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One-Boards => Challenges Comments => Topic started by: Korydex on August 31, 2021, 06:31 PM

Title: Challenge #773, Battle Racer Electronic Corp
Post by: Korydex on August 31, 2021, 06:31 PM
have fun :)
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Deadcode on August 31, 2021, 08:58 PM
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Korydex on August 31, 2021, 09:05 PM
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.
Fast Walk was used in pretty much every walk race chally before. I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheWalrus on August 31, 2021, 09:22 PM
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.
Fast Walk was used in pretty much every walk race chally before. I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.
DC is correct, jumping saves time and there are more opportunities to gain time when there is no FW.  FW effectively lowers the skill ceiling as it relates to overall time. 

Fun fact, deadcode hosted this map for a cl2k?  wl?  challenge back when replays first started cropping up.  Could have been the first ever submit your replay contest?
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Korydex on September 01, 2021, 05:26 AM
It's a real shame that this scheme has Fast Walk in it. That nullifies the advantage of taking almost all the nice time-saving jump opportunities in this map. (And in general too, it's just a really bad idea. Why did it ever become accepted to do this?)

If it didn't have Fast Walk I'd take part in this challenge.
Fast Walk was used in pretty much every walk race chally before. I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.
DC is correct, jumping saves time and there are more opportunities to gain time when there is no FW.  FW effectively lowers the skill ceiling as it relates to overall time. 

Fun fact, deadcode hosted this map for a cl2k?  wl?  challenge back when replays first started cropping up.  Could have been the first ever submit your replay contest?
If DC still has replays I would love to compare the runs. but maybe it was an older bit version
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Deadcode on September 01, 2021, 06:44 AM
I'm not quite sure there are many time-saving jumps instead of fastwalk but there are places where you can't jump at all.

There are plenty of time-saving jumps in this map. But with fastwalk, there might be only one that saves any time at all.

Fast Walk was used in pretty much every walk race chally before.

That's not a reason to keep using it. It never should have been used in the first place. Time-saving jumps are one of the big sources of fun for me in BRs, and having fastwalk just ruins it.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Sycotropic on September 01, 2021, 07:13 AM
I just did it and I don't mind the fast walk Deadcode. You have to compare the fun of time-saving jumps with the agony of slow walking through a long walking portion. I guess with the right map you wouldn't really have long walking portions, but this map had a few, so I was glad to have the fast walk.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Deadcode on September 01, 2021, 07:19 AM
Fun fact, deadcode hosted this map for a cl2k?  wl?  challenge back when replays first started cropping up.  Could have been the first ever submit your replay contest?

I don't think that is correct. I helped GARG0YLE palettize the map on 2005-04-27, but that version had the banana in the upper right placed badly, preventing the map from being completable. The final version has the banana moved a bit to fix this, but I only downloaded it on 2012-12-31, and have only placed it once, on 2013-10-31 with 4 other people (including Walrus). He and I tied for first place. (I also played it with ShyGuy on 2020-09-16, but he surrendered at the part with dark grey pixels that can be barely seen.)
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Deadcode on September 01, 2021, 07:21 AM
I just did it and I don't mind the fast walk Deadcode. You have to compare the fun of time-saving jumps with the agony of slow walking through a long walking portion. I guess with the right map you wouldn't really have long walking portions, but this map had a few, so I was glad to have the fast walk.

Good for you, but I refuse to lend any legitimacy to this, abusing battle race maps by playing them with fast walk. Especially old school ones like this, which were very much designed to be played without fast walk.

And to be clear, I am all for using maps in ways they weren't intended/designed for, if it's good or interesting. But adding fastwalk to battlerace is neither of those things.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheWalrus on September 01, 2021, 05:52 PM
Fun fact, deadcode hosted this map for a cl2k?  wl?  challenge back when replays first started cropping up.  Could have been the first ever submit your replay contest?

I don't think that is correct. I helped GARG0YLE palettize the map on 2005-04-27, but that version had the banana in the upper right placed badly, preventing the map from being completable. The final version has the banana moved a bit to fix this, but I only downloaded it on 2012-12-31, and have only placed it once, on 2013-10-31 with 4 other people (including Walrus). He and I tied for first place. (I also played it with ShyGuy on 2020-09-16, but he surrendered at the part with dark grey pixels that can be barely seen.)
Could have been a different battlerace map then?  I just remember attaching replay files for this BR contest, maybe it was bloopy that hosted it, was some BR enthusiast, thought it was you but i guess not.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheWalrus on September 01, 2021, 05:57 PM
I just did it and I don't mind the fast walk Deadcode. You have to compare the fun of time-saving jumps with the agony of slow walking through a long walking portion. I guess with the right map you wouldn't really have long walking portions, but this map had a few, so I was glad to have the fast walk.

