The Ultimate Site of Worms Armageddon

All About TUS => Announcements => Topic started by: MonkeyIsland on January 29, 2010, 05:54 PM

Title: TUS Map Database
Post by: MonkeyIsland on January 29, 2010, 05:54 PM
As for the next part, TUS will release map database.

There are indeed many ideas, and this map database won't be small. A lot of tools will be introduced along with it.
If you have any specific idea about map database that you would like to see, this is the topic to post.

I've started preparing/coding it. Fasten your seat belts :)
Title: Re: TUS Map Database
Post by: Ray on January 29, 2010, 06:04 PM
Keep it as simple as possible. We don't need unuseful features making the site even more complicated and complex. Connect it with Schemes part, everyone can upload maps, Race maps should be connected with Challenges part in a way that the overall records are shown in a map's page. As for the downloading, there should be a "Cart" or something, so you can mark several maps and download them in one .rar/.zip, whatever.

I don't think anything else should be included.
Title: Re: TUS Map Database
Post by: beer on January 29, 2010, 06:07 PM
watch that map data base, i realy like it! http://www.clansfx.co.uk/
kinda like that whould be nice
Title: Re: TUS Map Database
Post by: HHC on January 29, 2010, 07:07 PM
Make sure it's compatible with both colour and .bit.. and with various map sizes.

Review-rating would be cool too.

And maybe some way to add various maps to one pack? Would kinda suck to have seperate uploads for HHCRRmap1 all the way up to map100. Would be sweet if you could add new creations to an already existing mappack.. or modify it if it turns out to have bugs in it.
Title: Re: TUS Map Database
Post by: Random00 on January 30, 2010, 12:43 PM
Keep it as simple as possible. We don't need unuseful features making the site even more complicated and complex.

Its no bad attribute for a site to be complex, its even better then having no content. The navigation just has to be good.
And Imo the navigation is ok at the moment, cause I can easily find the things I want to find at the moment.
I dunno how much content is going to be added, but if its going to be much sutff, then it might be useful to have user-specific navigation, so everyone can set his own navigation, so you're able to browse quickly through the stuff you want to know. But this depends on the amount of new featuers that are going to added.
Title: Re: TUS Map Database
Post by: MonkeyIsland on January 30, 2010, 01:44 PM
Keep it as simple as possible. We don't need unuseful features making the site even more complicated and complex.

TUS being complex was actually a rumor. Mostly because people were looking at it like 'only a league' and they couldn't find 'big fonts' links, shouting 'report', 'standings'...
Current navigation (For most designs) lets you choose ANY feature in TUS with 1 click. You don't need to go to a page to find some more links there.

@Map database,
I'm not gonna code a map database which this community already has, Otherwise I wouldn't code it. The plan is to make new features along with the basic things a map database must have.
Title: Re: TUS Map Database
Post by: HHC on January 30, 2010, 01:56 PM
Oh btw, what's the scoop on adult maps?  :-[
Title: Re: TUS Map Database
Post by: MonkeyIsland on January 30, 2010, 02:46 PM
That's a good question :)

I don't know exactly for now. Probably yes, but gotta figure a way about organizing them. We have any visitor on TUS. Starting from 10. If you have an idea about handling them, let me know :)
Title: Re: TUS Map Database
Post by: HHC on January 30, 2010, 03:30 PM
perhaps linking the ability to see adult maps to the age in profile?
Title: Re: TUS Map Database
Post by: Alenic on January 30, 2010, 03:52 PM
It's a nice idea the map database section.
Btw why not add a "map generator" together the database...
for example:

I made a program that fill bmp image with Hospital pattern and generate a png, and u can make big map (great than 1960x696) in .bit style (it's easy). This should be nice in the website (upload a bmp and the website give u the png with less than 112 colours)

or a RR generator should be nice !
or an harder challenge is a roper maps generator ! XD
When u need a new map u go to TUS map generator and make it with a click ! Sound nice ;)
Title: Re: TUS Map Database
Post by: MonkeyIsland on January 30, 2010, 03:55 PM
@HHC, I've thought about that, the guy would just put a false birthday. But I guess if the guy is gonna change his birth date for adult content, then he would pass other filters too.

