Schemes
April 18, 2024, 02:30 AM

Darts

Scheme #745, Viewed 11160 Time(s)

Basic Information
Summary
Util.
F7
F8
F12
Scheme Rate
2.92 / 5
Total Members Voted: 14
Acronym: Darts
Name:
Type: Other
Submitted by: United Kingdom TheKomodo

Download this scheme:
Downloaded 2914 time(s).
Example replays: Downloaded 1477 time(s)

Time: July 26, 2012, 03:48 PM
Description:
Invented & Created by SiD.



Whoever hosts MUST type /rs in the gamelobby to activate RacingStuff, or else the worms won't be able to land in same spots on the dartboard.



Rules & Gameplay:


Teleport worms to start platform.


Activate low gravity by selecting it from the weapons menu or by pressing ` AKA the console key.


Select rope by selecting it from the weapons menu or pressing F8.


Attach rope to wall, select drill while keeping the rope attached by selecting it from the weapons menu or pressing F7.


Use the arrow keys to maneuvre the rope and build momentum, then release the worm and fly with drill towards board by pressing enter.


While the worm is flying towards the dartboard, press space to stop drilling BEFORE reaching the dartboard. (This is so far ONLY required on the "Classic" Darts map, made by "SiD")


Each player is responsible for keeping track of their score, after each successful score please use the "/me" function to show your score so it stands out amongst the normal chat.


Sudden death begins in the event of a draw for 1st place, players teleport 1 worm each back to the starting platform then throw them the following turn, the best dart wins, if a draw continues, players keep throwing until someone wins, worm select is standard in the scheme.


*If any players worms are knocked off the target board, their scores still count*


To the victor, the spoils!



What happens when your worm is spiked:



*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Donna would receive 6 points and Gaz would receive 0 points.




*When judging, the worms tail does not count, only the part outlined in RED*

In the image above, Janet would receive 1 point, Worm 6 would receive 7 points, and Worm 7 would receive 3 points.

Players must try to be as honest as possible when judging "spiked" worms.


The Rebound Rule:


If your worm rebounds off the target on another area of the map or into the water you add the lesser of the 2 scores.

For example:

If you rebound off the target between 3 and 5, your score is 3.
If you rebound off the target between 1 and 0, your score is 0.

0 = Water/Miss/0

*On any map where you must close the drill before touching the target board, the rebound rule only counts if you close the drill 1st, this can be checked by pressing "S" repetitively within a replay*

Example of a rebound on Darts "Classic":



Example of a rebound on Wings Of Beauty:



Example of a rebound on Cour Darts:





Maps allowed in Free League Darts - https://www.tus-wa.com/maps/mappack-167/


*Some maps have unique rules, these maps have a unique description within their map description*
Scheme game options
Game options
1
100%
Time options
120
25
5
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
RubberWorm anti-sink
Help

Author Topic: Scheme #1409, Wascar (15s) submitted by Triad  (Read 172 times)

0 Members and 1 Guest are viewing this topic.

Offline Triad

Scheme #1409, Wascar (15s) submitted by Triad
« on: December 24, 2023, 10:54 AM »
Scheme has been updated for 3.8
  • Constant zero wind
  • Phased worms settings have been implemented
  • Teleport has been removed
  • Extended worms selection settings have been implemented
« Last Edit: February 27, 2024, 10:35 AM by Triad »