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Other Things => Clans & Communities => b2b => Topic started by: TheKomodo on February 16, 2011, 09:47 AM

Title: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 09:47 AM
As I have openly admitted and explained and taught others in BnG, I use my thumb to re-aim my shots then slightly adjust if the angle was wrong, or just try to get the pwoer right if I was off a little.

Some players, like myself and Mablak for example, can re-aim floorbanks by looking at the cracks or lines in the texture underneath, but you can't do this in the sky.

Personally I find it genius, and some players have also adapted to this style.

Johnny seems to think this is notching, I laughed my ass off for about half an hour while he tried to tell me moving the cursor by 1 pixel is notching.

I will explain what notching is, but not the specifics because notching like this is heavily frowened upon:

Notching is the name of a method given by counting the angle of your shots in BnG by moving the cursor pixel by pixel, but is NOT the name for moving the angle just 1 pixel, this is done by using certain resolutions and knowing that every pixel you move the angle will go "x" distance.

It varies from resolution to resolution, for example a 4 second grenade with full pwoer, aimed right up it will land on you, moving the aim right or left by 1 pixel will make it go slightly in front the way you are facing, if you move it 2 pixels forward from vertical, it will go double the distance it went with 1 pixel, and so on.

Now, that is obvious what I have said so far, you don't need to know how to notch to know how far the distance 1 pixel of angle extra or 1 pixel of angle less will travel, this is something you learn with experience, and doesn't take long.

It is only considered notching if you slowly count out a distant angle by moving it pixel by pixel or 2-3 pixels at a time to get to for example 10 pixels, and someone does this practically every turn, even if you know the calculations for various shots or not it is still considered notching by aiming distant angles like this.

So in summary, if I throw a 3s grenade, it misses, but I know that by aiming 1 pixel further, with the same pwoer, it will hit, that isn't notching, that's obvious from experience of the game and is something that can't be ignored, so I put my thumb over the cursor, re-aim back to exactly where it was, so I know I just need to adjust from the previous shot.

Sometimes I don't even need to adjust the angle, as the shot missed because I missed the right pwoer needed to make a successful hit, so I just re-aim using my thumb back to where it was, and try again.

True, some people feel that this is an advantage, however I don't feel it's an advantage as I am not using any programs or hacks or even calculations, anyone can do it it's not cheating, why would I want to risk missing even further by just guessing where my aim was, and giving that I never repeat shots against anyone unless they do it 1st and I normally hit 1st attempt usually anyway it doesn't give me a big advantage because most of BnG for me is getting the pwoer right and that's something you just can't cheat with, I hope.



Everyone is entitled to debate on this, however any post that gets angry and starts insulting anyone or goes off-topic will be deleted immediately.
Title: Re: Johnny - Notching explained.
Post by: DarkOne on February 16, 2011, 10:10 AM
looking at the cracks in the landscape is not all that ingenious tbh. I did that to finish the stableford golf course challenge perfectly in TCB back when it was still online (only had to use moderate skill for 1 or 2 shots and the rest was just aiming at certain pixels in the ground and then go full power). Personally, I don't want to use this trick in games, though

Perhaps I'm just stupid, but I don't understand why you post this when you don't want people to notch by default.
Title: Re: Johnny - Notching explained.
Post by: Husk on February 16, 2011, 10:15 AM
i go with feeling, maybe thats why i miss so much :D
Title: Re: Johnny - Notching explained.
Post by: Dub-c on February 16, 2011, 10:19 AM
Perhaps I'm just stupid, but I don't understand why you post this when you don't want people to notch by default.

Because I told Komo I was going to make a detailed post about how he notches in bng. To be continued . . . . .
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 10:19 AM
Well, i've only explained a little about notching, enough to understand what it is, without giving away how to notch all the different types of shots on different resolutions, and for someone to try and figure this out on their own takes a very very long time and it's obvious if someone notches like this anyway.

Most people are trustworthy and know notching is lame anyway, and not alot of people like being insulted and being called lame so I don't think this topic will do any harm.

I done this mainly because Johnny was accusing me of notching just because I re-aim with my thumb and adjust the aim slightly, and I didn't mean genius for the floorbank thing, I meant using my thumb lol.

Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 10:20 AM
Perhaps I'm just stupid, but I don't understand why you post this when you don't want people to notch by default.

Because I told Komo I was going to make a detailed post about how he notches in bng. To be continued . . . . .

You actually told me to make a post about it, which I just did, and also, I have posted before that I use my thumb to re-aim:

https://www.tus-wa.com/forums/b2b/bng-advice/

^^ Number 6.
Title: Re: Johnny - Notching explained.
Post by: Dub-c on February 16, 2011, 10:22 AM
Perhaps I'm just stupid, but I don't understand why you post this when you don't want people to notch by default.

Because I told Komo I was going to make a detailed post about how he notches in bng. To be continued . . . . .

You actually told me to make a post about it, which I just did, and also, I have posted before that I use my thumb to re-aim:

https://www.tus-wa.com/forums/b2b/bng-advice/

^^ Number 6.

To be continued . . . . not on b2b forums
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 10:24 AM
That's cool, I just won't reply on your forums then.
Title: Re: Johnny - Notching explained.
Post by: wormf00d on February 16, 2011, 11:38 AM
I do that too it's helpful when you want to repeat a shot with diff power cause you missed the 1st time. Remembering cracks and texture for floorbanks and for air nades, remember distance between objects and crosshair in your hide. :)

I've no idea who "invented" notching and what was it about originally, but I would guess it was meant for full power 4secs and zero wind zooks. Taking into account your resolution and how many aim notches you had to do from straight up position in order to hit perfectly.

But today why would you avoid a perfect shot if you know exactly where, what and how to hit? This isn't bng from '99, we have a gazillion different styles and shots to try and do now.

Should we just avoid a perfect shot and instead do a lame non-impact bouncey nade with wrong angle and wrong power and hold our breath? :P
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 16, 2011, 12:22 PM
Im also using texture/finger adjustment (nothing genius, it came up after few few bng's i played lol), and also dunno what is this all about notching. It works only on fullpower nades and low wind zooks coz i dont think so anyone will master notches for every possible shot (even if so, it requires a lot of experience to taught). Another thing is, you dont have to actually notch to get right angle you want if you master it like Komo said, making for example 3-4 pixels at once. You wont even be able to tell if someone is actually notching.

Everyone has own style of playing bng, and till he plays gently (not repeating, trying impact shots all the time, doesnt sit in darkside hide destroying whole map with a zook) all is ok with me. Thing is, when playing cheaply, finger/texture adjustment is much more powerfull than notching when making repeats coz it takes less time to set the angle and you are sure it is the same as previous.
Title: Re: Johnny - Notching explained.
Post by: Prankster on February 16, 2011, 12:26 PM
I can't even move my aim by one pixel on purpose. Only if I got lucky. :D
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 12:54 PM
Actually, where's the big difference between re-aiming to the same position by using the thumb and by counting notches? I don't get it. Both seem 100% accurate and lead to the same result.
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 16, 2011, 12:59 PM
Actually, where's the big difference between re-aiming to the same position by using the thumb and by counting notches? I don't get it. Both seem 100% accurate and lead to the same result.