@Alenic,
Did you create such program?
Title: Re: TUS Map Database
Post by: Ray on January 30, 2010, 03:59 PM
Monkey, as for HHC's idea, those people who haven't reached 18 don't neceserally need to know that there are some things they cannot take a look at... ;) The filter should just not show adult content for users under 18.
Title: Re: TUS Map Database
Post by: Alenic on January 30, 2010, 04:00 PM
Ye, i created in c++ with libpng, but not the rr generator, i'm working on roper generator, but seems very hard, i'm trying with tree fractals and splines, but it's an hard challenge
Title: Re: TUS Map Database
Post by: Wormwarrior on January 30, 2010, 04:33 PM
i have ideas, like u have to dl one pack of map per season, and if u league u have to play one of map of this pack, maybe 20 maps per sheme selected, and linear map not to easy not to hard (like az01 map for rr, fab maps for roper) wht u think about his?
Title: Re: TUS Map Database
Post by: Ray on January 30, 2010, 05:17 PM
Why would that be good? oO
Title: Re: TUS Map Database
Post by: Wormwarrior on January 30, 2010, 05:22 PM
to ppl don win with a noob cauz he put a map very close ... maybe we have to have specify maps for the league. why i'snt good?
Title: Re: TUS Map Database
Post by: Ray on January 30, 2010, 05:36 PM
We don't want to restrict the maps people can play on... The database is for the sake of downloading maps, not to tell people what to play on...
Title: Re: TUS Map Database
Post by: MonkeyIsland on January 30, 2010, 05:43 PM
@Wormwarrior,
One of the features is 'Map Picker'. It picks maps for players that wanna play league, cups... It is for prevent map bashing which I'm sure makes th eleague more fun when no one of the players know what map the system is gonna choose for them.
Title: Re: TUS Map Database
Post by: HHC on January 30, 2010, 05:44 PM
@HHC, I've thought about that, the guy would just put a false birthday. But I guess if the guy is gonna change his birth date for adult content, then he would pass other filters too.

Yeah, kids who alter their age just to look at the adult maps most likely have a looong history of pron watching.. The purpose is to keep the content away for kids who aren't ready for the sex-thing yet, if a kid goes looking for the pron, you know he's ready..  ;)
Title: Re: TUS Map Database
Post by: Wormwarrior on January 30, 2010, 05:47 PM
Ramdoom map okay but linear map, we don't play league in artistics maps, wht u think?
Title: Re: TUS Map Database
Post by: MonkeyIsland on January 30, 2010, 05:57 PM
Yes. Each maps on TUS will be labeled as 'Serious game standard'. Map picker will pick between standard maps.
Title: Re: TUS Map Database
Post by: zippeurfou on January 30, 2010, 06:51 PM
here are some ideas:




Also I like the card system :)

Edit: you also could add: see who played on it and how many times in order to avoid MR. PRo :)
Title: Re: TUS Map Database
Post by: Ray on January 30, 2010, 06:55 PM
@Wormwarrior,
One of the features is 'Map Picker'. It picks maps for players that wanna play league, cups... It is for prevent map bashing which I'm sure makes th eleague more fun when no one of the players know what map the system is gonna choose for them.
This disappoints me a lot... Why should I be forced to play on a map?
Yes. Each maps on TUS will be labeled as 'Serious game standard'. Map picker will pick between standard maps.
Why? Why labeling them like this? Who decides about the labels? Man...
Title: Re: TUS Map Database
Post by: MonkeyIsland on January 30, 2010, 07:10 PM
This disappoints me a lot... Why should I be forced to play on a map?
Why? Why labeling them like this? Who decides about the labels? Man...

