Schemes
April 25, 2024, 02:54 PM

WxW

Wall to Wall

Scheme #8, Viewed 10305 Time(s)

Basic Information
Summary
F1
F7
F8
F12
Crate probability
31.1%
7.9%
7.9%
5.9%
5.9%
5.9%
5.9%
5.9%
5.9%
3.9%
3.9%
1.9%
1.9%
1.9%
1.9%
0.9%
Scheme Rate
3.29 / 5
Total Members Voted: 24
Acronym: WxW
Name: Wall to Wall
Type: Battle
Submitted by: Slovenia Rok

  • This scheme must be played in Rope/Classic/Allround league(s).
Download this scheme:
Downloaded 6093 time(s).

Time: November 28, 2008, 12:51 PM
Description:
Modes:

1v1 (3 worms per player); Best of 1 by default
2v2 (2 worms per player); Best of 1 by default
3v3 (1 worm per player); Best of 1 by default

Map size:

1920x696 by default

Rules:

Walls Before Attack (WBA)
*You have to touch all the marked walls before you're allowed to attack your opponent.

Crate Before Attack (CBA)
*You have to collect a weapon crate before you're allowed to attack your opponent.

Attack From Rope or Parachute (AFR) (AFC)
*You can only attack while hanging on the rope or while using the parachute, unless the weapon that you're using doesn't permit that.

If you break any of the rules mentioned above (WBA, CBA, AFR), you are not allowed to attack the next turn. If you break a rule repeatedly, seems you are doing it on purpose or kill your opponent, the game will be void or given to the victim.

No exploiting glitches (e.g. floating bazooka)
Scheme game options
Game options
200
1
100%
Time options
30
30
10
10
15
Crate options
25
Sudden death options
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Floating weapon glitch
Terrain overlap phasing glitch
Help

Author Topic: Scheme #3356, PLINKO! submitted by TBikelis  (Read 769 times)

0 Members and 1 Guest are viewing this topic.

Offline TBikelis

Scheme #3356, PLINKO! submitted by TBikelis
« on: August 18, 2020, 08:50 PM »
BUG FIXED, NO NEED TO DOWNLOAD FROM WSDB ANYMORE
this scheme had the rubberworm bounciness set to 0.9, but when I posted it to TUS it got reset to 0 value. even when I edited the scheme in the TUS scheme editor the value would reset to 0 when I would save the changes. idk if this is a bug or did I do something wrong. WSDB seemed to handle the scheme fine so here’s the download link for the WSDB scheme -
https://wsdb.fullwormage.com/11522
« Last Edit: August 25, 2020, 12:30 PM by TBikelis »