The difference is huge. You can be mistaken by making bigger taps and then it wont be the same angle anymore when notching, and it takes more time to precise aim :d
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 01:00 PM
Well dark, the obvious answer to that question is you didn't notch to get your aim in the 1st place, using your thumb saves time is all.

When I used to notch I once played a 1v1 Tournament and only missed 3 shots the whole Tournament, but then again my routine consisted of 4s full pwoer, 5s lg, 3s, and repeat.

I wish I never learned how to notch, but then again, great things came from it.

It works only on fullpower nades and low wind zooks coz i dont think so anyone will master notches for every possible shot (even if so, it requires a lot of experience to taught).

You can notch alot more than just 4s nade and no wind zook, but it's seriously so boring and takes away all pride (imo).
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 01:08 PM
Let me rephrase into a proper statement then.

I don't think it's any less lame to use my thumb for a proper re-aim. Notching it back to where it was takes a little bit more time, that's about the whole difference to me.

Only talking about the re-aim here. Nothing else.
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 16, 2011, 01:24 PM
And now here comes a solid question:

Why should i re-aim at all? :D
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 01:26 PM
I'll rephrase it as well then:

Notching all your shots takes away the element of instinctive guessing when trying to hit that 1st attempt, which is where the most fun and pride is when you nail that shot 1st time.

Re-aiming with your thumb, your aim could be correct, you just need to get the pwoer right, or even if it just needs slightly adjusted, when you 1st aimed it, it was all instinct and the look of the angle that made you want to shoot, not by counting out the precise location of the cursor pixel by pixel, you were close, so you would change it anyway thumb or no thumb.

Notching takes away the surprise and anticipation for me, when you notch, you expect it to hit, when you guess, you wait and hope for it to hit, and if it does, you feel good because you guessed it.
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 01:32 PM
And now here comes a solid question:

Why should i re-aim at all? :D

That's actually a very good question. From a certain skill level on, re-aiming is redundant as you're accurate enough to get the correct aim anyway..


I'll rephrase it as well then:

Notching all your shots takes away the element of instinctive guessing when trying to hit that 1st attempt, which is where the most fun and pride is when you nail that shot 1st time.

Re-aiming with your thumb, your aim could be correct, you just need to get the pwoer right, or even if it just needs slightly adjusted, when you 1st aimed it, it was all instinct and the look of the angle that made you want to shoot, not by counting out the precise location of the cursor pixel by pixel, you were close, so you would change it anyway thumb or no thumb.

Notching takes away the surprise and anticipation for me, when you notch, you expect it to hit, when you guess, you wait and hope for it to hit, and if it does, you feel good because you guessed it.

I know, I was talking about the re-aim only.. Of course if you were notching you'd know the correct aim for a shot anyway, that's obvious. :P
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 01:36 PM
Then what's the problem lol?

Sometimes we don't bother re-aiming in funners for the sake of an epic shot.

I can squint my eyes until they almost hurt, so I can re-aim very quickly back to where I was, or I can make it less trouble some for myself, and just use my thumb lol.
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 01:45 PM
I never said there was a problem, just that using thumbs and using notching to get back to the previous aim is basically the same. :P
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 01:55 PM
It's not the same, if you notch, you know the angle, if you guess, well it's a guess lol, I know you are saying just for re-aiming, but my point is how you got that angle in the 1st place.

Here is an example if you miss the 1st shot and know it will hit next turn:

https://www.tus-wa.com/leagues/game-56082/

Watch that game, I went and played a TuS just to make an example lol, you should watch it all, I only missed 1 shot, and done the re-aim with thumb thing, but the point is to easily show I could re-aim there anyway without doing this, it just saves a few seconds.

To me it's the same thing if I missed the pwoer, or the aim is like 1 pixel off, or a pixel is in the way and it blows up but destroys the land that was in the way, your 1st shot was basically dead on, so you deserve to have a quick re-aim/adjustment if needed to finish the shot off.
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 01:57 PM
How is putting your thumb on the screen and re-aiming to the previous aim "guessing"?
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:02 PM
Because the 1st time you tried it, it was a guess, it's just making a correction.

Even better in my game for example, it missed, but the angle and pwoer was perfect, but a pixel was in the way and the pixel was destroyed by the shot, so I done the same shot and it hit, so my guess was right, why change it? And if it's the wrong pwoer, why change the aim? And if it's right pwoer but the aim is off by a pixel, why risk missing a possible crucial shot of a game by not paying attention while re-aiming and missing?
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 02:04 PM
I already said that two times, but I'm talking about the process of re-aiming. Not the initial aiming itself.
Title: Re: Johnny - Notching explained.
Post by: Prankster on February 16, 2011, 02:09 PM
I think notching is kinda harder than to guess a shot and then use your finger or landscape or stickers or pins or anything else...
In a2b there are only 12 seconds, plus moving the crosshair pixel by pixel is very hard (feels like random for me, but maybe there is a method, but I don't know about it), and takes a lot of time.

Plus, if you want to notch right, you have to be highly experienced as well.

In conclusion, I don't really think the notching rule is that much necessary, since we have the anti-repeating rule, and less turn time than in TUS BnG.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:12 PM
Another reason why I do it, is because sometimes 1 aim looks the same as 1 pixel less or 1 pixel more, you think you have the same aim, but you don't, I ain't taking that chance lol, why not use the hands I was born with as a little help to keep my aim correct?

When you aim at the ground, you have land to use as example "my thumb" so I don't even need to do that there, but when you aim up, there is nothing to help you.

I use my thumb to re-aim some shots, it's a little trick I discovered myself to help me out, I ain't cheating or anything.

It's along the same lines for me as someone learning FR so they can tap and control their Roping better.

Or like I think it was Nail or Crazy that said they use a pritt stick as a guide to Kamikaze in Elite, it's hard to see with your eyes the exact difference sometimes, using my thumb in BnG cuts out the bullshit.

Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:16 PM
I think notching is kinda harder than to guess a shot and then use your finger or landscape or stickers or pins or anything else...
In a2b there are only 12 seconds, plus moving the crosshair pixel by pixel is very hard (feels like random for me, but maybe there is a method, but I don't know about it), and takes a lot of time.

Plus, if you want to notch right, you have to be highly experienced as well.

In conclusion, I don't really think the notching rule is that much necessary, since we have the anti-repeating rule, and less turn time than in TUS BnG.

Prankster, once you learn how to notch, it only takes about 5 seconds or something to aim any angle, for some people it's hard cuz there keyboard has different sensitivity than others, for some people struggle to even move the cursor 1 pixel with ease.

But once you learn the concept of notching, and if your arrows make it easy to tap pixel by pixel, you have no idea how easy it is to BnG with, let alone hit practically every shot because you are counting out the exact angles.

The only problem I really have with notching, it's way too easy to hit almost every shot and it takes away the pride of hitting very nice shots 1st time, it's like you aren't even trying, it's so boring and predictive.
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 02:19 PM
You know I do think notching takes a shitload of experience and skill - why not use it, just like the thumb you were born with? I don't wanna get into a fight here lol, so I'm out.
Title: Re: Johnny - Notching explained.
Post by: Prankster on February 16, 2011, 02:20 PM
Sure, Komo. And counting the taps is a little trick too. :D
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:22 PM
I really don't know why you think that Rene, just look how much skill you lost when you stopped notching because you didn't know the calculations for angles etc, you were lost for a very long time without notches and practically had to learn how to BnG all over, I was lost at 1st too, but I just didn't give up, I played more and more and practised as much as I could.

