Schemes
April 24, 2024, 07:57 AM

Darts

Scheme #745, Viewed 11219 Time(s)

Basic Information
Summary
Util.
F7
F8
F12
Scheme Rate
2.92 / 5
Total Members Voted: 14
Acronym: Darts
Name:
Type: Other
Submitted by: United Kingdom TheKomodo

Download this scheme:
Downloaded 3107 time(s).
Example replays: Downloaded 1483 time(s)

Time: July 26, 2012, 03:48 PM
Description:
Invented & Created by SiD.



Whoever hosts MUST type /rs in the gamelobby to activate RacingStuff, or else the worms won't be able to land in same spots on the dartboard.



Rules & Gameplay:


Teleport worms to start platform.


Activate low gravity by selecting it from the weapons menu or by pressing ` AKA the console key.


Select rope by selecting it from the weapons menu or pressing F8.


Attach rope to wall, select drill while keeping the rope attached by selecting it from the weapons menu or pressing F7.


Use the arrow keys to maneuvre the rope and build momentum, then release the worm and fly with drill towards board by pressing enter.


While the worm is flying towards the dartboard, press space to stop drilling BEFORE reaching the dartboard. (This is so far ONLY required on the "Classic" Darts map, made by "SiD")


Each player is responsible for keeping track of their score, after each successful score please use the "/me" function to show your score so it stands out amongst the normal chat.


Sudden death begins in the event of a draw for 1st place, players teleport 1 worm each back to the starting platform then throw them the following turn, the best dart wins, if a draw continues, players keep throwing until someone wins, worm select is standard in the scheme.


*If any players worms are knocked off the target board, their scores still count*


To the victor, the spoils!



What happens when your worm is spiked:



*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Donna would receive 6 points and Gaz would receive 0 points.




*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Janet would receive 1 point, Worm 6 would receive 7 points, and Worm 7 would receive 3 points.

Players must try to be as honest as possible when judging "spiked" worms.


The Rebound Rule:


If your worm rebounds off the target on another area of the map or into the water you add the lesser of the 2 scores.

For example:

If you rebound off the target between 3 and 5, your score is 3.
If you rebound off the target between 1 and 0, your score is 0.

0 = Water/Miss/0

*On any map where you must close the drill before touching the target board, the rebound rule only counts if you close the drill 1st, this can be checked by pressing "S" repetitively within a replay*

Example of a rebound on Darts "Classic":



Example of a rebound on Wings Of Beauty:



Example of a rebound on Cour Darts:





Maps allowed in Free League Darts - https://www.tus-wa.com/maps/mappack-167/


*Some maps have unique rules, these maps have a unique description within their map description*
Scheme game options
Game options
1
100%
Time options
120
25
5
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
RubberWorm anti-sink
Help

Author Topic: Scheme #745, Darts submitted by Komito  (Read 10906 times)

0 Members and 1 Guest are viewing this topic.

Offline XanKriegor

Re: Scheme #745, Darts submitted by Komito
« Reply #15 on: May 15, 2016, 03:15 PM »
This is possible already)) Happened to play darts on HB-hosted room by Craig, he complained about 4-5 maps from HB so i taught him to type "!tusmap p:190". He hosts Darts pretty often btw.

Also HB still has old scheme.
« Last Edit: May 15, 2016, 03:24 PM by XanKriegor »

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #16 on: May 15, 2016, 03:51 PM »
My map pack is 167 btw, 190 is Hurz, I prefer to use 167 because it removes the luck/troll maps, if I see him i'll let him know or you can too.

I think it might need updating if there have been any new maps, i'll check later.

Offline Hurz

Re: Scheme #745, Darts submitted by Komito
« Reply #17 on: May 15, 2016, 03:55 PM »
noticed :)
t

Offline h3oCharles

Re: Scheme #745, Darts submitted by Komito
« Reply #18 on: November 12, 2020, 01:34 PM »
nice photobucket watermarks

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #19 on: November 13, 2020, 02:41 PM »
Fixed, yeah, photobucket sucks now, all the old images have watermarks  :(

imgur ftw!

