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One-Boards => Challenges Comments => Topic started by: Husk on January 11, 2016, 01:20 AM

Title: Challenge #591, into the lungs of hell
Post by: Husk on January 11, 2016, 01:20 AM
oh yeah I meant to write here so people see it's an active chally... so... a post xD

the replays are hidden for this one... because there's many "surprise" jumps
Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on January 11, 2016, 05:03 AM
feels like few spots are 50/50

next map I'll design so that failing a 50/50 jump wont make you lose turn because of fall damage...

anyway there might be few preparations you can do before approaching a 50/50 jump to seemingly make it a higher chance to work... but I guess it'll be 50/50 anyway haha
Title: Re: Challenge #591, into the lungs of hell
Post by: Gabriel on January 11, 2016, 05:21 AM
feels like few spots are 50/50

next map I'll design so that failing a 50/50 jump wont make you lose turn because of fall damage...

anyway there might be few preparations you can do before approaching a 50/50 jump to seemingly make it a higher chance to work... but I guess it'll be 50/50 anyway haha

:(

i've plopped like 50 worms in that bottom left part :(

 ??? ??? ??? ??? ??? ???  :( :( :( :( :( :( :(
Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on January 11, 2016, 05:23 AM
aeeee m9 how many times have it worked? if 0 then I think u might be trying wrong jump m8 =)
Title: Re: Challenge #591, into the lungs of hell
Post by: Gabriel on January 11, 2016, 05:23 AM
aeeee m9 how many times have it worked? if 0 then I think u might be trying wrong jump m8 =)

i managed to do it once, then did a gufo jump right after and plopped anyways  :P
Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on January 11, 2016, 05:26 AM
hmmm k m8, sounds like a 50/50 jump, next map will have some kind of safety net to not end a run if jump wont work

atm I think I'll let the challenge continue like this =P what I mean: buggy map wont get fixed xD
Title: Re: Challenge #591, into the lungs of hell
Post by: TheWalrus on January 13, 2016, 09:49 AM
feels like few spots are 50/50

next map I'll design so that failing a 50/50 jump wont make you lose turn because of fall damage...

anyway there might be few preparations you can do before approaching a 50/50 jump to seemingly make it a higher chance to work... but I guess it'll be 50/50 anyway haha

:(

i've plopped like 50 worms in that bottom left part :(

 ??? ??? ??? ??? ??? ???  :( :( :( :( :( :( :(
When husk and i played it i got it first try :D

but jump in middle i plunked 30 times :(
Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on January 13, 2016, 03:58 PM
was alot of fun wally =P
Title: Re: Challenge #591, into the lungs of hell
Post by: Gabriel on January 13, 2016, 04:14 PM
feels like few spots are 50/50

next map I'll design so that failing a 50/50 jump wont make you lose turn because of fall damage...

anyway there might be few preparations you can do before approaching a 50/50 jump to seemingly make it a higher chance to work... but I guess it'll be 50/50 anyway haha

:(

i've plopped like 50 worms in that bottom left part :(

 ??? ??? ??? ??? ??? ???  :( :( :( :( :( :( :(
When husk and i played it i got it first try :D

but jump in middle i plunked 30 times :(

havent finished this once
now its for realsies
over 200 tries :(
Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on January 29, 2016, 04:25 AM
ok I think I have some subpixel jumps manipulated a bit so they seemingly work more often...

(http://40.media.tumblr.com/9b263e7f376e59b3a99df55d619031d5/tumblr_nky7k1ZntZ1st96xfo1_1280.jpg)

Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on February 09, 2016, 02:24 AM
still 4 jumps seem random to me...

I think I could find a visual cue for the 1st one...

but the 2nd, 3rd and 4th I don't have any idea if there are visual cues for them xD
Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on February 09, 2016, 02:31 AM
feels like few spots are 50/50

next map I'll design so that failing a 50/50 jump wont make you lose turn because of fall damage...

anyway there might be few preparations you can do before approaching a 50/50 jump to seemingly make it a higher chance to work... but I guess it'll be 50/50 anyway haha

:(

i've plopped like 50 worms in that bottom left part :(

 ??? ??? ??? ??? ??? ???  :( :( :( :( :( :( :(
When husk and i played it i got it first try :D

but jump in middle i plunked 30 times :(

havent finished this once
now its for realsies
over 200 tries :(

aeeee gab at this point I'd say 1turning yoshi's merciless island by Wyvern is easier than this map, simply because this map is too random... Yoshi's Merciless Island is epic difficulty in its amount of jumps and almost all of them being pixel perfect... but atleast when u fail u know u made a mistake and can fix it in next try xD
Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on May 11, 2016, 01:07 PM
the several subpixel / random jumps have been fixed, it can be realistically one turned now =P redownload the mapa
Title: Re: Challenge #591, into the lungs of hell
Post by: WTF-8 on May 11, 2016, 01:32 PM
Husk, are you sure you posted this in the right topic? Why bump this expired challenge if there's a topic specifically for that map (http://tus-wa.com/maps/map-16092/)?

anyway, that's good news
Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on May 11, 2016, 01:59 PM
aeeee m8 yeah, I wanted to bump this challenge because I know several players tried to beat this challenge, and now it's possible =P

haha yeah finally I can rest, I feel like I was at unease because of this buggy map *angry face*

Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on September 04, 2016, 11:33 PM
hmmmm uploaded my record =P
Title: Re: Challenge #591, into the lungs of hell
Post by: Husk on October 04, 2016, 10:56 AM
speaking of subpixels... the backflip at 183 secs turn time put my worm for subpixel spot aswell, the enter jump afterwards would had not worked if it wasn't for that seemingly unnecessary backflip

also good examples: 333 and 339 secs turn times