And like I already said, I went a whole Tournament and only missed 3 turns, how is that more skillful?

I would go alot of games and not even miss a shot, most games i'd miss one or 2 turns, I just can't have any self-respect being 100% sure a shot is going to hit because I counted it out.
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 02:25 PM
I really don't know why you think that Rene, just look how much skill you lost when you stopped notching because you didn't know the calculations for angles etc, you were lost for a very long time without notches and practically had to learn how to BnG all over, I was lost at 1st too, but I just didn't give up, I played more and more and practised as much as I could.

You know, that's paradox because I actually knew how to hit any shot all over the map.. I just didn't use my knowledge but a different 'technique'. Whether that makes sense or not is up for discussion.. Some people enjoy this, other people enjoy that.. Always been like that. :)
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:26 PM
Sure, Komo. And counting the taps is a little trick too. :D

That isn't a trick Prank lol.

You line up your screen with the enemy worm, you count the distance, you now know you have to press the direction arrow "x" amount of times, you shoot, you hit because of calculations.

That isn't a trick lol, that's just lazy and boring.
Title: Re: Johnny - Notching explained.
Post by: Cueshark on February 16, 2011, 02:27 PM
I had a feeling you had a system Komo.  It's good that you are open with how you acheive your results.

It comes down to how far you want to take it.  I've always been quite satisfied playing BnGing using 100% instinct.  I never considered that if I miss a shot I could use my thumb to make the necessary adjustments and then have a fairly high probability of a hit the next time.

It's clever for sure.

I think I might try it and I'm sure my BnG will improve :<

It's a bit cheesy though.  I wouldn't call it cheating by any means but I can't fully work out in my own mind if it's 100% legit.



Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:31 PM
I really don't know why you think that Rene, just look how much skill you lost when you stopped notching because you didn't know the calculations for angles etc, you were lost for a very long time without notches and practically had to learn how to BnG all over, I was lost at 1st too, but I just didn't give up, I played more and more and practised as much as I could.

You know, that's paradox because I actually knew how to hit any shot all over the map.. I just didn't use my knowledge but a different 'technique'. Whether that makes sense or not is up for discussion.. Some people enjoy this, other people enjoy that.. Always been like that. :)

That's a lie lol, because you can't notch shots like double banks, banks that transfer, nades that bounceback, then bounceback again, and others like this, you can't notch off pixels because you only have for example 1 angle that will work, it's all down to luck if it's right or not.

All I ever seen you notch was 3s, 5s LG, 4s full pwoer, 4s LG floorbanks and 5s LG floorbanks, and sometimes a bankshot.

Everytime you done a trick shot like, a double bank, you didn't notch it, you guessed it, and thats what seperates the skill and talent for being able to guess a shot from the boring machine-like notched calculations.
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 02:35 PM
You didn't have to take that literally, I meant to say I did know how to hit an opponent wherever he is on the map. Don't split hairs now. :P

And of course I don't know how to notch double banks because they're different depending on the situation. There's no accurate notching them.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:35 PM
I had a feeling you had a system Komo.  It's good that you are open with how you acheive your results.

Now open how I achieve my results?

Lol mate, I posted this method here over 8 months ago:

https://www.tus-wa.com/forums/b2b/bng-advice/

^^ Number 6

I have constantly mentioned this in games with people, especially the b2b members.

And either way, most of my shots hit 1st time, if you watch the game I posted a link to on page 2 of this thread, you will see that "re-aiming with my thumb" is not how I achieve my results, I hit every shot in that game, except the 5s LG Floorbank 1st time, that's from experience, not a little trick.

I use the thumb trick only when I know my aim is like 1 pixel off or the same aim is needed ;)
Title: Re: Johnny - Notching explained.
Post by: Prankster on February 16, 2011, 02:36 PM
Sure, Komo. And counting the taps is a little trick too. :D

That isn't a trick Prank lol.

You line up your screen with the enemy worm, you count the distance, you now know you have to press the direction arrow "x" amount of times, you shoot, you hit because of calculations.

That isn't a trick lol, that's just lazy and boring.

Sorry Komo, but I think using your finger is the same. Going 100% by instinct is what I call pure skill. I don't doubt your skills, but if you stopped notching to improve in natural skills, why don't you stop using your finger too?
To be clear I only use the "landscape trick", but I do feel a bit lame when I do that.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:38 PM
You didn't have to take that literally, I meant to say I did know how to hit an opponent wherever he is on the map. Don't split hairs now. :P

Sorry my bad lol, I get you now, but you got to admit, you were crap compared to notching when you didn't notch for the 1st year or something lol.
Title: Re: Johnny - Notching explained.
Post by: darKz on February 16, 2011, 02:42 PM
Yeah but so what.. I adjusted to the community - I didn't have to do that, it was my own free will.
Plus I don't know what exactly that's contributing to the topic, you're just mocking me. :P
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:44 PM
Sure, Komo. And counting the taps is a little trick too. :D

That isn't a trick Prank lol.

You line up your screen with the enemy worm, you count the distance, you now know you have to press the direction arrow "x" amount of times, you shoot, you hit because of calculations.

That isn't a trick lol, that's just lazy and boring.

Sorry Komo, but I think using your finger is the same. Going 100% by instinct is what I call pure skill. I don't doubt your skills, but if you stopped notching to improve in natural skills, why don't you stop using your finger too?
To be clear I only use the "landscape trick", but I do feel a bit lame when I do that.

I would prefer if you didn't say it's the same, because it's not notching, if by "the same" you mean "just as bad" then you should say that.

I didn't start using my thumb to re-aim until about 3-4 years ago, about 1-2 years after I stopped notching.

To me, playing funners, I don't re-aim like this, but when I play league games, I do it alot when I miss the pwoer, I actually only really do it when I have the right aim but my pwoer is wrong.

I very rarely have the wrong aim, so it isn't as bad as you think.

Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 02:45 PM
Yeah but so what.. I adjusted to the community - I didn't have to do that, it was my own free will.
Plus I don't know what exactly that's contributing to the topic, you're just mocking me. :P

Yeah me too, I ain't mocking you mate, you know how much respect I have for you when it comes to BnG, let's not forget our big conversations about BnG when you were joining b2b.

I am pretty sure it was KRD that convinced me that notching is lame, and made me feel like crap lol, so I was determined to get as good without notching.


Anyway dark, it's nice to see you finally getting involved with the b2b forums ! :P
Title: Re: Johnny - Notching explained.
Post by: Prankster on February 16, 2011, 03:00 PM
Ok, I meant it's not 100% skill.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 03:03 PM
Ok, I meant it's not 100% skill.

Why not?

I am still "guessing" how much adjustment I need to make, I still have to think what pwoer is needed, I still need to actually get that pwoer right.

With notching the only thing you need to get right is the pwoer, it's straight forward once you learn it, I still have to get my aim right by guessing the 1st time at least.

Alot of notchers, don't even know where to aim, they might know roughly, but they have to count it out to get it right.
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 16, 2011, 03:03 PM
[quote autor=Komito link=topic=6740.msg53609#msg53609 date=1297867467]
I would prefer if you didn't say it's the same, because it's not notching, if by "the same" you mean "just as bad" then you should say that.