Good for you, but I refuse to lend any legitimacy to this, abusing battle race maps by playing them with fast walk. Especially old school ones like this, which were very much designed to be played without fast walk.

And to be clear, I am all for using maps in ways they weren't intended/designed for, if it's good or interesting. But adding fastwalk to battlerace is neither of those things.
When I came back from years of inactivity, I was surprised how much they had raped the battlerace scheme and contorted it into another shitty thing altogether. 

Behold, the current free league battlerace scheme:

https://www.tus-wa.com/schemes/scheme-136/

Seems like this was the scheme for a specialty cup and then just got adopted as the official scheme.  Fastwalk doesnt belong in the scheme, korydex and I have lobbied for the official scheme to be changed but no one really cares.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheKomodo on September 01, 2021, 05:58 PM
That's the great thing about having an opinion, everyone is entitled to one.  :)

Seems it would suck in a League scheme, it's more fun in a Challenge though for people who aren't absolutely hardcore nerds.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Lupastic on September 01, 2021, 10:34 PM
why don't u guys rather do the challenge, instead of bitching about it? ::)

with fast walk its less boring, especially at those long straight paths, on which you simply need to hold down a cursor arrow. and when you are measuring your jumps to make it pixel perfect, fast walk makes the whole process even harder, as you are stepping back and forth, since you are walking faster, it screws you up
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheWalrus on September 04, 2021, 07:56 PM
why don't u guys rather do the challenge, instead of bitching about it? ::)

with fast walk its less boring, especially at those long straight paths, on which you simply need to hold down a cursor arrow. and when you are measuring your jumps to make it pixel perfect, fast walk makes the whole process even harder, as you are stepping back and forth, since you are walking faster, it screws you up
Just having an interesting nerd conversation about br game theory, please don't find it injurious to yourself
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Lupastic on September 04, 2021, 08:48 PM
Just having an interesting nerd conversation about br game theory, please don't find it injurious to yourself

I find you injurious to myself all the way :-[
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheWalrus on September 10, 2021, 05:18 AM
Finally gave this a go tonight, its trickier than it seems, lot of missed jumps in this replay but im done trying to crack 400, had a lot of runs @ 410-420s, finally had a sub-400s run and lost turn jumping at the end so this replay will have to do, going to watch your guys runs now
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheWalrus on September 10, 2021, 05:40 AM
Great replays, lupa and i basically played the map the same way.  Syc had 3-4 great time saving jumps the no one else used, great innovation!  Kory wins the most meticulous award, didn't miss many jumps and had the best solution to the lower lightshade jump which is the hardest jump on the map, imo.  With the good jumps i saw, 399 run is well within reach.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Sycotropic on September 10, 2021, 07:16 AM
Wow nice 405 -- I need to give it another go. I have a better replay but it's using an alpha so I need to have DC decrypt it I guess.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Sycotropic on September 10, 2021, 07:38 AM
Just used some of your methods and I managed a 422 messing up in a few places. Let's go for that sub 400!
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheWalrus on September 11, 2021, 12:38 AM
Just used some of your methods and I managed a 422 messing up in a few places. Let's go for that sub 400!
that fall in the hole up top was hilarious, you could have had a very low 400s time, nice run
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Gabriel on September 11, 2021, 12:41 AM
Just used some of your methods and I managed a 422 messing up in a few places. Let's go for that sub 400!
that fall in the hole up top was hilarious, you could have had a very low 400s time, nice run

this scheme stinks walrus

delet this
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Sycotropic on September 11, 2021, 07:33 AM
Just used some of your methods and I managed a 422 messing up in a few places. Let's go for that sub 400!
that fall in the hole up top was hilarious, you could have had a very low 400s time, nice run

Yeah.. I didn't know that was possible.. derp
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheWalrus on September 12, 2021, 09:58 PM
Got the sub 400, only one missed jump in the first half of map, practically flawless, then fell apart down the stretch.  A bit of a choke.
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Korydex on September 13, 2021, 04:56 PM
Vnr Walrus, congratz! :)
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: TheWalrus on September 13, 2021, 06:32 PM
Vnr Walrus, congratz! :)
Thanks, when is the next one?
Title: Re: Challenge #773, Battle Racer Electronic Corp
Post by: Korydex on September 13, 2021, 06:41 PM
Vnr Walrus, congratz! :)
Thanks, when is the next one?
When I will have an idea for next map :) Feel free to host it as well :D