The Ultimate Site of Worms Armageddon

One-Boards => Challenges Comments => Topic started by: Shtaket on October 21, 2017, 08:51 AM

Title: Challenge #713, TT Big RR #24
Post by: Shtaket on October 21, 2017, 08:51 AM
coolrunman D
Title: Re: Challenge #713, TT Big RR #24
Post by: CoolMan89 on October 21, 2017, 12:34 PM
Thanks bro.. i just make too many tap mistakes xD or else i think I could do around 130.. no patience though
Title: Re: Challenge #713, TT Big RR #24
Post by: Sensei on October 22, 2017, 04:07 PM
Less than 10 seconds difference between all 4 replays. Nice runs guys.
Congrats CoolMan!
Title: Re: Challenge #713, TT Big RR #24
Post by: CoolMan89 on October 23, 2017, 08:13 PM
Thanks
Title: Re: Challenge #713, TT Big RR #24
Post by: Triad on July 23, 2019, 11:44 AM
[deleted]
Title: Re: Challenge #713, TT Big RR #24
Post by: Sensei on July 24, 2019, 06:18 PM
@Sensei can you fix the Shtaket's time? It's 132.22 I believe. I couldn't figure out how to edit it.

I always measured times on first touch, not when worm yells. So it's 0.02 before. Making shtaket's time correct.
As said few days ago, no need to help out with my challenges, I'm around to approve them. ;)

If someone posted a time for chally that expired, I'm sure they will not mind to wait until I notice it.
Title: Re: Challenge #713, TT Big RR #24
Post by: Triad on July 24, 2019, 08:21 PM
[deleted]
Title: Re: Challenge #713, TT Big RR #24
Post by: Sensei on July 25, 2019, 03:58 AM
Ok, then all ~30 challenges are 0.02 faster. Cause we are advanced over here..  :D
I'm not amused of an idea to "fix" 100-200 replays to satisfy your ocd, Triad. Just go with the flow man.

Title: Re: Challenge #713, TT Big RR #24
Post by: Triad on July 26, 2019, 02:05 PM
[deleted]
Title: Re: Challenge #713, TT Big RR #24
Post by: Sensei on July 27, 2019, 05:33 AM
I asked MI for retrieving the missing challenge moderation rights. I'll handle all myself. Next time, just don't claim to be an active moderator to me please, words that are not coupled with actions don't hold a weight for me.

You may host your challenge and do whatever you feel like to. But don't come around and try to act like a big boy.
I explained how I measure times and it's how all replays were (and will be, if MI decide to let me continue my work) moderated.

Dunno what's your problem, but I sincerely hope he'll just tell you to chill out cause you're acting like you're in 3rd day of period atm. Not fun for anyone.

Stop waving that moderator flag around, cause we're not impressed.

Kind regards.
Title: Re: Challenge #713, TT Big RR #24
Post by: Triad on July 27, 2019, 12:43 PM
[deleted]
Title: Re: Challenge #713, TT Big RR #24
Post by: WTF-8 on July 27, 2019, 01:18 PM
You may host your challenge and do whatever you feel like to
don't come around and try to act like a big boy
Dunno what's your problem
I sincerely hope he'll just tell you to chill out
you're acting like you're in 3rd day of period atm
Stop waving that moderator flag around
Cause we are advanced over here..  :D
I'm not amused of an idea to "fix" 100-200 replays to satisfy your ocd
Just go with the flow man

what an interesting way to avoid doing his very job
Title: Re: Challenge #713, TT Big RR #24
Post by: MonkeyIsland on July 27, 2019, 04:25 PM
The method of the calculation doesn't really matter. What matters is the consistency for all replays of the same challenge.

My personal preference is the sound of the worm on impact. I don't think the game engine produces the sounds 1 frame AFTER the hit is done. Hit and the sound must happen on the same frame, so even though the animation may indicate collision, the actual collision is happening when we hear the sound.

That being said, if the moderator of a challenge prefers calculating the time one frame sooner than the sound, it's perfectly fine but all records of the same challenge must be calculated the same way. I don't think I'm adding anything to the argument, that's just common sense.

If there are inconsistencies in the same challenge, that must be fixed obviously.
Title: Re: Challenge #713, TT Big RR #24
Post by: Xrayez on July 27, 2019, 05:48 PM
My personal preference is the sound of the worm on impact. I don't think the game engine produces the sounds 1 frame AFTER the hit is done. Hit and the sound must happen on the same frame, so even though the animation may indicate collision, the actual collision is happening when we hear the sound.

Yeah, unless the sound is played on a deferred callback for some reason (likely W:A is not multi-threaded).  :)
Title: Re: Challenge #713, TT Big RR #24
Post by: Sensei on July 27, 2019, 06:32 PM
Yeah, except that's not exactly true. I mean, I just checked Nonentity's top run from Challenge #1 and #2, and they were calculated the way I described, timeframe of the touch. While the top two runs in this challenge is calculated the way you described, one frame before the touch. So, they're inconsistent, and that's the reason of my frustration.

#1 challenge is calculated correctly, cause sound and touch were happened in same frame for some reason. You can notice that on 304.88, worm still doesn't touch finish line. #2 top run is a mistake and shall be corrected for 0.02 seconds. I hope you'll notice more of 0.02 anomalies in 300+ seconds runs and let us know about it.  Well done, Triad! ;)


what an interesting way to avoid doing his very job

Just stay aside and throw bad jokes while desperately trying to get ppl to notice you.
Wish i did my job as perfect as you do.


That being said, if the moderator of a challenge prefers calculating the time one frame sooner than the sound, it's perfectly fine but all records of the same challenge must be calculated the same way. I don't think I'm adding anything to the argument, that's just common sense.

Appreciate you took time for this. Will be contacting you for editing rights if ppl report more replays to fix.