[/quote]

Whole discussion is about that. You quoting everyone saying its cool and its different, and everyone say its the same, meaning as bad as notching.

I dont know why are you still running this discussion. Its obvious that fixing aim (REAIMING) with notching gives advantage while using finger/texture gives even more advantage. Im ok with both coz its undedectable, everyone can do this and i dont see the point why should it be banned. In both cases you use your mind (couting) or finger. It just pushes into meaningless discussions.
Bng should be about the way you mix shots and try different things, nevermind how you learned it. And its obvious that trying over and over same shot fixing it to the previous position then adding 1-2 pixels proves nothing. I can also shoot 95% of my shots somewhere around the worm then all i need is to fix power/angle with 1 pixel and execute it correctly without messing things. If both players play like that, the one who hits more first or second time shots will win.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 16, 2011, 03:13 PM
I dont know why are you still running this discussion. Its obvious that fixing aim (REAIMING) with notching gives advantage while using finger/texture gives even more advantage. Im ok with both coz its undedectable, everyone can do this and i dont see the point why should it be banned. In both cases you use your mind (couting) or finger. It just pushes into meaningless discussions.
Bng should be about the way you mix shots and try different things, nevermind how you learned it. And its obvious that trying over and over same shot fixing it to the previous position then adding 1-2 pixels proves nothing. I can also shoot 95% of my shots somewhere around the worm then all i need is to fix power/angle with 1 pixel and execute it correctly without messing things. If both players play like that, the one who hits more first or second time shots will win.

Using your finger/texture to re-aim does not give you more advantage than notching, for me it's the complete opposite, you don't even know how to notch properly so how can you compare them?

When I used to notch BnG like a robot, I very very VERY rarely missed shots in league games, even using my thumb I miss quite alot.

You make it sound like I just put the aim out there randomly without even trying, and if it misses, aim a lil more, miss, maybe a lil more, and finally get it right.

In funners, I don't care if someone notches, as long as they are doing cool shots, but when it comes to league games, you have no idea how powerful a notcher is compared against someone who doesn't notch, I re-aim with my thumb in a matter of 1-2 seconds so I have lots of time to think about the pwoer and focus, I can re-aim perfectly without doing this, I don't do it all the time, but I do it quite a bit.

If my grenade blows right in front of a worm, I have to re-aim it and adjust and get the pwoer the same the next turn, it's hard just to get the same pwoer 2 times in a row if it isn't full pwoer, when you notch, you can practically hit every shot 1st time, and if you don't, you aren't doing it right.

And one of the main things against notching was people using it with the same 3 shots over and over again, it was just lame, 4s fp, 5s lg, 4s fp, 5s lg, maybe a 3s, 4s fp, 4s fp etc.
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 16, 2011, 03:26 PM
I can give you an example:

Once you accused Johnny or Nate that they did a notcher. It wasnt even looking like they did a notch for me for the first time. You were ok with it ingame. Then again his turn came, again he did the notching thing which didnt look like notching anyway, he didnt miss again, and you started to blame him. How about he pointed out second shot with a finger and he didnt miss? You wouldnt call him notcher then?

And thing is, learning 3 kind of nades to notch (dunno, marking it even on your screen or whatever) and playing like that is indeed lame and mechanical. But for example counting notches after your first shot was done right, lets say 6 notches, and then repeating it over and over is the same thing as pointing out with finger, with that difference finger is the faster.
Title: Re: Johnny - Notching explained.
Post by: cOke on February 16, 2011, 05:29 PM
I can't even move my aim by one pixel on purpose. Only if I got lucky. :D

you can do this with a program to remap keys if you set it up to press space for the minimum amount of time possible

makes minor adjustments so much easier
Title: Re: Johnny - Notching explained.
Post by: Dub-c on February 16, 2011, 08:21 PM
I can give you an example:

Once you accused Johnny or Nate that they did a notcher. It wasnt even looking like they did a notch for me for the first time. You were ok with it ingame. Then again his turn came, again he did the notching thing which didnt look like notching anyway, he didnt miss again, and you started to blame him. How about he pointed out second shot with a finger and he didnt miss? You wouldnt call him notcher then?

And thing is, learning 3 kind of nades to notch (dunno, marking it even on your screen or whatever) and playing like that is indeed lame and mechanical. But for example counting notches after your first shot was done right, lets say 6 notches, and then repeating it over and over is the same thing as pointing out with finger, with that difference finger is the faster.
Title: Re: Johnny - Notching explained.
Post by: Prankster on February 16, 2011, 10:36 PM
Ok, I meant it's not 100% skill.

Why not?

I am still "guessing" how much adjustment I need to make, I still have to think what pwoer is needed, I still need to actually get that pwoer right.

With notching the only thing you need to get right is the pwoer, it's straight forward once you learn it, I still have to get my aim right by guessing the 1st time at least.

Alot of notchers, don't even know where to aim, they might know roughly, but they have to count it out to get it right.

Komo, you said you used to notch, so you've learned it. You know how much adjustment you need to make. By the way notching actually needs a lot practising. You say you just check the distance and know how much taps you need. First you have to learn to guess the distance (or use a ruler? :D), and then you have to learn the amount of taps you need.
Sure after you learned it well enough, you probably won't miss a single hit.
But how much you have to learn to use your finger, and make small adjustments? Nothing. Not like I'm trying to say notching is ok for me, but I think it takes much more to learn it than to learn to guess a shot well, and then just make little adjustments.
And remember, I'm not talking about you or your skills, or how You do it, but your method. (except the first and second sentence)

I agree about notching kills the art in BnG. But using your finger to get your last aim again doesn't? Why would I reaim then at all? Just cut 2 more seconds off of turn time.

By the way, lol, I don't even interested in this so much, it's only my fairness... :D I don't really care if someone notch or use a finger, ruler or anything. Just trying to improve for myself. 8)
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 07:51 AM
I can give you an example:

Once you accused Johnny or Nate that they did a notcher. It wasnt even looking like they did a notch for me for the first time. You were ok with it ingame. Then again his turn came, again he did the notching thing which didnt look like notching anyway, he didnt miss again, and you started to blame him. How about he pointed out second shot with a finger and he didnt miss? You wouldnt call him notcher then?

For the 1st part, how can you tell if he was notching or not, you don't fully understand the concept of it, 2nd if people use their thumb against me, which some actually do, I don't care, because they guessed their 1st shot, and still have to guess where to adjust it too and still hit the pwoer right and that is the most important part which you should understand and accept.

If he notched, it hit, and repeated by using his thumb, the worst thing here is obviously the fact he is repeating shots, which is the big reason I was dissapointed in that game.

And thing is, learning 3 kind of nades to notch (dunno, marking it even on your screen or whatever) and playing like that is indeed lame and mechanical. But for example counting notches after your first shot was done right, lets say 6 notches, and then repeating it over and over is the same thing as pointing out with finger, with that difference finger is the faster.

For the last time, notching, and using my finger to get back to an aim I already had are NOT THE SAME f@#!ING THING I cannot stress how important the VAST difference is.

