All About TUS => Announcements => Topic started by: Senator on August 01, 2016, 08:11 AM
Title: Change in TTRR
Post by: Senator on August 01, 2016, 08:11 AM
According to the poll (https://www.tus-wa.com/forums/schemes/poll-number-of-worms-in-ttrr-29599/) most people prefer 3 or 4 worms in TTRR.
From season #52 TTRR will be played with these settings
1vs1: 4 worms per player 2vs2: 4 worms per player 3vs3: 3 worms per player
Title: Re: Change in TTRR
Post by: Sbaffo on August 01, 2016, 08:47 AM
You rly did it.
Title: Re: Change in TTRR
Post by: Mega`Adnan on August 01, 2016, 02:35 PM
Senator's new MI. :D
Title: Re: Change in TTRR
Post by: spleen17 on August 01, 2016, 03:10 PM
Good, even numbers are better.
Title: Re: Change in TTRR
Post by: AduN on August 01, 2016, 03:45 PM
nice :d
Title: Re: Change in TTRR
Post by: Husk on August 01, 2016, 05:53 PM
even numbers are pretty good for my OCD even numbers are pretty good for my OCD even numbers are pretty good for my OCD even numbers are pretty good for my OCD
even numbers are pretty good for my OCD even numbers are pretty good for my OCD even numbers are pretty good for my OCD even numbers are pretty good for my OCD
even numbers are pretty good for my OCD even numbers are pretty good for my OCD even numbers are pretty good for my OCD even numbers are pretty good for my OCD
even numbers are pretty good for my OCD even numbers are pretty good for my OCD even numbers are pretty good for my OCD even numbers are pretty good for my OCD
Title: Re: Change in TTRR
Post by: Senator on August 02, 2016, 09:56 AM
Sbaffo u should be just happy about moving to less worms in singles (unless the fact more worms favors you these days overwhelms your feelings) ;D
Title: Re: Change in TTRR
Post by: Sbaffo on August 05, 2016, 11:36 AM
4 worms looks fine to me, i don't really mind about that, but 4 worms on 2v2? What was wrong with 3 worms?
Title: Re: Change in TTRR
Post by: Senator on August 05, 2016, 03:17 PM
The same thing that was "wrong" with 3 worms in 1v1 (you can use the same arguments for 1vs1 and 2vs2). At least some of the reasoning can be found in the poll thread. The game length wasn't the (only) reason when tus moved to 5 worms in 1vs1, not to mention that would be a stupid reason to change the nature of the scheme.
2vs2 should be as close as possible to 1vs1 like it is in other schemes.
Elite: 4 worms in 1vs1 -> 2+2 worms in 2vs2 (equal to 1vs1 cos both players don't need to stay alive) Roper: 1 worm in 1vs1 -> 1+1 worms in 2vs2 (since we can't play it with 1+0 worms) WxW: 3 worms in 1vs1 -> 2+2 worms in 2vs2 (since we can't play it with 2+1 worms) TTRR: 4 worms in 1vs1 -> 4+4 worms in 2vs2 (equal to 1vs1 cos both players need to make a time)