The Ultimate Site of Worms Armageddon

One-Boards => Challenges Comments => Topic started by: Husk on October 05, 2015, 07:58 PM

Title: Challenge #558, cheese
Post by: Husk on October 05, 2015, 07:58 PM
finish is getting ur worm on the red/yellow box =) careful not to plop ur worm! =D have funzerino

fun map ssm =)
Title: Re: Challenge #558, cheese
Post by: TheWalrus on October 06, 2015, 02:32 AM
maybe ssm can show us the jumps if he's going to post a replay, dunno if he will do a time on his own map.  haven't played this yet, will give it a crack this week.
Title: Re: Challenge #558, cheese
Post by: _ssm_ on October 06, 2015, 05:55 AM
I can show if Husk will open replays for this challenge.
Title: Re: Challenge #558, cheese
Post by: Csongi on October 06, 2015, 10:41 AM
I did all the jumps, but i dont have rhe nervs/patience do make all of ghem in one turn :<
Cool map anyway :)
Title: Re: Challenge #558, cheese
Post by: _ssm_ on October 06, 2015, 11:01 AM
Thx :)
Title: Re: Challenge #558, cheese
Post by: Prankster on October 07, 2015, 04:49 AM
Oh, are these still going? Maybe I should dust off my skills and give it a shot :D
Title: Re: Challenge #558, cheese
Post by: Husk on October 07, 2015, 07:30 AM
aeeee prank =D yes these are great times to be a battleracer =P also check out the expired battlerace challies u might find some fun/challenging maps =)
Title: Re: Challenge #558, cheese
Post by: kiddy on October 08, 2015, 11:19 AM
there's my replay cause the mod deleted it

*EDIT: Replay removed due to challenge replayed must be private till the challenge has expired.
Title: Re: Challenge #558, cheese
Post by: Husk on October 08, 2015, 01:11 PM
ok o_O

if you see a challenge that has hidden replays, it's probably not a good idea to post a replay in the challenge topic |: I'll ask MI to remove it
Title: Re: Challenge #558, cheese
Post by: TheWalrus on October 08, 2015, 01:31 PM
Already d/l it!  Didn't want to solve the vertical drill jumps for myself because repetitive and random.  Thx kiddy :)
Title: Re: Challenge #558, cheese
Post by: Husk on October 09, 2015, 05:57 AM
there's my replay cause the mod deleted it

kiddy don't know what happened there, please try again
Title: Re: Challenge #558, cheese
Post by: Husk on October 09, 2015, 06:03 AM
Didn't want to solve the vertical drill jumps for myself because repetitive and random.
just a question: how do the vertical drill jumps differ from any other obstacles in various maps?

every map has same steps: try different jumps, memorize them, do them all without losing a turn.

so if we go with ur logic, every battlerace map that has ever existed is repetitive and random

Title: Re: Challenge #558, cheese
Post by: TheWalrus on October 10, 2015, 04:15 AM
Didn't want to solve the vertical drill jumps for myself because repetitive and random.
just a question: how do the vertical drill jumps differ from any other obstacles in various maps?

every map has same steps: try different jumps, memorize them, do them all without losing a turn.

so if we go with ur logic, every battlerace map that has ever existed is repetitive and random
most jumps can be solved logically with spatial knowledge of how far worms jump with the differing types and how the worms will react to terrain, i.e. bump jumps.  trap jumps (those that stop vertical momentum) into a vertical area all while losing your turn because you incorrectly, and blindly, i might add, chose erroneously does not fit into the spectrum of every battlerace ever made.  we're comparing russian roulette to chess here.  just because you know which barrel the bullet is in after the fact does not make you any more prepared for the first try.  there's nothing wrong with the jumps persay, the map is not bad at all, i just prefer something that i don't have to learn blindly and rather prefer jumps that i fail and learn therein because of incorrect approach rather than through a process of classical conditioning. 

simply:
1.  "i missed the jump, should have used the bump jump, the ceiling was too low"; or "i was too close to the edge while jumping, i should have jumped from farther back because my worm bounced off the object rather than sticking the jump."

