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Scheme #715
BnG
Blunderbuss N Gobbledygook (or BnG for sane people)
Scheme #715, Viewed 2650 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F10
F12
Scheme Rate
4 / 5
Total Members Voted: 1
Acronym:
BnG
Name:
Blunderbuss N Gobbledygook (or BnG for sane people)
Type:
Battle
Submitted by:
HHC
Download this scheme:
Downloaded 483 time(s).
14 members and about 469 guests have downloaded this scheme.
Antondj
September 26, 2012, 05:24 PM
blitzed
October 10, 2012, 06:17 PM
luishero
October 16, 2012, 06:05 PM
Nimmer
October 27, 2012, 11:53 AM
Ciufa
November 11, 2012, 02:02 PM
K1NG
November 15, 2012, 09:11 PM
Papa
December 04, 2012, 09:39 PM
JayP
December 17, 2012, 08:26 PM
AHIAZ
January 13, 2013, 10:12 PM
Prince_Egypt
January 27, 2013, 06:12 AM
Prankster
February 25, 2013, 05:43 PM
Malas
April 16, 2013, 03:55 PM
Schw
March 24, 2016, 11:10 PM
STRGRN
December 12, 2016, 06:27 PM
Example replays:
Downloaded 147 time(s)
Time:
June 23, 2012, 07:09 PM
Description:
2 worms per team.
Play on high island maps. Either single islands or two islands.
(make sure left and right are fairly equal in height and hides)
Preferred optional rule (!): no telecows.
Scheme explanation:
- Unanchored.
- 9 minute round time, 10 sec turn time, 2 sec retreat time.
- Weapons: BnG, incl. clusters, mortars and 3 petrols + all sorts of utilities + LG.
Scheme game options
Game options
200
1
100%
Time options
9
10
2
0
5
Crate options
25
Sudden death options
5
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
0
Inf
0
0
0
Inf
0
3
0
0
Inf
Inf
0
0
0
Inf
0
0
0
Inf
Inf
0
0
0
0
0
0
0
0
1
0
0
0
0
0
4
4
2
0
0
0
2
4
Inf
0
0
0
0
0
0
3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
30
1
1
1
1
3
3
3
3
3
3
2
3
3
1
1
3
3
3
1
3
3
3
1
3
3
3
3
3
1
3
3
1
1
1
3
3
3
3
1
3
1
1
1
1
1
3
3
1
1
3
3
1
1
1
3
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
100%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
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Author
Topic: BnG scheme, By HHC (Read 2759 times)
0 Members and 1 Guest are viewing this topic.
HHC
I'm sorry but you can't expect me to play worms every single year..
TU$ Support
Hero Member
Netherlands
che clan
ea community
meow community
Posts: 4,498
Clogperson
BnG scheme, By HHC
«
on:
June 23, 2012, 07:23 PM »
Real BnG, FFS!!
Logged
NinjaCamel
MAFIA
Hero Member
Finland
TdC clan
ea community
NfBX community
FoS community
Posts: 2,719
wadap
Re: BnG scheme, By HHC
«
Reply #1 on:
June 23, 2012, 07:51 PM »
Logged
"since most people tend to the order side, its my job to spread chaos" -peja
Peja
disciple of the freeman
Hero Member
Germany
TdC clan
od community
bui community
Posts: 3,875
Re: BnG scheme, By HHC
«
Reply #2 on:
June 23, 2012, 07:57 PM »
dont you think you are overreacting just a little bit because of this clanner with es?
thanks for the scheme & your effort
Logged
ShyGuy
Hero Member
United States
CKC clan
FoS community
Posts: 983
Re: BnG scheme, By HHC
«
Reply #3 on:
June 24, 2012, 04:56 AM »
seems similar to fort
Logged
<-- my brain when I clan with avi
Kaleu
TUS, Worms Armageddon & The Wheat Snooper Translator
TU$ Support
Hero Member
Brazil
STF clan
ea community
rrX community
Posts: 4,414
eh os guris do grêmio
Re: BnG scheme, By HHC
«
Reply #4 on:
June 24, 2012, 05:07 AM »
Please make this official BnG scheme
Logged
Experience the best TTRR gameplays with my maps!
→ The best of Kaleu ←
↓ Average anti-modules player ↓
TheKaren
Cups & Tournaments Moderator
Challenges Moderator
Hero Member
United Kingdom
ICB clan
a2a community
dS community
Posts: 13,310
Re: BnG scheme, By HHC
«
Reply #5 on:
June 24, 2012, 06:41 AM »
Well it wouldn't be BnG because it has other weapons surely?
Logged
ShyGuy
Hero Member
United States
CKC clan
FoS community
Posts: 983
Re: BnG scheme, By HHC
«
Reply #6 on:
June 24, 2012, 07:10 AM »
surely
Logged
<-- my brain when I clan with avi
HHC
I'm sorry but you can't expect me to play worms every single year..
TU$ Support
Hero Member
Netherlands
che clan
ea community
meow community
Posts: 4,498
Clogperson
Re: BnG scheme, By HHC
«
Reply #7 on:
June 24, 2012, 07:58 AM »
Those are tools. Petrols, mortars and clusters are zooks and nades in my book.
They were in the original BnG league as well. BnG for shûre.
edit: Btw, just take it for what it is. I have no illusions about replacing the old BnG (no matter how many people think it's dumb). This is just a nice scheme you can play for fun or offline to practice your elite&hyst zooks and nades. You can decide then whether you want to allow telecow and other lame shit or play it like a saint
I still hope to complete a pack of schemes some day with all schemes in this spirit (see my profile
). This one will be part of it.
«
Last Edit: June 24, 2012, 08:52 AM by HHC
»
Logged
Xrayez
Hero Member
Ukraine
pH community
Posts: 1,324
HAL any1?
Re: BnG scheme, By HHC
«
Reply #8 on:
February 24, 2013, 09:31 PM »
Should be in classic league IMHO
Logged
Developing a game inspired by W:A
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Donate to save Democracy
Husk
Siberian Rescue Dog
Hero Member
Finland
TdC clan
bf community
dS community
Posts: 7,011
.-|'-.|-.'|-'.|.-'|'.-
Re: BnG scheme, By HHC
«
Reply #9 on:
February 24, 2013, 09:51 PM »
how about host a cup with this scheme to test it out for public?
Logged
Hussar
JN
Hero Member
Poland
TdC clan
ea community
Posts: 2,737
good sensi
Re: BnG scheme, By HHC
«
Reply #10 on:
February 25, 2013, 09:42 AM »
do it then
Logged
Prankster
Hero Member
Hungary
b2b community
Posts: 1,095
Re: BnG scheme, By HHC
«
Reply #11 on:
February 25, 2013, 05:39 PM »
This is technically an elite stripped down to the "BnG" phase.
Logged
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