Schemes
April 20, 2024, 06:56 AM

Pool

Billiard

Scheme #747, Viewed 1870 Time(s)

Basic Information
Summary
F1
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Pool
Name: Billiard
Type: Other
Submitted by: Norway Masta

Download this scheme:
Downloaded 528 time(s).
Example replays: Downloaded 220 time(s)

Time: August 05, 2012, 05:52 PM
Description:
The pool scheme, made my SiD (With inf teleport).

There are some rules, they are listed below. (If you have any questions about these rules, or have some suggestions to other rules that should be added or some that should be removed, please leave a comment or pm me).

Rule 1. The worms must be placed like you normally would in pool, the white ball on one side of the map, and the triangle on the other side.

Rule 2. You may not select which worm you want to use as the white ball, unless the worm that is selected is outside the map, in that case, you must select the first worm that can act as a white ball, e.g. worm 2 is out side the map it's worm 2's turn, you can only select worm 3, unless that worm is outside the map as well, then you will select worm 4 (if worm 4 is outside the map you must select worm 5 and so on).

Rule 3. You may not plop the worm that is shooting (the white ball) the punishment for doing so, is skipping 1 turn.

Rule 4. The last worm of your own team and your oppontent's team must be plopped last. If you plop your own last worm or your opponent's last worm, the punisment is auto-lose (the last worm act as a black ball, you can still use him as the white ball when he is selected).

Rule 5. When you have 2 worms left, you can't use your 8th worm, you must select the other worm, e.g. worm 4 and worm 8 is the only ones left, then you have to select worm 4 to plop worm 8, as the black ball can no longer be a white ball.

Sometimes the worm wont go all the way out of the map, but if the worm still can shot both vertical shot, and a horizontal shot, it's counts as being inside the map.  

Note: this text is made by me, the english needs improvement, but i tried to write as clearly as i could.

Note2: the rules might be tweaked in the future, the current rules i have added was with the help of Enforcer and PyroMan, and the original rules by SiD.
Scheme game options
Game options
1
100%
Time options
120
20
0
0
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
Inf
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #3356, PLINKO! submitted by TBikelis  (Read 766 times)

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Offline TBikelis

Scheme #3356, PLINKO! submitted by TBikelis
« on: August 18, 2020, 08:50 PM »
BUG FIXED, NO NEED TO DOWNLOAD FROM WSDB ANYMORE
this scheme had the rubberworm bounciness set to 0.9, but when I posted it to TUS it got reset to 0 value. even when I edited the scheme in the TUS scheme editor the value would reset to 0 when I would save the changes. idk if this is a bug or did I do something wrong. WSDB seemed to handle the scheme fine so here’s the download link for the WSDB scheme -
https://wsdb.fullwormage.com/11522
« Last Edit: August 25, 2020, 12:30 PM by TBikelis »