Schemes
April 25, 2024, 11:51 PM

Quoridor

Scheme #731, Viewed 2306 Time(s)

Basic Information
Summary
F7
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Quoridor
Name:
Type: Other
Submitted by: Canada Drumstick

Download this scheme:
Downloaded 562 time(s).
Example replays: Downloaded 131 time(s)

Time: July 11, 2012, 08:18 AM
Description:
Game is played with this map: https://www.tus-wa.com/maps/map-3105/#task

Goal: Reach ANY square of the OPPOSITE line.

One worm per player.
Start in the MIDDLE square of your line.
Opponents must face each other.

During turn:
-Either move your worm or place a girder.
-Skipping a turn is forbidden.

How to move:
-Crossing girders is forbidden.
-Move ONE square at a time, HORIZONTALLY or VERTICALLY.
-Diagonal move is allowed ONLY if you are facing an opponent AND a girder is behind him.
-If you are facing an opponent, you may move behind him.
-It is forbidden to jump over two opponents, unless it is the ONLY possible move.

How to place girders:
-The girders must be placed between two sets of two squares.
-You may ONLY use LONG girders. You may NOT use short girders.
-An access to at least ONE square of the goal line must be left open. (It is legal to block it PARTIALLY.)

Note: Be careful when you place girders, so you do not impede other girders from being placed nearby.

Number of players:
Two (TEN girders each) or four players(FIVE girders each).

W:A interprets the value 10 in schemes as infinite, so you need to dispose of a girder before you start.
Scheme game options
Game options
100
1
Time options
60
0
0
15
Crate options
0
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
11
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: KillTheKing scheme, By ```MaRishKa```  (Read 1329 times)

0 Members and 1 Guest are viewing this topic.

Offline Valera-RND

KillTheKing scheme, By ```MaRishKa```
« on: August 07, 2012, 12:01 PM »
It's realy good schemes!!!  Thx "MaRishKa".

Offline Sbaffo

Re: KillTheKing scheme, By ```MaRishKa```
« Reply #1 on: August 07, 2012, 02:30 PM »
Translate, pls.

Offline darKz

Re: KillTheKing scheme, By ```MaRishKa```
« Reply #2 on: August 07, 2012, 03:10 PM »
Quote from: Google Translate
This type of play is similar to CTF.V this game the two teams start on opposite sides. Red (attacks) - on the red arrow and blue (defense) - on the red siney.Tsel - to destroy all blue or blue to destroy the king. The purpose of the blue - to destroy the red and to protect their king from breaking. The king is destroyed, if it is destroyed by 90% or more. Catch the tail wind with a parachute, for faster predvizheniya to karte.Eto strategy game, as Protect the king and the enemy try to destroy it. The worms have only 20 seconds of time on the course to advance the protection of the king, and his opponent in the attacks. If one team is killed, the rest of the team is pobedivshey.Budte careful Mines in Scheme 2 seconds, Onions in Scheme 2 to 30 HP, 75 HP Battle Axe

The number of worms in the team: 2-4

2 of the Basic Card and popular Kill The King

Playing in the group rounds on this map:
https://www.tus-wa.com/maps/map-2949/

play in the playoffs and finals this map:
https://www.tus-wa.com/maps/map-2950/
I remember knowing who it was but dont remember exactly what I knew
~ Dubc 2010

Offline Sbaffo

Re: KillTheKing scheme, By ```MaRishKa```
« Reply #3 on: August 07, 2012, 07:31 PM »
Quote from: Google Translate
This type of play is similar to CTF.V this game the two teams start on opposite sides. Red (attacks) - on the red arrow and blue (defense) - on the red siney.Tsel - to destroy all blue or blue to destroy the king. The purpose of the blue - to destroy the red and to protect their king from breaking. The king is destroyed, if it is destroyed by 90% or more. Catch the tail wind with a parachute, for faster predvizheniya to karte.Eto strategy game, as Protect the king and the enemy try to destroy it. The worms have only 20 seconds of time on the course to advance the protection of the king, and his opponent in the attacks. If one team is killed, the rest of the team is pobedivshey.Budte careful Mines in Scheme 2 seconds, Onions in Scheme 2 to 30 HP, 75 HP Battle Axe

The number of worms in the team: 2-4

2 of the Basic Card and popular Kill The King

Playing in the group rounds on this map:
https://www.tus-wa.com/maps/map-2949/

play in the playoffs and finals this map:
https://www.tus-wa.com/maps/map-2950/

google translate? ok now translate hot dog and hf