I have to guess my aim the 1st shot, for me to even adjust it, is still guessing how much I must adjust it by, I am still guessing which pwoer to use (learned by experience from experimenting and practising) so it is still instinctive the whole time, all I am doing, is getting back to an aim I just had, as fast as possible so I can adjust it, as fast as possible, so I can spend more time, thinking how I should change my shot.

Using my thumb to re-aim is something no one has to learn as it's straight-forward, most people figure it out themselve and it doesn't exactly take practise, therefor no one is at a disadvantage as anyone can do it 1st time straight away no hassle.

Notching, as I have already explained, takes away the fun and pride of guessing where you should be aiming completely, if you actually know what notching is and how to notch shots, and don't just pretend you do, you should know exactly how to use simple calculations to hit anywhere on the map no matter where a worm is with a variety of shots.

Notching is something very few people know exactly how to do it to it's full potential, it's a process that can take a long time to learn depending how good you are with simple calculations and remembering the distance of your worm, taking into consideration the difference in height as well as land that may or may not be in the line of fire.

It still doesn't take as long to get really good and being consistent with notching as it does to get good playing normally using your thumb.

Let's make a quick example:

I started playing BnG, I sucked but I got the hang of 3s grenades, 4s full pwoer and 5s LG shots amongst others after a few months playing about 10 hours a day when I didn't have a job, even now i've basically perfected them instinctivly but I still miss frequently, even if I re-aim using my thumb I still miss them from time to time.

When I started notching I perfected those shots within a week playing for a few hours a day, the day I learned notching I won a 2v2 Tournament with M3ntal, if I wasn't notching, I wouldn't have stood a chance as my consistency before I learned this, was literally with no exageration at least 10x worse.

When I stopped notching, I pretty much sucked again for about a year, but I played more and more and got more and more determined because it was MUCH MORE fun for me.


Seriously, this is so simple why can't you understand it and accept it, notching and using my thumb are 2 completely different things and using my thumb I don't even consider bad, let alone nowhere near as bad as notching.


Also, I have a certain respect for notching, while it is somewhat time-consuming to learn (not hard though), it is a skill in it's own world, I just feel it's completely unfair to everyone else who doesn't know how to do it or can't be assed learning how.
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 17, 2011, 09:44 AM
Yes, but look.

Notching as the whole technique to aim is bad coz its mechanical. I would for example set the maximum resolution, learn how many taps i need to set the distance for few kind of shots. Thats bad coz it destroys concept of bng.

Finger adjustment destroys the part for re-aiming. You dont need this rule anymore, coz even if you re-aim, you set exact same aim you had with your finger (which would be problematic at first for some people before they master this technique). I use it, coz everyone can use it and you wont fix it by setting a rule for this like "You are not allowed to adjust previous aim with your finger or texture" lol.

About counting notches to set your previous aim and fix shot/repeat - i give up on this one, seems like you dont take it into consideration.

So i ask again, Komo, what for we have re-aiming rule? Lets better get rid of this coz i dont want finger stains on my screen :D
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 10:19 AM
I think the re-aiming rule is mainly to stop people doing lame shots and repeating them without re-aiming, it just looks horrible, like someone throws 4s at you, then just keeps doing that without re-aiming.

For some reason it just looks good to re-aim, although re-aiming is pretty pointless lol.

What are you saying I don't take into consideration, I have taken everything into consideration, I just don't share the same view the way you see things.

There is nothing more I can say about this anyway, I explained how I feel perfectly in my previous post.

We will have to agree to disagree.



Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 10:49 AM
Here is another example:

https://www.tus-wa.com/leagues/game-56240/

Watch from 12:20

I try a double bank, miss, and do the exact same aim next turn, and hit it, I didn't re-aim using my thumb cuz I was too busy talking or something, so I didn't have time to put my thumb up there lol, so I just re-aimed it quickly.

I guess my point this time is, I don't even really need to use my thumb to re-aim, it doesn't actually help me out as much as you think it might, I actually 1st started doing this just to save time re-aiming because I minimise alot and normally come back to my turn with about 7-8 seconds left.
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 17, 2011, 11:28 AM
This is actually not an example for what you mean since texture allowed you to not to use finger (i would do the same). I use finger only when theres no way or its too hard to help with textures. I bet you will never be 100% sure its the same aim when you re-aim without help on the black background far from textures, or you must be a robot.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 11:53 AM
I don't use black background, I use the 2nd one in, I only use black background for Rope schemes.

Anyone who doesn't look at a part of land to see where there aim was, is just slapping themself in the face lol.

Anyway, it is an example that I don't always have to use my thumb to re-aim, regardless of why, do you have some problem with me, no matter how detailed my explanations are, and how honest, for any matter or subject, you seem to try desperately any excuse to make anything I do seem wrong lol, you done the same thing with implementing SG into a2b, even though myself wormf00d and OoO explained what is so good about using it, and everything you said why you don't like it, I explained why that was wrong too lol.

My previous post, as I already said, explains why there is really nothing bad about using your thumb or any other finger to re-aim your shot, like I said if you can't understand it, I am not really bothered anyway, the point of this thread was just to explain to Johnny that re-aiming and adjusting is NOT notching, and I have achieved that so i'm cool lol.

I'll let you reply, then i'll lock this thread.
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 17, 2011, 12:13 PM
Now you should slap yourself. Every my post in this topic contains line that finger/texture adjustment is the same f@#!en thing.
And no offence but, its not that everyone has to agree with you. Even if i agree on something with you, you will turn it into another war.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 12:30 PM
Most of your posts have been saying notching and using finger to re-aim is the same thing, they are as bad as each other, and I have gave more than enough evidence, facts and examples to prove you wrong that they are completely different in so many ways.

I am using my thumb lol, MY THUMB !!! I find it amusing you are saying that's bad that I am using part of my body for better consistency, while we are at it, why don't we tell Snipers fighting in wars to shoot without their spotter, or even better, without a scope !

Fukkit, from now on i'll just play with my eyes shut !

If you want to aim without looking, or paying attention, or helping yourself to adjust your shots to try and win BnGs, that's your decision, a fair number of players play like this and in my opinion it's the right thing to do if you are trying to correct a bad aim to try and win a league match.
Title: Re: Johnny - Notching explained.
Post by: cOke on February 17, 2011, 12:34 PM
You can't ban or disallow the thumb/sticker/bluetack technique of marking previous shots because its completely undetectable, whereas something like notching is. It is the same for using a part of the map in banks or floorbanks for reference, its just part of the game so anyone who disagrees with it are just going to have to live with it.

I dont think this should invalidate the re-aim rule as it takes some time out of your turn, as long as you're not throwing 4s every turn with slight adjustments its all fine if you ask me. If you can't live with players that play like that then dont play them.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 12:38 PM
That's all true what you say coke, I know it seems pointless for me to even re-aim, but bear in mind, so many of my shots hit 1st attempt I don't even use my thumb alot.

Anyway, how do you feel about using fingers to re-aim?
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 17, 2011, 12:42 PM
Most of your posts have been saying notching and using finger to re-aim is the same thing, they are as bad as each other, and I have gave more than enough evidence, facts and examples to prove you wrong that they are completely different in so many ways.

I am using my thumb lol, MY THUMB !!! I find it amusing you are saying that's bad that I am using part of my body for better consistency, while we are at it, why don't we tell Snipers fighting in wars to shoot without their spotter, or even better, without a scope !

