Acronym: Pool
Name: Billiard
Type: Other
Submitted by: Masta
Download this scheme:
Downloaded 522 time(s).
luisheroDecember 30, 2012, 01:03 PM
FoxHoundNovember 26, 2013, 07:26 AM
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Example replays: Downloaded 216 time(s)
Time: August 05, 2012, 05:52 PM
Description:
The pool scheme, made my SiD (With inf teleport).
There are some rules, they are listed below. (If you have any questions about these rules, or have some suggestions to other rules that should be added or some that should be removed, please leave a comment or pm me).
Rule 1. The worms must be placed like you normally would in pool, the white ball on one side of the map, and the triangle on the other side.
Rule 2. You may not select which worm you want to use as the white ball, unless the worm that is selected is outside the map, in that case, you must select the first worm that can act as a white ball, e.g. worm 2 is out side the map it's worm 2's turn, you can only select worm 3, unless that worm is outside the map as well, then you will select worm 4 (if worm 4 is outside the map you must select worm 5 and so on).
Rule 3. You may not plop the worm that is shooting (the white ball) the punishment for doing so, is skipping 1 turn.
Rule 4. The last worm of your own team and your oppontent's team must be plopped last. If you plop your own last worm or your opponent's last worm, the punisment is auto-lose (the last worm act as a black ball, you can still use him as the white ball when he is selected).
Rule 5. When you have 2 worms left, you can't use your 8th worm, you must select the other worm, e.g. worm 4 and worm 8 is the only ones left, then you have to select worm 4 to plop worm 8, as the black ball can no longer be a white ball.
Sometimes the worm wont go all the way out of the map, but if the worm still can shot both vertical shot, and a horizontal shot, it's counts as being inside the map.
Note: this text is made by me, the english needs improvement, but i tried to write as clearly as i could.
Note2: the rules might be tweaked in the future, the current rules i have added was with the help of Enforcer and PyroMan, and the original rules by SiD.