The Ultimate Site of Worms Armageddon

One-Boards => Challenges Comments => Topic started by: Triad on September 12, 2013, 06:21 PM

Title: Challenge #265, Time Trial Mine Madness
Post by: Triad on September 12, 2013, 06:21 PM
Example replay:
https://www.tus-wa.com/schemes/download/example-1136-1/
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: Xrayez on September 12, 2013, 06:36 PM
oops delete plz xD
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: Xrayez on September 12, 2013, 06:37 PM

Quote
   Fire doesn't pause timer
The timer doesn't pause while firing any weapon. Useful with Shot doesn't turn, because without it one could extend his turn time for a very long time using drill or blow torch, for example.
Controlled by the third bit of the crate probability of Mole Squadron (add 4 to enable).
@WKB

I would add this feature!
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: Triad on September 12, 2013, 07:04 PM
Ok i added :) Redownload it!
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: barman on September 12, 2013, 07:59 PM
Can I simply skip when the wrong team starts, instead or forcing draw? Doesn't seem to matter :)
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: Triad on September 12, 2013, 08:57 PM
Sure you can :)
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: Xrayez on September 12, 2013, 11:30 PM
Ah lol I forgot I have teleport !  :D


Hmm dude, seems like the scheme remained the same, here's the link to "proper" scheme in attachment.


Title: Re: Challenge #265, Time Trial Mine Madness
Post by: barman on September 13, 2013, 12:02 AM
seems like the scheme remained the same
Yeah, I had to add /fdpt manually before the game.
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: Triad on September 13, 2013, 07:11 AM
Redownload again. Sorry, replaced with wrong scheme before this. Now replaced with correct scheme i guess.
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: LeTotalKiller on September 15, 2013, 04:14 PM
Weird, I can't use teleport for some reason.
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: barman on September 15, 2013, 05:11 PM
Weird, I can't use teleport for some reason.
Same here, seems like a rubberworm bug.
Tip: use it in the very beginning of the turn, this way it works.
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: Triad on September 15, 2013, 05:38 PM
Yeah same bug happened to me.

My theory, you know when you make some good kills, it shows an auto-replay. When tele selected, if that thing shows up, tele dies.
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: LeTotalKiller on September 19, 2013, 08:55 PM
Same here, seems like a rubberworm bug.

I wonder if it isn't a bug in the W:A engine though; after all, RW just enables hidden settings in the W:A executable, so it might be some improper implementation in W:A.

Tip: use it in the very beginning of the turn, this way it works.

Yup, that's what I can tell from my tests related to this bug.
Title: Re: Challenge #265, Time Trial Mine Madness
Post by: Lupastic on April 30, 2022, 11:35 AM
longbow + weaponusedoesntendturn = uzilongbow :D