delay)
- 1x Earthquake (power set to 1, 9 turns delay)

Delays reduced to 0:
- Jet Pack
- Air Strike
- Homing Missile
(Skunk delay remains 2)

HUD settings: blood & remaining round-time.

This one is CREAM - cause we do need a new intermediate flavour! :D
Scheme game options
Game options
100
2
100%
Time options
15
45
3
5
5
Crate options
25
Sudden death options
5
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
1
Laser Sight
1
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
0
Homing Pigeon
1
Sheep Launcher
1
Grenade
Inf
Cluster Bomb
0
Banana Bomb
1
Battle Axe
1
Earth Quake
1
Shotgun
Inf
Handgun
0
Uzi
1
Minigun
1
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
1
Sheep
0
Super Sheep
1
Mole Bomb
1
Air Strike
1
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
3
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
1
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
3
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: First impressions on balance  (Read 2077 times)

0 Members and 1 Guest are viewing this topic.

Offline Kraidhan

First impressions on balance
« on: September 17, 2009, 11:32 AM »
First notes on tests with my own scheme:

- Each of these 1-star Mad Cow will deal approx. 52 damage (falling damage not included);
- The 1-star HHG in a 90-degree placing will deal 74 damage (falling damage included);
- The 2-star Flamethrower isn't capable of solely dealing 100 damage (not that I could achive myself, but I didn't try that much);
- A well-shot 1-star Acqua Sheep will deal 52~54 damage (falling damage not included);
- A straight-in-the-face 1-star Homing Pigeon will deal 50 damage.

This way, the Beretta and the Banana Bomb are the deadliest weapons in this scheme (that's why they have a 9-turn-delay); however, a well-launched triple Mad Cow strike can provide better results than a random Banana Bomb attack...

I'm thinking, however, about reducing Flamethrower to 1-star OR adding some delay to it. What do you say? ;)

Offline Rok

Re: First impressions on balance
« Reply #1 on: October 03, 2009, 04:44 PM »
I'm just curious what's beretta? Minigun?
chakkman> if rok was a girl i d marry the bitch lolz

Re: First impressions on balance
« Reply #2 on: October 03, 2009, 09:47 PM »
I'm just curious what's beretta? Minigun?

Yes
Here comes the snow