Fukkit, from now on i'll just play with my eyes shut !

If you want to aim without looking, or paying attention, or helping yourself to adjust your shots to try and win BnGs, that's your decision, a fair number of players play like this and in my opinion it's the right thing to do if you are trying to correct a bad aim to try and win a league match.

See, you bring war again and again.
You just brought again the same war that was discussed and solved (solved for me, at least), look at this quote once again:

Yes, but look.

Notching as the whole technique to aim is bad coz its mechanical. I would for example set the maximum resolution, learn how many taps i need to set the distance for few kind of shots. Thats bad coz it destroys concept of bng.

Finger adjustment destroys the part for re-aiming. You dont need this rule anymore, coz even if you re-aim, you set exact same aim you had with your finger (which would be problematic at first for some people before they master this technique). I use it, coz everyone can use it and you wont fix it by setting a rule for this like "You are not allowed to adjust previous aim with your finger or texture" lol.

About counting notches to set your previous aim and fix shot/repeat - i give up on this one, seems like you dont take it into consideration.


So i ask again, Komo, what for we have re-aiming rule? Lets better get rid of this coz i dont want finger stains on my screen :D

LOOK ! -->
About counting notches to set your previous aim and fix shot/repeat - i give up on this one, seems like you dont take it into consideration.


Thats the thing i do say its the same as adjusting with finger/texture!


Dunno, maybe my english is not clear enought, or you dont understand what i write all the time. I give up once again.

PS: Why when im talking about simillar things with KRD for example, we need like 2 minutes to come into agreement and case is closed, but discussing with you take forever.
Title: Re: Johnny - Notching explained.
Post by: Husk on February 17, 2011, 12:42 PM
my opinion is that its pretty lame, and shows u rly want to win, rather than have fun (=
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 12:49 PM
Ok, how many times to I have to tell you lol.

It is not the same, and the simple reason is because your 1st shot, was not notched, re-aiming with your thumb doesn't make it the same as re-aiming to this angle again by notching, because you are NOT GUESSING, even while re-aiming with my thumb I still have to guess where to go from where I guessed the 1st time to correct it, so the whole time, I am still guessing.

You just don't get it lol.
Title: Re: Johnny - Notching explained.
Post by: rU` on February 17, 2011, 12:52 PM
Hola thread
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 12:54 PM
my opinion is that its pretty lame, and shows u rly want to win, rather than have fun (=

What is wrong with wanting to win League games? Why even bother playing a League if you don't try to win?

I've already said I don't do this in funners, because i'm normally trying diff shots and trick shots etc, if you want to play "for fun" then play funners.

It's 2 completely different styles to me
Title: Re: Johnny - Notching explained.
Post by: cOke on February 17, 2011, 12:55 PM
I think its a good technique to use sometimes, but a lot of the time if its a fun game or not particularly important I wont bother as takes a bit of effort and fun out the game. You have to be fairly close with your first shot to make it worth it anyway, and even then you still have to get power right, have made the correct adjustment etc.

You have to have the re-aim rule else you're going to get a load of lame players that try the same thing over and over with no variation, not everyone figures out you that can mark your screen in someway, as I said as long as its not every shot full power I dont really mind it. As you said you would be an idiot to not take notice where you were aiming.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 12:57 PM
I think its a good technique to use sometimes, but a lot of the time if its a fun game or not particularly important I wont bother as takes a bit of effort and fun out the game. You have to be fairly close with your first shot to make it worth it anyway, and even then you still have to get power right, have made the correct adjustment etc.

You have to have the re-aim rule else you're going to get a load of lame players that try the same thing over and over with no variation, not everyone figures out you that can mark your screen in someway, as I said as long as its not every shot full power I dont really mind it. As you said you would be an idiot to not take notice where you were aiming.

I am so glad you understand coke :) I just wish they would understand too lol.

Especially you realise it's not really for funners.
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 17, 2011, 01:03 PM
Quote from: Komito
Ok, how many times to I have to tell you lol.

It is not the same, and the simple reason is because your 1st shot, was not notched, re-aiming with your thumb doesn't make it the same as re-aiming to this angle again by notching, because you are NOT GUESSING, even while re-aiming with my thumb I still have to guess where to go from where I guessed the 1st time to correct it, so the whole time, I am still guessing.

You just don't get it lol.

It can be done. For example: Someone dont know how many notches were needed to shoot some spot. He does 6 notches at the beggining and shoot 4s full power nade. He hit fairly close to opponent. On his next turn he does 8 notches and hit the opponent. I could imply other examples, but whatever.

You have to have the re-aim rule else you're going to get a load of lame players that try the same thing over and over with no variation, not everyone figures out you that can mark your screen in someway, as I said as long as its not every shot full power I dont really mind it. As you said you would be an idiot to not take notice where you were aiming.

Ofcourse, depends also with whom you play with and by what rules.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 01:07 PM
coste, did you even read my long previous post? I have a very strong feeling you skipped most of it out of frustration and eagerness to reply and tell me how wrong I am...

It can be done. For example: Someone dont know how many notches were needed to shoot some spot. He does 6 notches at the beggining and shoot 4s full power nade. He hit fairly close to opponent. On his next turn he does 8 notches and hit the opponent. I could imply other examples, but whatever.

This example is just wrong, if someone knows how to notch, and they do it out in the open they would not get it wrong, the whole point of notching is you know exactly how to count out your shots pixel by pixel, you can't go wrong if you know what to do.

Notching, as I have already explained, takes away the fun and pride of guessing where you should be aiming completely, if you actually know what notching is and how to notch shots, and don't just pretend you do, you should know exactly how to use simple calculations to hit anywhere on the map no matter where a worm is with a variety of shots.

Notching is something very few people know exactly how to do it to it's full potential, it's a process that can take a long time to learn depending how good you are with simple calculations and remembering the distance of your worm, taking into consideration the difference in height as well as land that may or may not be in the line of fire.

When you are just aiming by instinct, even re-aiming with my thumb, I still miss alot of shots, just get it already lol.
Title: Re: Johnny - Notching explained.
Post by: cOke on February 17, 2011, 01:16 PM
I think the main point for me is that there is no way to stop this so there is no point in complaining about it or saying its cheating, either embrace it or get good enough so that you don't need it (or dont play league games). I think its a perfectly acceptable technique if you've been clever enough to figure it out, people are just going to have to adapt their game around it.

In regards to this whole its the same as notching thing, it really isnt. Its making an adjustment to a shot you already made without the use of counting notches. I still think the notching games might be fun against other notchers if I ever took the time to learn but not in league games.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 01:18 PM
I would enjoy playing Notching games with darKz for fun, but i'll never ever ever do it in League BnG ever again.
Title: Re: Johnny - Notching explained.
Post by: darKz on February 17, 2011, 02:12 PM
I would enjoy playing Notching games with darKz for fun, but i'll never ever ever do it in League BnG ever again.

lol let's do that some time - and combine it with the a2b drinking game!! We're gonna get wasted sooo bad. :D
Title: Re: Johnny - Notching explained.
Post by: chakkman on February 17, 2011, 03:19 PM
I would enjoy playing Notching games with darKz for fun, but i'll never ever ever do it in League BnG ever again.
I think TUS needs au option to upload webcam videos along with the w:a replays so it can be proved you're not notching. ;)

Anyway, i was watching the "vintage" replay of a clanner between TdC and another clan, dunno the name, with HHC and FlowingWater playing and i must say i saw some very lame shots there, noone seemed to have even noticed it though, let alone complained about it. I think this whole "you do lame stuff" thing simply has come up with the years, most likely from hardcore ropers who suck @ bng and showed some bad loser spirit. Actually i don't really know what to think of bng, it causes/caused much trouble in league games, from discussions about whether something was a cow or not to complaints and work for league mods... the fact that there is none of that stuff in b2b league simply shows that there are ppl there who love bng and get along well together mostly and have joy playing that league. Can't expect that from an allround league though with more serious competition attitude.

