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Challenge #852, Flat Earth Apocalypse (FEA) Challenge

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Danger135:
Damn! I forgot click the + for add health... I need play again.

Played... Retreat: 00:02:31.86 is good? No? Maybe 5.244 min then?

FoxHound:

--- Quote from: Danger135 on December 13, 2023, 06:53 PM ---Damn! I forgot click the + for add health... I need play again.

Played... Retreat: 00:02:31.86 is good? No? Maybe 5.244 min then?

--- End quote ---

Maybe I should consider replays that people forgot to add the "+", since 63 extra HP may not make much difference in this challenge. However, It's clearly a disadvantage to start with less health, so you should remind to set the "+" anyway. Despite this, people should remind this in case they ever play online this scheme. In multiplayer games, 63 HP makes difference specially in the beginning. Some people are still learning to play, and might survive with little health.

I decided to delete your first attempt, since you sent newer replays with 318 HP initial health. Congratulations, more than 5 minutes dodging meteors!


By the way, It's bizarre this TUS system. I think challenge moderators shouldn't be able to choose between seconds and minutes and convert to decimal system... I think challenge moderators should just select "point system" or "time system". In time system, you shouldn't need to select minutes or seconds. TUS should always work with seconds, and if the seconds exceed 60, TUS should convert every 60 seconds to minute, like: 2min and 33 seconds and 200 milliseconds. Or simply the way WA time works --> 00:05:14.68 (Danger time in WA log)

Danger135:
Can I have question? Why the map is so high when 90% of it is under water, so it looks like small map with normal water?

FoxHound:

--- Quote from: Danger135 on December 20, 2023, 02:43 PM ---Can I have question? Why the map is so high when 90% of it is under water, so it looks like small map with normal water?

--- End quote ---

I made it 100% using WA map editor. Even those tiny walls I made them using carefully the brush sizes. That's why the map is not fully sim├ętric. There is one side that has more empty space than the other. It doesn't interfere in the gameplay so much, though.

Why it it is not small? I remember that i was having troubles because the game behaves differently depending on the quantity of land you put on the map. Sometimes girders may appear on the map, sometimes the terrain becomes non-flat on the surface and sometimes if there's low land, some other things may change or the map is not playable.

I remember I tested a lot the map and this one worked perfectly. But it is too tall, so I always played holding the mouse to see the meteors falling from above, to have time to dodge them. I was thinking to create special PNG maps for this scheme with low land, but I would have to balance the meteors all again for that low land map. So, only in this challenge I realized that raising the water it would solve this problem, without needing to balance the meteors and change the whole scheme again.

Danger135:
OK, look attached replay, if you can see any difference. It is played on attached map.

BTW there is sudden death?!  :o   So I need activate armageddon as soon as possible to have SD later?

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