2.  "i missed the jump, i needed to bump jump off two walls to stick to a minimum height pixel and then backflip out"

if there were any rhyme or reason to these drill sections, i would feel otherwise i think.  i've seen some good battlerace players solve very difficult sections on their first try on tough maps.

at the end of the idea i think there is just a clash of ideology, i just enjoy solving sections based on my knowledge of worms mechanics vs what i am terming as blind luck on a first run.  i am no more prepared now than i was the first time i ran into this type of drill section.  i cannot say that of the vast, vast, majority of battlerace maps.
Title: Re: Challenge #558, cheese
Post by: Husk on October 10, 2015, 05:07 AM
Didn't want to solve the vertical drill jumps for myself because repetitive and random.
just a question: how do the vertical drill jumps differ from any other obstacles in various maps?

every map has same steps: try different jumps, memorize them, do them all without losing a turn.

so if we go with ur logic, every battlerace map that has ever existed is repetitive and random
something about how vertical drill jumps are blind or wtf
ok how did I get up the vertical drill hole first try? I watched carefully what pixels looked like they could be reached with either enter/bank enter/double enter/bank double enter/backflip/bank backflip

carefully observing the map made me get up the vertical drill hole first try without any guessing or blind jumps
Title: Re: Challenge #558, cheese
Post by: Prankster on October 10, 2015, 09:54 AM
I like the ever changing drill holes. Keep trying to find the shortest route. Btw, I need a mac compatible w:a first... And then, some free time :)
Title: Re: Challenge #558, cheese
Post by: TheWalrus on October 10, 2015, 03:26 PM
Didn't want to solve the vertical drill jumps for myself because repetitive and random.
just a question: how do the vertical drill jumps differ from any other obstacles in various maps?

every map has same steps: try different jumps, memorize them, do them all without losing a turn.

so if we go with ur logic, every battlerace map that has ever existed is repetitive and random
something about how vertical drill jumps are blind or wtf
ok how did I get up the vertical drill hole first try? I watched carefully what pixels looked like they could be reached with either enter/bank enter/double enter/bank double enter/backflip/bank backflip

carefully observing the map made me get up the vertical drill hole first try without any guessing or blind jumps
blind luck, good fortune, well done.

i can make a drill section and host it up for you, we can test this theory.   can combine drill sections from ssm map and your maps.  I'm interested to see the results.  let me know when you are ready.
Title: Re: Challenge #558, cheese
Post by: Husk on October 11, 2015, 07:47 AM
i can make a drill section and host it up for you, we can test this theory.   can combine drill sections from ssm map and your maps.  I'm interested to see the results.  let me know when you are ready.

there are many obstacles that players don't solve with their first try. so if someone doesn't solve drill jump first try why is it different than not solving some other obstacle first try? I can't see ur logic |=

so you could say: "blind luck, good fortune, well done." after solving any obstacle lol
Title: Re: Challenge #558, cheese
Post by: TheWalrus on October 11, 2015, 08:30 AM
i can make a drill section and host it up for you, we can test this theory.   can combine drill sections from ssm map and your maps.  I'm interested to see the results.  let me know when you are ready.

there are many obstacles that players don't solve with their first try. so if someone doesn't solve drill jump first try why is it different than not solving some other obstacle first try? I can't see ur logic |=

so you could say: "blind luck, good fortune, well done." after solving any obstacle lol
I think you are falling into the fallacy of generalization, which you revert to instead of addressing the points I made.  Whether I am wrong or I am right, I was suggesting a simple experiment to test the weight of your argument, which you want nothing to do with, for whatever myriad of reasons you might have. 

I also listed several other talking points as to why I feel the way I do, but instead of responding to them, you come full circle back to the "well then every battlerace map ever is random," or "why is it different than some other obstacle" blanket response.  I never even suggested you had to solve these string of drill sections flawlessly to prove your point, you injected that in there yourself. 