Edit: Sorry if this sounded a bit like i wanted to have a discussion about whether bng is a worthful league scheme or not, this is not the case. It is a worthful league scheme, there is no doubt about that and i had some really nice bng clanners in the past and present.
Title: Re: Johnny - Notching explained.
Post by: wormf00d on February 17, 2011, 03:42 PM
Some good points here but a lot of shit got lost in translation!

Notching in BnG does (and should) imply that if you know how to do it, you can't miss. Period.

Anything else is not notching but is simple guessing by trial & error approach. If you need 2 or 3 turns to get the same shot right only by adjusting aim (no matter how small) then that's not notching. That's just adjusting aim and trying again lol.

If you think about it using your thumb (or cracks, texture, penis, magic marker) kinda falls in this category. You aimed & you missed by a nose hair, you were happy with angle but decided shot needed moar pwoer or 1 px aim adjust. You marked your angle by whatever means and tried again. Personally I don't see anything wrong with that. Remember, you didn't get to this point by notching, but by pwnage! :)

edit: hola LEROY! :D
Title: Re: Johnny - Notching explained.
Post by: chakkman on February 17, 2011, 05:03 PM
I remember a clan mate on wwp did the same stuff by caving in his laptop's display with his finger nail. Actually i never had this kind of creative lameness. :P Where's the honour in marking your successful shots to be able to repeat them? That's just like using macros in roping and stuff like that. The weird thing is most of the guys who try stuff like that can pwn you hands on even without these tricks.
Title: Re: Johnny - Notching explained.
Post by: Rodent on February 17, 2011, 05:16 PM
This is kinda off-topic post but reading first post here I saw something, and I wanna make question about it...

Quote
Why would I want to risk missing even further by just guessing where my aim was?

Isn't that the point of re-aiming? I mean, I played BnG 2 or 3 times in my life, so probably I am not right but if you use your thumb to remember where your aim was, re-aiming lose it's point. You just lose few seconds, and your aim is again in same position. I thought that re-aim rule is made just for that reason... to aim not be in same position in next turn...

I know that it is impossible to prevent other players to use that sort of helping themselves when aiming, but why using re-aim rule at all then? Just make turn shorter for amount of time that players usually use to re-aim.
Title: Re: Johnny - Notching explained.
Post by: cOke on February 17, 2011, 06:51 PM
Some good points here but a lot of shit got lost in translation!

Notching in BnG does (and should) imply that if you know how to do it, you can't miss. Period.

Anything else is not notching but is simple guessing by trial & error approach. If you need 2 or 3 turns to get the same shot right only by adjusting aim (no matter how small) then that's not notching. That's just adjusting aim and trying again lol.

If you think about it using your thumb (or cracks, texture, penis, magic marker) kinda falls in this category. You aimed & you missed by a nose hair, you were happy with angle but decided shot needed moar pwoer or 1 px aim adjust. You marked your angle by whatever means and tried again. Personally I don't see anything wrong with that. Remember, you didn't get to this point by notching, but by pwnage! :)

edit: hola LEROY! :D

This makes a lot of sense, can't get much clearer than this.

There is no way the re-aim rule should be scrapped, if you want to aim in the same place again then you can but the rule is there to encourage a bit of variation anyway.
Title: Re: Johnny - Notching explained.
Post by: Dub-c on February 17, 2011, 07:14 PM
I don't want a huge flamewar. I'm just going to post my opinion and then thats it.

What is notching? A notch is a pixel movement and notching is knowing how many pixel movements = how far the shot will go on the map.

After your initial shot, you place your aimer back where it was for your last shot. Then you adjust/count pixel movements to where you need to aim to hit.

Because of your first shot you now know how many pixel aimer movements it is to where you hit. You just reaim it to there. You also now know 1 pixel will be slightly forward. 2 pixels more etc.

I fail to see the difference between this and notching. In notching someone always notches and with this technique you are only notching after your initial shot.

After your initial shot, you place your aimer back where it was for your last shot. Then you adjust/count pixel movements to where you need to aim to hit.

Johnny
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 07:45 PM
What is notching? A notch is a pixel movement and notching is knowing how many pixel movements = how far the shot will go on the map.

Wrong, I have already explained what notching is, moving the cursor by one pixel is not notching and is not called a notch, notching is just the name given for counting out your shots by knowing the distances etc and everything else i've explained in this post.

If I was actually notching and for example I needed to move the cursor 9 times, but I only moved it 8 by mistake, I could say "Ah, I needed 1 more notch" because I am "counting" out my pixel movements and because I mis-counted it, but because we are guessing our aim, and need to change our aim by 1 or 2 pixels, does not make it notching, because we are not counting out our shots.

Another way to put it, if someone doesn't know how to notch or even what notching is, how can they be notching? When you get for example 2 blue wind and you move the aim what is the equivilent of 1-2 pixels, that isn't notching, some people just know by instinct this is the change needed to make it hit, it's still a guess.

If you want to call it notching, I don't care lol, you are wrong, but as far as i'm concerned you are just making things up and trying to re-invent something, just like that clan "re-invented" alot of Rope moves that already had names.

After your initial shot, you place your aimer back where it was for your last shot. Then you adjust/count pixel movements to where you need to aim to hit.

I don't count anything, I just guess how much I need to change my aim, again, you are not paying attention.
Title: Re: Johnny - Notching explained.
Post by: lacoste on February 17, 2011, 07:57 PM
Wrong, I have already explained what notching is, moving the cursor by one pixel is not notching and is not called a notch, notching is just the name given for counting out your shots by knowing the distances etc and everything else i've explained in this post.

Cmon lol, im 100% sure you mentioned somewhere that single tap is a notch. Thats why i call it notches instead tap's from that day. ;o

Whole drama coz we were talking about another thing?

https://www.tus-wa.com/forums/elite/weapon-skills/msg24512/?topicseen#msg24512

Humm, weird.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 08:18 PM
Yeah, when you are counting it.

When you are just guessing and it just happens to be 1 pixel, it's not a notch.
Title: Re: Johnny - Notching explained.
Post by: Cueshark on February 17, 2011, 09:56 PM
I think Komo is saying that a 1 pixel tap isn't a notch unless it is counted in sequence from the vertical position as part of the notching system.

So basically....

A single tap / 1 pixel tap can definitely be defined as a notch because of what the word notch actually means.

Performing a 1 pixel tap does not by default mean the person is 'notching' as defined by the worms community as a method for calculating precise shots in BnG.