Offline Lancelot

Re: Scheme #745, Darts submitted by Komito
« Reply #20 on: September 21, 2023, 11:08 AM »
I may have missed something, but why did they include antisynk in darts?

After all, the rules say that a worm that gets into the water is 0 points. How can I understand what is right in this case?

Does this mean that from now on we can use all the worms for the game? Or should we continue to assume that if a worm gets into the water, it equals 0?
« Last Edit: September 21, 2023, 11:12 AM by Lancelot »
   

Offline XanKriegor

Re: Scheme #745, Darts submitted by Komito
« Reply #21 on: September 21, 2023, 01:40 PM »
Darts never had Antisink on.

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #22 on: September 21, 2023, 01:43 PM »
For people who accidentally tele into water.

In challenges and funners as well makes it so you can keep playing if you plop.

@Xan

We added antisink and no damage that Sensei introduced to improve the scheme.

The only problem with antisink is some people need to pay more attention to how many worms they threw.

Offline XanKriegor

Re: Scheme #745, Darts submitted by Komito
« Reply #23 on: September 21, 2023, 02:04 PM »
Got it.

Offline Lupastic

Re: Scheme #745, Darts submitted by Komito
« Reply #24 on: September 21, 2023, 05:33 PM »
just wondering, if the worm plops after a throw and antisink is supposed to be on, isn't it annoying that the plopped worm teleports back to the pile and you can't make a difference which worm is on the game and which one is out? cuz I guess the plopped worm is out of the game, yes?

this is why - for me - its easier that the plopped worm actually sinks, and its gone, so I know that I have -1 worm to play with. and thats why I thought its better that antisink is off for Darts

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #25 on: September 21, 2023, 05:43 PM »
To be quite fair, its a very simple task even a child could do to keep track of how many turns you have taken.


Offline Lancelot

Re: Scheme #745, Darts submitted by Komito
« Reply #26 on: September 21, 2023, 05:48 PM »
this is why - for me - its easier that the plopped worm actually sinks, and its gone, so I know that I have -1 worm to play with. and thats why I thought its better that antisink is off for Darts

I completely agree.

Otherwise I have to rely on the last worm in the team to understand when the worms will run out, its not hard, ye :D
   

Offline Lupastic

Re: Scheme #745, Darts submitted by Komito
« Reply #27 on: September 21, 2023, 05:56 PM »
To be quite fair, its a very simple task even a child could do to keep track of how many turns you have taken.

don't forget Komi that some players do not have 5000+ games played experience in Darts scheme, I can only remember that I play either with 8 or 16 worms and I count my score when I hit the target :q when you throw the worms it's easy to lose track of how many you have used while ur opponent is also throwing his ones ???

maybe we need a wkwormorder module to solve this problem 8)

Offline TheKomodo

Re: Scheme #745, Darts submitted by Komito
« Reply #28 on: September 21, 2023, 06:56 PM »
Don't be silly guys, this is a very simple task, you've already achieved things much more challenging in life with ease compared to paying attention to how many turns you've had in a very simple video game and counting up the scores of 8 worms lol.

Not to mention, we have replays to check after, just to make sure even if you do make a mistake and take too many turns.

Also, you should surely be aware of your own worm names yeah? So if you throw the 1st worm again, that's a very easy way to know how many turns you've taken.

The benefits of having anti-sink outweigh the laziness of not being interested enough to pay attention.

Like everything in life, if you enjoy it enough, you'll try harder.

It's not rocket science lol, cmon!

Offline MonkeyIsland

Re: Scheme #745, Darts submitted by Komito
« Reply #29 on: September 21, 2023, 07:07 PM »
It's true that you can figure it out and it's not rocket science but I rather not having to count. The number of worms standing there is exactly how many next in line ready to go. Maybe making two variations for league and funners would solve the problem.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.