Okay, I get it, you disagree with me, but this post hoc generalization you are relapsing into over and over has nothing to to do with the failure of my logic, whenever one falls victim to hasty generalizations they are abandoning logic, in this man's opinion. 

walrus admitted not being able to solve this map by himself so any records by him are rejected

Fair enough, wasn't really planning on it anyways, figured I'd get around to it at some point but it really wasn't looking like it was going happen by the deadline.  If I follow your logic, ssm should be disqualified as well (he shouldn't be) because he isn't "solving" the map in the confines of this challenge, as he designed each and every jump. 

That being said, you are absolutely misconstruing what I said, I don't know if it is deliberate or not.  I hope you don't have an agenda because I quite like these challenges, and think it is good for battlerace as a whole to have these going on on TUS.  Any exposure this scheme can get is good, it has always been my favorite.  I foresee myself submitting some times on these in the future, so I hope you won't freeze me out because we have a difference of opinion.

At the end of the day, this is all nerd talk about battlerace mechanics on a worms forum, so I'm not even sure why I typed up paragraphs about this, maybe I am becoming more long winded like komo after hanging around here for so long. 
Title: Re: Challenge #558, cheese
Post by: Husk on October 11, 2015, 09:41 AM
I hope you don't have an agenda because I quite like these challenges, and think it is good for battlerace as a whole to have these going on on TUS.  Any exposure this scheme can get is good, it has always been my favorite.  I foresee myself submitting some times on these in the future, so I hope you won't freeze me out because we have a difference of opinion.

remember back when kiddy posted a public replay to this challenge that is supposed to have hidden replays and I asked him to remove that replay and yet you post a trolly post of how u appreciate the replay that shudn't been post in the first place

conclusion: u came to this topic trolling, it didn't end as u thought it would and now u r playing the victim.

back under ur bridge troll
Title: Re: Challenge #558, cheese
Post by: TheWalrus on October 11, 2015, 05:14 PM
I hope you don't have an agenda because I quite like these challenges, and think it is good for battlerace as a whole to have these going on on TUS.  Any exposure this scheme can get is good, it has always been my favorite.  I foresee myself submitting some times on these in the future, so I hope you won't freeze me out because we have a difference of opinion.

remember back when kiddy posted a public replay to this challenge that is supposed to have hidden replays and I asked him to remove that replay and yet you post a trolly post of how u appreciate the replay that shudn't been post in the first place

conclusion: u came to this topic trolling, it didn't end as u thought it would and now u r playing the victim.

back under ur bridge troll
So you do have an agenda, thought so.  I try and make good with you, and you have a butthurt reaction about something that happened a week ago.  I'm the victim?  I'm not sure the word means what you think it means. 

Why not just come out and say it instead of internalizing it with a week of sideways posts?

Let's be friends again. :-*
Title: Re: Challenge #558, cheese
Post by: Husk on October 12, 2015, 06:49 AM
Why not just come out and say it instead of internalizing it with a week of sideways posts?

but that's what u were doing aswell. stop trolling, troll
Title: Re: Challenge #558, cheese
Post by: Husk on October 12, 2015, 10:36 AM
well I am sorry Walrus I overreacted |:
Title: Re: Challenge #558, cheese
Post by: Husk on October 12, 2015, 10:56 AM
next time I need to vent I'll make sure to keep it within IM and PM =P
Title: Re: Challenge #558, cheese
Post by: TheWalrus on October 12, 2015, 11:51 AM
next time I need to vent I'll make sure to keep it within IM and PM =P
It's not a thing, easy to get a little overly serious about your worms, happens to me all the time, did a bit of that in this thread. 

Feel free to PM in the future, doubt you can do any worse than all the abusive pm's taner used to send me though. ;)
Title: Re: Challenge #558, cheese
Post by: Husk on October 12, 2015, 06:20 PM
sometimes I take real life problems to worms forums, and one small thing and u see me exploding in a topic xD
Title: Re: Challenge #558, cheese
Post by: Hurz on October 12, 2015, 08:53 PM
funny :D
Title: Re: Challenge #558, cheese
Post by: Husk on October 13, 2015, 01:47 PM
lmfao Hurzy xD