It's all semantics.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 10:22 PM
Well I guess I can live with that Cue, nicely put.

But adjusting your aim by a few pixels after missing isn't notching, because I ain't counting it, but I guess you could say I moved it by a "notch" or "a few notches" but unintentionally and not by counting.
Title: Re: Johnny - Notching explained.
Post by: Dub-c on February 17, 2011, 11:13 PM
You are in fact counting. Instead of counting from vertical you are counting from your last shot. You know how man pixel movements you were off by and adjust by counting that many pixels from your last shot that you have marked with you thumb.

But you call it what you want.

I will call it notching from your last shot.
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 17, 2011, 11:47 PM
Do you know what counting means Johnny?

It means "1, 2, 3, 4, 5, 6, etc"

Me moving my aim, without thinking, is not counting is it? I am looking at the difference and moves and feel if it's acceptable or not.

You cannot win this arguement lol.
Title: Re: Johnny - Notching explained.
Post by: Ramone on February 18, 2011, 12:06 AM
No one can ever judge notching to the fullness.
It's a subjective experience.
Only way to solve it fully is to allow it in the rules by whatever it means to anyone..

Dave, saying that U unintentionally aimed just cannot be man. By semantics. U must have intention to aim right and to hit lol.. ;x

U don't need to do thinking to count 2+2 because U already know that it's 4 without thinking.. That's just your brain working subconsciously cause U've done that count million times already.. It's just brain signal *tap-tap*.. without thinking..

That's why no one can ever judge it..
Do U think things would change in bng if "notching" would be allowed? Maybe U would finally get a rival? ;x
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 18, 2011, 12:15 AM
You can judge notching "to the fullness" if you actually know what is is, how to do it, and I mean how to do it properly, you would see the difference.

I don't need to think because it's obvious to me how I need to adjust the shot, this has nothing to do with "notching" not even in the slightest, it has nothing to do with intentions or unintentional, the simple fact is I am that good at BnG I can re-aim with or without my thumb to the exact same spot or where I want to be just because I know how that angle looks, I use my thumb because it's faster and less hassle.

It shouldn't even matter how I re-aim because I hit so many shots 1st time and I have proven more than enough times in the past how good I can shoot with instinctive aiming.

I stopped notching because it was so easy Ramone, I went from an average player to practically unbeatable in less than a week, how the hell is that fair?

Title: Re: Johnny - Notching explained.
Post by: Dub-c on February 18, 2011, 12:43 AM
Komo,

You shoot a 3s nade and miss by one pixel movement. You put your thumb on your aimer, then count that 1 pixel over and then shoot. If you missed by 2 pixels you would do the same but then move your aimer over 2 pixels.

Instead if notching from vertical, you are notching from your last shot. You dont need to measure distance. Your last shot is your measurement by now what you go off of.

You can use what ever terminology you want. If you don't want to use the word notching for it then call it what you will.
Title: Re: Johnny - Notching explained.
Post by: Random00 on February 18, 2011, 12:46 AM
Read the whole topic.
First of all: There is no way without programs that a shot will hit by 100%. No matter what technique you use for aiming, there's always a chance to miss.

Now, let's use Cue's definition of notching:
"1 pixel tap is a notch if it is counted in sequence from the vertical position as part of the notching system."
Lets call the vertical position "position 0".
Example: You have to get the angle at position 7 to do a perfect hit.
Solution 1, first shot: You just start at position 0 and do 7 taps/notches. VoilĂ , you're at position 7 now. This is what Komo calls notching and lame.
Solution 2, first shot: You try to guess where position 7 is. Depending on your experience you're more or less good with this method.
Solution 3, first shot: You try to guess where position 7 is and you remember your aim at this shot with some method. (texture, thumb, etc.)
Solution 1, second shot: You just start at position 0 again and do 7 taps/notches.
Solution 2, second shot: You try to guess where position 7 is again. If you were far away, your shot will probably be better now. If you were at position 6 or 8 at your previous shot, then your second shot will be as random as your first shot, because you just can't know what adjustment you need to do, because you don't know your angle from your first shot well enough.
Solution 3, second shot: If you were far away with your first shot, then you can just make some rough adjustment, like in Solution 2. But if you were at position 6, you just have to get back at position 6 and move the aim by 1 tap/notch.

At Solution 1 and 2, you will always do the same thing. In Solution 3 you should get better results in every shot if your "aim remembering method" is exact.

It is mathematically easy to proof that the more angle you need, the easier is solution 3 ("thumb-aiming") compared to solution 1 ("notching").
It only depends on the error ratio of your methods to say which method is generally easier.

You are in fact counting. Instead of counting from vertical you are counting from your last shot. You know how man pixel movements you were off by and adjust by counting that many pixels from your last shot that you have marked with you thumb.

But you call it what you want.

I will call it notching from your last shot.

Johnny is absolutely right with that. The difference between notching and the "thumb-method" is simply in how you get the aim that you previously had.


Dunno if my opinion is clear at all, so her it is lol xD
I think any method of aiming is fine as long as its not tool-assisted (and by tool I mean any kind of software-technical help). You just need to try that your shots explode on impact and you should vary your shots.


Addition after reading Komo's last post: If anyone else would learn notching like you in 1 week, we would have 2 unbeatable players, and a match between them is interesting again.
Or you think that you're by far the best in the worl in learning how to notch?
Title: Re: Johnny - Notching explained.
Post by: TheKomodo on February 18, 2011, 01:04 AM
Johnny, this is the last time I will say this, then I will just ignore you.

I AM NOT COUNTING ANYTHING



Random, Johnny is not absolutely right with that, I am not counting anything, I am not measuring anything, I am not even 100% sure my adjustment will work, if I was to re-aim and then adjust by specifically measuring how much I missed by and then notching the equivilent to how I missed, I would be much more accurate, this is not how I re-aim when I use my thumb, using my thumb is just a fast way for me to get back to where I was so I can quickly think what to do again, if I even want to do something similar again.

Solution 2, second shot, is wrong, at least for me, I play on a 42"HDTV on 1152*864, I can clearly see where my angle was because when I move it, the only way I can explain it is looks like it just sort of "clicks" into place, I don't even need to use my thumb, I just do that to save time if I am in a rush.

Taking into consideration the opponent doesn't have land above them, I can hit 100% with notching, Just keep doing 4s full power grenades, You can also do this with a few other shots at full power, so it's impossible to miss because you just hold space until the pwoer bar reaches full and automatically releases, and tele to where the angle changes when the worms move slightly, this is how I used to play, and it's just stupid let alone lame.

My final thought:

I eventually got as good as I am at BnG by instinct, by just practising and experimenting over and over again offline alot as well as online, I played countless BnG's with Bamf, Bud, dw33b and others, I used to play literally over 200 BnG's a week at least, I can do all basic shots 1st time with a very high success rate, Random, just remember our TuS BnG recently, I didn't use my thumb to re-aim that entire game, I didn't even get a chance to lol, I pull off trick shots and very hard shots 1st time alot also, and even after all this, most of the time when I do miss, I don't even use my thumb as much as you may think, I actually rarely do it because I am so accurate and consistent with 1st hits and also just because my ridiculously huge HDTV is so crystal clear, I can tell I had the same aim without doing it anyway.

This thread is now being locked.