I don't see why you have stress about it. You are insisting on simplicity, that's great. But simplicity doesn't mean 'no features'. like BMW makes a car with lotta features, you say, man just give me some pedals and steer wheel! Don't make it complicate!!

First chill!! ^^
Second, there will be mods handling map database. So they will probably label them if they are good to be played in league, cup or not.

@your first statement,
You don't believe how many games are being won because of the host putting 'his maps' and how we could reach a different result seeing none of the participants selects the map. I don't wanna name anyone, but have you ever noticed how many times Mr. ProPlayer has picked same map over and over again?
Title: Re: TUS Map Database
Post by: Ray on January 30, 2010, 07:55 PM
The maps don't matter that much in a game between two equally good players, both can navigate with same efficiency on a WxW or a Roper map for example.

And by the way: I hate new cars, which you cannot repair at home by yourself, those features in a car that control you. I am a fan of the old cars, which have an engine, a steering wheel, a cardan-shaft and nothing else, not needed.

Anyway, I will not play a single match if the site will force me to play on a specific map.
Title: Re: TUS Map Database
Post by: Rok on January 30, 2010, 10:12 PM
Ye, i created in c++ with libpng, but not the rr generator, i'm working on roper generator, but seems very hard, i'm trying with tree fractals and splines, but it's an hard challenge

Have you tried noise functions, like Perlin noise? I think tweaking some noise algorithm can give you some result, it thought about it once when I wondered how w:a map generator works, not that I actually tried anything,though :) I'm interested in what you'll come up with.
Title: Re: TUS Map Database
Post by: Alenic on January 31, 2010, 01:06 AM
Nope, i'm trying to generate two neighborly random trees (the base structure) (max 3 levels of a binary tree), and for every edge of a tree i generate, with a random laws, points that give the control polygon of a 2d curve (like bezier curves or nurbs, or hermite polynomials). The main problem is to find a law that generate that points for every edges in a "good" manner. For "good" i mean for example that u are able to hide when u play.

We can use also the noise function, or fractals, what do u want, all ideas are welcome and can be useful for creating rope maps. The judge will be the result of the map ^^. Btw we are off topic, if u want to work on it i wills end u my msn...
Title: Re: TUS Map Database
Post by: THeDoGG on March 05, 2010, 07:38 PM
Will the maps from Reported game be added to the DB?

Or maybe you could set a checkbox "Add this map to database".. ? But hmm that would make copies of same maps maybe.. unless there is a way to recognize a map even if it had a different name
Title: Re: TUS Map Database
Post by: MonkeyIsland on March 05, 2010, 08:18 PM
Relax :)

Everything has been taken care of.
Title: Re: TUS Map Database
Post by: THeDoGG on March 05, 2010, 08:43 PM
Relax :)

Everything has been taken care of.

MI, you are the man !  :P
Title: Re: TUS Map Database
Post by: Ray on March 06, 2010, 08:42 AM
Haven't you notice already, that when you report a game which was played on a popular map, then go to it's page the map already has like 90 downloads? The site is not that overloaded. :)
Title: Re: TUS Map Database
Post by: HHC on March 18, 2010, 12:26 PM
An update maybe?  :)
Title: Re: TUS Map Database
Post by: MonkeyIsland on March 18, 2010, 12:54 PM
Glad to see your interest :)

Hmm I've coded almost all of the ideas (both myself and people if I haven't miss anything).

Guess I can release it less than 3 weeks. I was wondering to release it halfway to actually test to see how some parts will turn out.
Title: Re: TUS Map Database
Post by: HHC on March 18, 2010, 01:03 PM
three weeks is not much :)  :-*

not sure about releasing it halfway, will take away some of its OMG'ness  ;), but it can make sure the final version is without serious bugs.
Title: Re: TUS Map Database
Post by: Ray on March 18, 2010, 03:11 PM
I would be glad to see it coming out halfway, something like a BETA.