Schemes
March 28, 2024, 04:41 PM

Abnormal

Ab

Scheme #920, Viewed 7082 Time(s)

Basic Information
Summary
Util.
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Scheme Rate
4.72 / 5
Total Members Voted: 11
Acronym: Abnormal
Name: Ab
Type: Battle
Submitted by: Poland van

  • This scheme must be played in Free league(s).
Download this scheme:
Downloaded 2397 time(s).
Example replays: Downloaded 1042 time(s)

Time: February 16, 2013, 05:02 AM
Description:
A few words about this scheme:
- Abnormal is basically a reversed intermediate, its aim is to kill every worm on your own team using the provided resources. Whoever manages to do it first - wins. (note: draws, although quite uncommon, might happen)
- Start with 8 worms per team.
- Team weapons disabled. Cows with a 2 turn delay added.
- Mortar and cluster bomb power is 2 stars.
- Rounds required to win set to 3.
- Map choice: to minimize the placement factor avoid girders at all cost(!) and pick complex island maps (games played in caverns are very often one-sided, so unless you're sure about it, don't risk it)


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You might want to take a look at this thread, as Bytor's scheme originated before abnormal here:
http://www.normalnonoobs.com/forum/viewtopic.php?f=3&t=1039&p=18164#p18164
Scheme game options
Game options
100
3
100%
Time options
15
45
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
1
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
2
Parachute
2
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
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Author Topic: Scheme #920, Abnormal submitted by van  (Read 6952 times)

0 Members and 1 Guest are viewing this topic.

Offline MonkeyIsland

Scheme #920, Abnormal submitted by van
« on: February 17, 2013, 01:20 PM »
Was this your own idea van?
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #1 on: February 17, 2013, 03:31 PM »
Dunno. Supposedly it originated before somewhere over NNN forums, so I'm not taking credit. The name is 100% mine tho.


edit: to clarify, I came up with the idea in a random game of 1v1v1 normal with my clanmates (which is documented in the chat of that particular replay, can be sent on request) back in the early 2013 - we tried it out and instantly loved it. Then I made it popular by organizing cups and tournaments and the scheme took off. Weeks later some NNN member mentioned to me that bytor had a similar scheme idea YEARS ago but it never went public. Considering that was purely coincidential I've decided to take the full credit for it.
« Last Edit: November 22, 2015, 11:11 PM by van »

Offline OrangE

Re: Scheme #920, Abnormal submitted by van
« Reply #2 on: February 20, 2013, 12:26 AM »
v nice scheme man.

Offline Worm_gamer

Re: Scheme #920, Abnormal submitted by van
« Reply #3 on: February 20, 2013, 11:33 AM »
Rlly nice scheme  8) enjoyed.
I'd rather be hated for who I am, than loved for who I am not.
Kurt Cobain




[sK`Alien`nlF] speed is like cocaine
[`bfw`pizzasheet] speed is like meth
[sK`Alien`nlF] dunno how meth is
[`bfw`pizzasheet] its like speed
[sK`Alien`nlF] lol

Offline Triad

Re: Scheme #920, Abnormal submitted by van
« Reply #4 on: March 03, 2013, 06:22 PM »
lol nice scheme :D



Offline Korydex

Re: Scheme #920, Abnormal submitted by van
« Reply #5 on: March 09, 2013, 06:56 AM »
Is it OIL scheme?

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #6 on: March 09, 2013, 01:37 PM »
Is it OIL scheme?

Not sure what's OIL, but if means the same as ONL, then yes.

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #7 on: April 02, 2013, 05:19 PM »
2 important changes to help balance the scheme:

- Team weapons disabled.
- Caverns are now ill-advised.

Re: Scheme #920, Abnormal submitted by van
« Reply #8 on: April 02, 2013, 06:08 PM »
I thought T17 maps were fun for abnormal, though :)

Offline Husk

Re: Scheme #920, Abnormal submitted by van
« Reply #9 on: April 02, 2013, 06:49 PM »
- Team weapons disabled.

reduces the possibilities?

more possibilities, more fun????

maybe I want to play next abnormal with cows.... but maybe I wanna try HHG?????

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #10 on: April 02, 2013, 07:14 PM »
Just look at the change in a way that it forces you to be even more creative, cows were overpowered that early in the game and more often than not it gave advantage to the person who went first. We've been testing it a lot and the change was needed in order to make the scheme a bit more competetive. Don't worry, it doesn't affect the gameplay too much, you can trust me on that. ^^

Oh, and picking HHG (or anything but cows for that matter) was foolish simply because:
- the delay makes it unusable in most of the games (and you can't change that option in the current scheme file format)
- you can't change your team weapon between rounds

Offline Casso

Re: Scheme #920, Abnormal submitted by van
« Reply #11 on: April 02, 2013, 10:01 PM »
I would leave cows as normal weapon because they can be used to do nice combos (husky's turn against me), but not so powered. Maybe we could set 2 stars of power. It's just an opinion hehe

Offline MonkeyIsland

Re: Scheme #920, Abnormal submitted by van
« Reply #12 on: April 03, 2013, 12:56 PM »
How about removing suicide bomber? I think it adds more strategy to the game. If you trap one worm of your opponent, he can't self-kill. (If he has used kami already)
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #13 on: April 03, 2013, 01:42 PM »
How about removing suicide bomber? I think it adds more strategy to the game. If you trap one worm of your opponent, he can't self-kill. (If he has used kami already)

That would also require taking teleports out, I thought about it, but I find that sometimes you need it when you get unlucky positions. (and don't want to waste kami on just self-killing your worm)
When you block someone he still loses a turn and you get to kill 1 of your own worms so I think girdering is a viable strategy.

Offline van

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Re: Scheme #920, Abnormal submitted by van
« Reply #14 on: May 09, 2013, 12:08 PM »
- Cows with a 2 turn delay added. Regular power.

Reason: After many games - I don't want to compromise the fun and limit the strategy, and if that means a slight balance decrease, so be it. 2 turn delay seems to be fair.
Note that this is probably the final version of this scheme that will be used in the upcoming cup, so please update it.